637 lines
20 KiB
C++
637 lines
20 KiB
C++
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/* libs/opengles/dxt.cpp
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**
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** Copyright 2007, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#define TIMING 0
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#if TIMING
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#include <sys/time.h> // for optimization timing
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#include <stdio.h>
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#include <stdlib.h>
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#endif
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#include <GLES/gl.h>
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#include <utils/Endian.h>
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#include "context.h"
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#define TIMING 0
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namespace android {
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static uint8_t avg23tab[64*64];
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static volatile int tables_initialized = 0;
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// Definitions below are equivalent to these over the valid range of arguments
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// #define div5(x) ((x)/5)
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// #define div7(x) ((x)/7)
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// Use fixed-point to divide by 5 and 7
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// 3277 = 2^14/5 + 1
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// 2341 = 2^14/7 + 1
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#define div5(x) (((x)*3277) >> 14)
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#define div7(x) (((x)*2341) >> 14)
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// Table with entry [a << 6 | b] = (2*a + b)/3 for 0 <= a,b < 64
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#define avg23(x0,x1) avg23tab[((x0) << 6) | (x1)]
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// Extract 5/6/5 RGB
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#define red(x) (((x) >> 11) & 0x1f)
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#define green(x) (((x) >> 5) & 0x3f)
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#define blue(x) ( (x) & 0x1f)
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/*
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* Convert 5/6/5 RGB (as 3 ints) to 8/8/8
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*
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* Operation count: 8 <<, 0 &, 5 |
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*/
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inline static int rgb565SepTo888(int r, int g, int b)
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{
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return ((((r << 3) | (r >> 2)) << 16) |
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(((g << 2) | (g >> 4)) << 8) |
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((b << 3) | (b >> 2)));
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}
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/*
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* Convert 5/6/5 RGB (as a single 16-bit word) to 8/8/8
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*
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* r4r3r2r1 r0g5g4g3 g2g1g0b4 b3b2b1b0 rgb
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* r4r3r2 r1r0g5g4 g3g2g1g0 b4b3b2b1 b0 0 0 0 rgb << 3
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* r4r3r2r1 r0r4r3r2 g5g4g3g2 g1g0g5g4 b4b3b2b1 b0b4b3b2 desired result
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*
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* Construct the 24-bit RGB word as:
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*
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* r4r3r2r1 r0------ -------- -------- -------- -------- (rgb << 8) & 0xf80000
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* r4r3r2 -------- -------- -------- -------- (rgb << 3) & 0x070000
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* g5g4g3g2 g1g0---- -------- -------- (rgb << 5) & 0x00fc00
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* g5g4 -------- -------- (rgb >> 1) & 0x000300
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* b4b3b2b1 b0------ (rgb << 3) & 0x0000f8
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* b4b3b2 (rgb >> 2) & 0x000007
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*
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* Operation count: 5 <<, 6 &, 5 | (n.b. rgb >> 3 is used twice)
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*/
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inline static int rgb565To888(int rgb)
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{
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int rgb3 = rgb >> 3;
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return (((rgb << 8) & 0xf80000) |
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( rgb3 & 0x070000) |
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((rgb << 5) & 0x00fc00) |
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((rgb >> 1) & 0x000300) |
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( rgb3 & 0x0000f8) |
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((rgb >> 2) & 0x000007));
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}
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#if __BYTE_ORDER == __BIG_ENDIAN
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static uint32_t swap(uint32_t x) {
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int b0 = (x >> 24) & 0xff;
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int b1 = (x >> 16) & 0xff;
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int b2 = (x >> 8) & 0xff;
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int b3 = (x ) & 0xff;
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return (uint32_t)((b3 << 24) | (b2 << 16) | (b1 << 8) | b0);
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}
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#endif
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static void
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init_tables()
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{
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if (tables_initialized) {
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return;
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}
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for (int i = 0; i < 64; i++) {
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for (int j = 0; j < 64; j++) {
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int avg = (2*i + j)/3;
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avg23tab[(i << 6) | j] = avg;
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}
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}
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asm volatile ("" : : : "memory");
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tables_initialized = 1;
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}
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/*
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* Utility to scan a DXT1 compressed texture to determine whether it
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* contains a transparent pixel (color0 < color1, code == 3). This
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* may be useful if the application lacks information as to whether
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* the true format is GL_COMPRESSED_RGB_S3TC_DXT1_EXT or
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* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT.
