2009-03-04 03:31:44 +00:00
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LOCAL_PATH:= $(call my-dir)
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#
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# Build the software OpenGL ES library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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egl.cpp \
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state.cpp \
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texture.cpp \
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Tokenizer.cpp \
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TokenManager.cpp \
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TextureObjectManager.cpp \
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BufferObjectManager.cpp \
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array.cpp.arm \
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fp.cpp.arm \
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light.cpp.arm \
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matrix.cpp.arm \
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mipmap.cpp.arm \
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primitives.cpp.arm \
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vertex.cpp.arm
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2009-10-27 03:12:37 +00:00
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LOCAL_CFLAGS += -DLOG_TAG=\"libagl\"
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LOCAL_CFLAGS += -DGL_GLEXT_PROTOTYPES -DEGL_EGLEXT_PROTOTYPES
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LOCAL_CFLAGS += -fvisibility=hidden
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2013-04-10 04:55:39 +00:00
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LOCAL_SHARED_LIBRARIES := libcutils libhardware libutils liblog libpixelflinger libETC1 libui
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2009-10-27 03:12:37 +00:00
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2014-02-13 01:15:53 +00:00
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LOCAL_SRC_FILES_arm += fixed_asm.S iterators.S
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LOCAL_CFLAGS_arm += -fstrict-aliasing
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LOCAL_SRC_FILES_mips += arch-mips/fixed_asm.S
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LOCAL_CFLAGS_mips += -fstrict-aliasing
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# The graphics code can generate division by zero
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LOCAL_CFLAGS_mips += -mno-check-zero-division
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2013-03-27 17:53:14 +00:00
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2011-07-12 05:12:16 +00:00
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# we need to access the private Bionic header <bionic_tls.h>
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LOCAL_C_INCLUDES += bionic/libc/private
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2009-03-04 03:31:44 +00:00
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2014-01-25 05:00:32 +00:00
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LOCAL_MODULE_RELATIVE_PATH := egl
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2009-05-29 00:39:03 +00:00
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LOCAL_MODULE:= libGLES_android
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2009-03-04 03:31:44 +00:00
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include $(BUILD_SHARED_LIBRARY)
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