187 lines
5.9 KiB
C++
187 lines
5.9 KiB
C++
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "SurfaceTextureGLThreadToGL_test"
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//#define LOG_NDEBUG 0
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#include "SurfaceTextureGLThreadToGL.h"
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namespace android {
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TEST_F(SurfaceTextureGLThreadToGLTest,
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UpdateTexImageBeforeFrameFinishedCompletes) {
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class PT : public ProducerThread {
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virtual void render() {
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glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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swapBuffers();
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}
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};
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runProducerThread(new PT());
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mFC->waitForFrame();
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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mFC->finishFrame();
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// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
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}
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TEST_F(SurfaceTextureGLThreadToGLTest,
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UpdateTexImageAfterFrameFinishedCompletes) {
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class PT : public ProducerThread {
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virtual void render() {
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glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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swapBuffers();
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}
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};
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runProducerThread(new PT());
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mFC->waitForFrame();
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mFC->finishFrame();
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
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}
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TEST_F(SurfaceTextureGLThreadToGLTest,
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RepeatedUpdateTexImageBeforeFrameFinishedCompletes) {
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enum { NUM_ITERATIONS = 1024 };
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class PT : public ProducerThread {
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virtual void render() {
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for (int i = 0; i < NUM_ITERATIONS; i++) {
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glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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ALOGV("+swapBuffers");
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swapBuffers();
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ALOGV("-swapBuffers");
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}
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}
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};
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runProducerThread(new PT());
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for (int i = 0; i < NUM_ITERATIONS; i++) {
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mFC->waitForFrame();
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ALOGV("+updateTexImage");
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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ALOGV("-updateTexImage");
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mFC->finishFrame();
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// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
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}
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}
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TEST_F(SurfaceTextureGLThreadToGLTest,
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RepeatedUpdateTexImageAfterFrameFinishedCompletes) {
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enum { NUM_ITERATIONS = 1024 };
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class PT : public ProducerThread {
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virtual void render() {
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for (int i = 0; i < NUM_ITERATIONS; i++) {
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glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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ALOGV("+swapBuffers");
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swapBuffers();
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ALOGV("-swapBuffers");
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}
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}
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};
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runProducerThread(new PT());
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for (int i = 0; i < NUM_ITERATIONS; i++) {
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mFC->waitForFrame();
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mFC->finishFrame();
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ALOGV("+updateTexImage");
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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ALOGV("-updateTexImage");
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// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
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}
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}
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// XXX: This test is disabled because it is currently hanging on some devices.
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TEST_F(SurfaceTextureGLThreadToGLTest,
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DISABLED_RepeatedSwapBuffersWhileDequeueStalledCompletes) {
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enum { NUM_ITERATIONS = 64 };
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class PT : public ProducerThread {
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virtual void render() {
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for (int i = 0; i < NUM_ITERATIONS; i++) {
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glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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ALOGV("+swapBuffers");
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swapBuffers();
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ALOGV("-swapBuffers");
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}
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}
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};
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ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
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runProducerThread(new PT());
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// Allow three frames to be rendered and queued before starting the
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// rendering in this thread. For the latter two frames we don't call
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// updateTexImage so the next dequeue from the producer thread will block
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// waiting for a frame to become available.
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mFC->waitForFrame();
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mFC->finishFrame();
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// We must call updateTexImage to consume the first frame so that the
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// SurfaceTexture is able to reduce the buffer count to 2. This is because
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// the GL driver may dequeue a buffer when the EGLSurface is created, and
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// that happens before we call setDefaultMaxBufferCount. It's possible that the
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// driver does not dequeue a buffer at EGLSurface creation time, so we
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// cannot rely on this to cause the second dequeueBuffer call to block.
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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mFC->waitForFrame();
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mFC->finishFrame();
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mFC->waitForFrame();
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mFC->finishFrame();
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// Sleep for 100ms to allow the producer thread's dequeueBuffer call to
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// block waiting for a buffer to become available.
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usleep(100000);
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// Render and present a number of images. This thread should not be blocked
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// by the fact that the producer thread is blocking in dequeue.
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for (int i = 0; i < NUM_ITERATIONS; i++) {
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glClear(GL_COLOR_BUFFER_BIT);
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eglSwapBuffers(mEglDisplay, mEglSurface);
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}
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// Consume the two pending buffers to unblock the producer thread.
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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// Consume the remaining buffers from the producer thread.
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for (int i = 0; i < NUM_ITERATIONS-3; i++) {
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mFC->waitForFrame();
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mFC->finishFrame();
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ALOGV("+updateTexImage");
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ASSERT_EQ(NO_ERROR, mST->updateTexImage());
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ALOGV("-updateTexImage");
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}
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}
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} // namespace android
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