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*/
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bool
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DXT1HasAlpha(const GLvoid *data, int width, int height) {
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#if TIMING
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struct timeval start_t, end_t;
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struct timezone tz;
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gettimeofday(&start_t, &tz);
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#endif
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bool hasAlpha = false;
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int xblocks = (width + 3)/4;
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int yblocks = (height + 3)/4;
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int numblocks = xblocks*yblocks;
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uint32_t const *d32 = (uint32_t *)data;
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for (int b = 0; b < numblocks; b++) {
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uint32_t colors = *d32++;
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#if __BYTE_ORDER == __BIG_ENDIAN
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colors = swap(colors);
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#endif
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uint16_t color0 = colors & 0xffff;
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uint16_t color1 = colors >> 16;
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if (color0 < color1) {
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// There's no need to endian-swap within 'bits'
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// since we don't care which pixel is the transparent one
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uint32_t bits = *d32++;
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// Detect if any (odd, even) pair of bits are '11'
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// bits: b31 b30 b29 ... b3 b2 b1 b0
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// bits >> 1: b31 b31 b30 ... b4 b3 b2 b1
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// &: b31 (b31 & b30) (b29 & b28) ... (b2 & b1) (b1 & b0)
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// & 0x55..: 0 (b31 & b30) 0 ... 0 (b1 & b0)
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if (((bits & (bits >> 1)) & 0x55555555) != 0) {
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hasAlpha = true;
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goto done;
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}
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} else {
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// Skip 4 bytes
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++d32;
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}
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}
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done:
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#if TIMING
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gettimeofday(&end_t, &tz);
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long usec = (end_t.tv_sec - start_t.tv_sec)*1000000 +
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(end_t.tv_usec - start_t.tv_usec);
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printf("Scanned w=%d h=%d in %ld usec\n", width, height, usec);
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#endif
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return hasAlpha;
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}
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static void
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decodeDXT1(const GLvoid *data, int width, int height,
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void *surface, int stride,
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bool hasAlpha)
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{
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init_tables();
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uint32_t const *d32 = (uint32_t *)data;
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// Color table for the current block
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uint16_t c[4];
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c[0] = c[1] = c[2] = c[3] = 0;
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// Specified colors from the previous block
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uint16_t prev_color0 = 0x0000;
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uint16_t prev_color1 = 0x0000;
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uint16_t* rowPtr = (uint16_t*)surface;
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for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) {
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uint16_t *blockPtr = rowPtr;
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for (int base_x = 0; base_x < width; base_x += 4, blockPtr += 4) {
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uint32_t colors = *d32++;
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uint32_t bits = *d32++;
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#if __BYTE_ORDER == __BIG_ENDIAN
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colors = swap(colors);
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bits = swap(bits);
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#endif
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// Raw colors
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uint16_t color0 = colors & 0xffff;
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uint16_t color1 = colors >> 16;
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// If the new block has the same base colors as the
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// previous one, we don't need to recompute the color
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// table c[]
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if (color0 != prev_color0 || color1 != prev_color1) {
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// Store raw colors for comparison with next block
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prev_color0 = color0;
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prev_color1 = color1;
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int r0 = red(color0);
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int g0 = green(color0);
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int b0 = blue(color0);
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int r1 = red(color1);
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int g1 = green(color1);
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int b1 = blue(color1);
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if (hasAlpha) {
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c[0] = (r0 << 11) | ((g0 >> 1) << 6) | (b0 << 1) | 0x1;
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c[1] = (r1 << 11) | ((g1 >> 1) << 6) | (b1 << 1) | 0x1;
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} else {
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c[0] = color0;
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c[1] = color1;
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}
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int r2, g2, b2, r3, g3, b3, a3;
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int bbits = bits >> 1;
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bool has2 = ((bbits & ~bits) & 0x55555555) != 0;
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bool has3 = ((bbits & bits) & 0x55555555) != 0;
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if (has2 || has3) {
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if (color0 > color1) {
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r2 = avg23(r0, r1);
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g2 = avg23(g0, g1);
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b2 = avg23(b0, b1);
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r3 = avg23(r1, r0);
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g3 = avg23(g1, g0);
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b3 = avg23(b1, b0);
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a3 = 1;
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} else {
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r2 = (r0 + r1) >> 1;
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g2 = (g0 + g1) >> 1;
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b2 = (b0 + b1) >> 1;
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r3 = g3 = b3 = a3 = 0;
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}
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if (hasAlpha) {
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c[2] = (r2 << 11) | ((g2 >> 1) << 6) |
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(b2 << 1) | 0x1;
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c[3] = (r3 << 11) | ((g3 >> 1) << 6) |
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(b3 << 1) | a3;
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} else {
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c[2] = (r2 << 11) | (g2 << 5) | b2;
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c[3] = (r3 << 11) | (g3 << 5) | b3;
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}
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}
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}
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uint16_t* blockRowPtr = blockPtr;
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for (int y = 0; y < 4; y++, blockRowPtr += stride) {
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// Don't process rows past the botom
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if (base_y + y >= height) {
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break;
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}
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int w = min(width - base_x, 4);
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for (int x = 0; x < w; x++) {
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int code = bits & 0x3;
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bits >>= 2;
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blockRowPtr[x] = c[code];
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}
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}
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}
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}
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}
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// Output data as internalformat=GL_RGBA, type=GL_UNSIGNED_BYTE
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static void
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decodeDXT3(const GLvoid *data, int width, int height,
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void *surface, int stride)
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{
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init_tables();
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uint32_t const *d32 = (uint32_t *)data;
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// Specified colors from the previous block
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uint16_t prev_color0 = 0x0000;
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uint16_t prev_color1 = 0x0000;
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// Color table for the current block
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uint32_t c[4];
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c[0] = c[1] = c[2] = c[3] = 0;
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uint32_t* rowPtr = (uint32_t*)surface;
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for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) {
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uint32_t *blockPtr = rowPtr;
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for (int base_x = 0; base_x < width; base_x += 4, blockPtr += 4) {
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#if __BYTE_ORDER == __BIG_ENDIAN
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uint32_t alphahi = *d32++;
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uint32_t alphalo = *d32++;
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alphahi = swap(alphahi);
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alphalo = swap(alphalo);
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#else
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uint32_t alphalo = *d32++;
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uint32_t alphahi = *d32++;
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#endif
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uint32_t colors = *d32++;
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uint32_t bits = *d32++;
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#if __BYTE_ORDER == __BIG_ENDIAN
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colors = swap(colors);
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bits = swap(bits);
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#endif
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uint64_t alpha = ((uint64_t)alphahi << 32) | alphalo;
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// Raw colors
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uint16_t color0 = colors & 0xffff;
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uint16_t color1 = colors >> 16;
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// If the new block has the same base colors as the
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// previous one, we don't need to recompute the color
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// table c[]
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if (color0 != prev_color0 || color1 != prev_color1) {
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// Store raw colors for comparison with next block
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prev_color0 = color0;
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prev_color1 = color1;
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int bbits = bits >> 1;
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bool has2 = ((bbits & ~bits) & 0x55555555) != 0;
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bool has3 = ((bbits & bits) & 0x55555555) != 0;
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if (has2 || has3) {
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int r0 = red(color0);
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int g0 = green(color0);
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int b0 = blue(color0);
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int r1 = red(color1);
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int g1 = green(color1);
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int b1 = blue(color1);
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int r2 = avg23(r0, r1);
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int g2 = avg23(g0, g1);
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int b2 = avg23(b0, b1);
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int r3 = avg23(r1, r0);
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int g3 = avg23(g1, g0);
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int b3 = avg23(b1, b0);
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c[0] = rgb565SepTo888(r0, g0, b0);
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c[1] = rgb565SepTo888(r1, g1, b1);
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c[2] = rgb565SepTo888(r2, g2, b2);
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c[3] = rgb565SepTo888(r3, g3, b3);
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} else {
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// Convert to 8 bits
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c[0] = rgb565To888(color0);
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c[1] = rgb565To888(color1);
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}
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}
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uint32_t* blockRowPtr = blockPtr;
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for (int y = 0; y < 4; y++, blockRowPtr += stride) {
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// Don't process rows past the botom
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if (base_y + y >= height) {
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break;
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}
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int w = min(width - base_x, 4);
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for (int x = 0; x < w; x++) {
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int a = alpha & 0xf;
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alpha >>= 4;
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int code = bits & 0x3;
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bits >>= 2;
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blockRowPtr[x] = c[code] | (a << 28) | (a << 24);
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}
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}
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}
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}
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}
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// Output data as internalformat=GL_RGBA, type=GL_UNSIGNED_BYTE
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static void
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decodeDXT5(const GLvoid *data, int width, int height,
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void *surface, int stride)
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{
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init_tables();
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uint32_t const *d32 = (uint32_t *)data;
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|
|
||
|
// Specified alphas from the previous block
|
||
|
uint8_t prev_alpha0 = 0x00;
|
||
|
uint8_t prev_alpha1 = 0x00;
|
||
|
|
||
|
// Specified colors from the previous block
|
||
|
uint16_t prev_color0 = 0x0000;
|
||
|
uint16_t prev_color1 = 0x0000;
|
||
|
|
||
|
// Alpha table for the current block
|
||
|
uint8_t a[8];
|
||
|
a[0] = a[1] = a[2] = a[3] = a[4] = a[5] = a[6] = a[7] = 0;
|
||
|
|
||
|
// Color table for the current block
|
||
|
uint32_t c[4];
|
||
|
c[0] = c[1] = c[2] = c[3] = 0;
|
||
|
|
||
|
int good_a5 = 0;
|
||
|
int bad_a5 = 0;
|
||
|
int good_a6 = 0;
|
||
|
int bad_a6 = 0;
|
||
|
int good_a7 = 0;
|
||
|
int bad_a7 = 0;
|
||
|
|
||
|
uint32_t* rowPtr = (uint32_t*)surface;
|
||
|
for (int base_y = 0; base_y < height; base_y += 4, rowPtr += 4*stride) {
|
||
|
uint32_t *blockPtr = rowPtr;
|
||
|
for (int base_x = 0; base_x < width; base_x += 4, blockPtr += 4) {
|
||
|
|
||
|
#if __BYTE_ORDER == __BIG_ENDIAN
|
||
|
uint32_t alphahi = *d32++;
|
||
|
uint32_t alphalo = *d32++;
|
||
|
alphahi = swap(alphahi);
|
||
|
alphalo = swap(alphalo);
|
||
|
#else
|
||
|
uint32_t alphalo = *d32++;
|
||
|
uint32_t alphahi = *d32++;
|
||
|
#endif
|
||
|
|
||
|
uint32_t colors = *d32++;
|
||
|
uint32_t bits = *d32++;
|
||
|
|
||
|
#if __BYTE_ORDER == __BIG_ENDIANx
|
||
|
colors = swap(colors);
|
||
|
bits = swap(bits);
|
||
|
#endif
|
||
|
|
||
|
uint64_t alpha = ((uint64_t)alphahi << 32) | alphalo;
|
||
|
uint64_t alpha0 = alpha & 0xff;
|
||
|
alpha >>= 8;
|
||
|
uint64_t alpha1 = alpha & 0xff;
|
||
|
alpha >>= 8;
|
||
|
|
||
|
if (alpha0 != prev_alpha0 || alpha1 != prev_alpha1) {
|
||
|
prev_alpha0 = alpha0;
|
||
|
prev_alpha1 = alpha1;
|
||
|
|
||
|
a[0] = alpha0;
|
||
|
a[1] = alpha1;
|
||
|
int a01 = alpha0 + alpha1 - 1;
|
||
|
if (alpha0 > alpha1) {
|
||
|
a[2] = div7(6*alpha0 + alpha1);
|
||
|
a[4] = div7(4*alpha0 + 3*alpha1);
|
||
|
a[6] = div7(2*alpha0 + 5*alpha1);
|
||
|
|
||
|
// Use symmetry to derive half of the values
|
||
|
// A few values will be off by 1 (~.5%)
|
||
|
// Alternate which values are computed directly
|
||
|
// and which are derived to try to reduce bias
|
||
|
a[3] = a01 - a[6];
|
||
|
a[5] = a01 - a[4];
|
||
|
a[7] = a01 - a[2];
|
||
|
} else {
|
||
|
a[2] = div5(4*alpha0 + alpha1);
|
||
|
a[4] = div5(2*alpha0 + 3*alpha1);
|
||
|
a[3] = a01 - a[4];
|
||
|
a[5] = a01 - a[2];
|
||
|
a[6] = 0x00;
|
||
|
a[7] = 0xff;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Raw colors
|
||
|
uint16_t color0 = colors & 0xffff;
|
||
|
uint16_t color1 = colors >> 16;
|
||
|
|
||
|
// If the new block has the same base colors as the
|
||
|
// previous one, we don't need to recompute the color
|
||
|
// table c[]
|
||
|
if (color0 != prev_color0 || color1 != prev_color1) {
|
||
|
// Store raw colors for comparison with next block
|
||
|
prev_color0 = color0;
|
||
|
prev_color1 = color1;
|
||
|
|
||
|
int bbits = bits >> 1;
|
||
|
bool has2 = ((bbits & ~bits) & 0x55555555) != 0;
|
||
|
bool has3 = ((bbits & bits) & 0x55555555) != 0;
|
||
|
|
||
|
if (has2 || has3) {
|
||
|
int r0 = red(color0);
|
||
|
int g0 = green(color0);
|
||
|
int b0 = blue(color0);
|
||
|
|
||
|
int r1 = red(color1);
|
||
|
int g1 = green(color1);
|
||
|
int b1 = blue(color1);
|
||
|
|
||
|
int r2 = avg23(r0, r1);
|
||
|
int g2 = avg23(g0, g1);
|
||
|
int b2 = avg23(b0, b1);
|
||
|
|
||
|
int r3 = avg23(r1, r0);
|
||
|
int g3 = avg23(g1, g0);
|
||
|
int b3 = avg23(b1, b0);
|
||
|
|
||
|
c[0] = rgb565SepTo888(r0, g0, b0);
|
||
|
c[1] = rgb565SepTo888(r1, g1, b1);
|
||
|
c[2] = rgb565SepTo888(r2, g2, b2);
|
||
|
c[3] = rgb565SepTo888(r3, g3, b3);
|
||
|
} else {
|
||
|
// Convert to 8 bits
|
||
|
c[0] = rgb565To888(color0);
|
||
|
c[1] = rgb565To888(color1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
uint32_t* blockRowPtr = blockPtr;
|
||
|
for (int y = 0; y < 4; y++, blockRowPtr += stride) {
|
||
|
// Don't process rows past the botom
|
||
|
if (base_y + y >= height) {
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
int w = min(width - base_x, 4);
|
||
|
for (int x = 0; x < w; x++) {
|
||
|
int acode = alpha & 0x7;
|
||
|
alpha >>= 3;
|
||
|
|
||
|
int code = bits & 0x3;
|
||
|
bits >>= 2;
|
||
|
|
||
|
blockRowPtr[x] = c[code] | (a[acode] << 24);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/*
|
||
|
* Decode a DXT-compressed texture into memory. DXT textures consist of
|
||
|
* a series of 4x4 pixel blocks in left-to-right, top-down order.
|
||
|
* The number of blocks is given by ceil(width/4)*ceil(height/4).
|
||
|
*
|
||
|
* 'data' points to the texture data. 'width' and 'height' indicate the
|
||
|
* dimensions of the texture. We assume width and height are >= 0 but
|
||
|
* do not require them to be powers of 2 or divisible by any factor.
|
||
|
*
|
||
|
* The output is written to 'surface' with each scanline separated by
|
||
|
* 'stride' 2- or 4-byte words.
|
||
|
*
|
||
|
* 'format' indicates the type of compression and must be one of the following:
|
||
|
*
|
||
|
* GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||
|
* The output is written as 5/6/5 opaque RGB (16 bit words).
|
||
|
* 8 bytes are read from 'data' for each block.
|
||
|
*
|
||
|
* GL_COMPRESSED_RGBA_S3TC_DXT1_EXT
|
||
|
* The output is written as 5/5/5/1 RGBA (16 bit words)
|
||
|
* 8 bytes are read from 'data' for each block.
|
||
|
*
|
||
|
* GL_COMPRESSED_RGBA_S3TC_DXT3_EXT
|
||
|
* GL_COMPRESSED_RGBA_S3TC_DXT5_EXT
|
||
|
* The output is written as 8/8/8/8 ARGB (32 bit words)
|
||
|
* 16 bytes are read from 'data' for each block.
|
||
|
*/
|
||
|
void
|
||
|
decodeDXT(const GLvoid *data, int width, int height,
|
||
|
void *surface, int stride, int format)
|
||
|
{
|
||
|
#if TIMING
|
||
|
struct timeval start_t, end_t;
|
||
|
struct timezone tz;
|
||
|
|
||
|
gettimeofday(&start_t, &tz);
|
||
|
#endif
|
||
|
|
||
|
switch (format) {
|
||
|
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
|
||
|
decodeDXT1(data, width, height, surface, stride, false);
|
||
|
break;
|
||
|
|
||
|
case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
|
||
|
decodeDXT1(data, width, height, surface, stride, true);
|
||
|
break;
|
||
|
|
||
|
case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:
|
||
|
decodeDXT3(data, width, height, surface, stride);
|
||
|
break;
|
||
|
|
||
|
case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:
|
||
|
decodeDXT5(data, width, height, surface, stride);
|
||
|
break;
|
||
|
}
|
||
|
|
||
|
#if TIMING
|
||
|
gettimeofday(&end_t, &tz);
|
||
|
long usec = (end_t.tv_sec - start_t.tv_sec)*1000000 +
|
||
|
(end_t.tv_usec - start_t.tv_usec);
|
||
|
|
||
|
printf("Loaded w=%d h=%d in %ld usec\n", width, height, usec);
|
||
|
#endif
|
||
|
}
|
||
|
|
||
|
} // namespace android
|