2009-03-04 03:31:44 +00:00
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/* libs/opengles/vertex.cpp
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**
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** Copyright 2006, The Android Open Source Project
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**
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** Licensed under the Apache License, Version 2.0 (the "License");
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** you may not use this file except in compliance with the License.
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** You may obtain a copy of the License at
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**
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** http://www.apache.org/licenses/LICENSE-2.0
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**
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** Unless required by applicable law or agreed to in writing, software
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** distributed under the License is distributed on an "AS IS" BASIS,
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** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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** See the License for the specific language governing permissions and
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** limitations under the License.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "context.h"
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#include "fp.h"
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#include "vertex.h"
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#include "state.h"
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#include "matrix.h"
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namespace android {
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// ----------------------------------------------------------------------------
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void ogles_init_vertex(ogles_context_t* c)
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{
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c->cull.enable = GL_FALSE;
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c->cull.cullFace = GL_BACK;
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c->cull.frontFace = GL_CCW;
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c->current.color.r = 0x10000;
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c->current.color.g = 0x10000;
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c->current.color.b = 0x10000;
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c->current.color.a = 0x10000;
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c->currentNormal.z = 0x10000;
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}
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2014-03-12 20:12:44 +00:00
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void ogles_uninit_vertex(ogles_context_t* /*c*/)
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2009-03-04 03:31:44 +00:00
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{
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}
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// ----------------------------------------------------------------------------
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// vertex processing
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// ----------------------------------------------------------------------------
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// Divides a vertex clip coordinates by W
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static inline
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void perspective(ogles_context_t* c, vertex_t* v, uint32_t enables)
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{
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// [x,y,z]window = vpt * ([x,y,z]clip / clip.w)
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// [w]window = 1/w
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// With a regular projection generated by glFrustum(),
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// we have w=-z, therefore, w is in [zNear, zFar].
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// Also, zNear and zFar are stricly positive,
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// and 1/w (window.w) is in [1/zFar, 1/zNear], usually this
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// means ]0, +inf[ -- however, it is always recommended
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// to use as large values as possible for zNear.
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// All in all, w is usually smaller than 1.0 (assuming
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// zNear is at least 1.0); and even if zNear is smaller than 1.0
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// values of w won't be too big.
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const int32_t rw = gglRecip28(v->clip.w);
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const GLfixed* const m = c->transforms.vpt.transform.matrix.m;
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v->window.w = rw;
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v->window.x = gglMulAddx(gglMulx(v->clip.x, rw, 16), m[ 0], m[12], 28);
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v->window.y = gglMulAddx(gglMulx(v->clip.y, rw, 16), m[ 5], m[13], 28);
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v->window.x = TRI_FROM_FIXED(v->window.x);
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v->window.y = TRI_FROM_FIXED(v->window.y);
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if (enables & GGL_ENABLE_DEPTH_TEST) {
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v->window.z = gglMulAddx(gglMulx(v->clip.z, rw, 16), m[10], m[14], 28);
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}
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}
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// frustum clipping and W-divide
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static inline
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void clipFrustumPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables)
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{
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// ndc = clip / W
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// window = ncd * viewport
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// clip to the view-volume
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uint32_t clip = v->flags & vertex_t::CLIP_ALL;
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const GLfixed w = v->clip.w;
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if (v->clip.x < -w) clip |= vertex_t::CLIP_L;
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if (v->clip.x > w) clip |= vertex_t::CLIP_R;
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if (v->clip.y < -w) clip |= vertex_t::CLIP_B;
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if (v->clip.y > w) clip |= vertex_t::CLIP_T;
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if (v->clip.z < -w) clip |= vertex_t::CLIP_N;
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if (v->clip.z > w) clip |= vertex_t::CLIP_F;
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v->flags |= clip;
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c->arrays.cull &= clip;
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if (ggl_likely(!clip)) {
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// if the vertex is clipped, we don't do the perspective
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// divide, since we don't need its window coordinates.
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perspective(c, v, enables);
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}
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}
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// frustum clipping, user clipping and W-divide
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static inline
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void clipAllPerspective(ogles_context_t* c, vertex_t* v, uint32_t enables)
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{
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// compute eye coordinates
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c->arrays.mv_transform(
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&c->transforms.modelview.transform, &v->eye, &v->obj);
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v->flags |= vertex_t::EYE;
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// clip this vertex against each user clip plane
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uint32_t clip = 0;
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int planes = c->clipPlanes.enable;
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while (planes) {
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const int i = 31 - gglClz(planes);
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planes &= ~(1<<i);
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// XXX: we should have a special dot() for 2,3,4 coords vertices
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GLfixed d = dot4(c->clipPlanes.plane[i].equation.v, v->eye.v);
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if (d < 0) {
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clip |= 0x100<<i;
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}
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}
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v->flags |= clip;
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clipFrustumPerspective(c, v, enables);
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}
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// ----------------------------------------------------------------------------
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void ogles_vertex_project(ogles_context_t* c, vertex_t* v) {
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perspective(c, v, c->rasterizer.state.enables);
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}
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void ogles_vertex_perspective2D(ogles_context_t* c, vertex_t* v)
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{
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// here we assume w=1.0 and the viewport transformation
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// has been applied already.
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c->arrays.cull = 0;
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v->window.x = TRI_FROM_FIXED(v->clip.x);
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v->window.y = TRI_FROM_FIXED(v->clip.y);
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v->window.z = v->clip.z;
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v->window.w = v->clip.w << 12;
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}
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void ogles_vertex_perspective3DZ(ogles_context_t* c, vertex_t* v) {
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clipFrustumPerspective(c, v, GGL_ENABLE_DEPTH_TEST);
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}
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void ogles_vertex_perspective3D(ogles_context_t* c, vertex_t* v) {
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clipFrustumPerspective(c, v, 0);
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}
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void ogles_vertex_clipAllPerspective3DZ(ogles_context_t* c, vertex_t* v) {
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clipAllPerspective(c, v, GGL_ENABLE_DEPTH_TEST);
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}
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void ogles_vertex_clipAllPerspective3D(ogles_context_t* c, vertex_t* v) {
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clipAllPerspective(c, v, 0);
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}
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static void clipPlanex(GLenum plane, const GLfixed* equ, ogles_context_t* c)
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{
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const int p = plane - GL_CLIP_PLANE0;
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if (ggl_unlikely(uint32_t(p) > (GL_CLIP_PLANE5 - GL_CLIP_PLANE0))) {
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ogles_error(c, GL_INVALID_ENUM);
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return;
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}
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vec4_t& equation = c->clipPlanes.plane[p].equation;
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memcpy(equation.v, equ, sizeof(vec4_t));
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ogles_validate_transform(c, transform_state_t::MVIT);
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transform_t& mvit = c->transforms.mvit4;
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mvit.point4(&mvit, &equation, &equation);
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}
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// ----------------------------------------------------------------------------
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}; // namespace android
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// ----------------------------------------------------------------------------
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using namespace android;
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void glColor4f(GLfloat r, GLfloat g, GLfloat b, GLfloat a)
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{
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ogles_context_t* c = ogles_context_t::get();
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c->current.color.r = gglFloatToFixed(r);
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c->currentColorClamped.r = gglClampx(c->current.color.r);
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c->current.color.g = gglFloatToFixed(g);
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c->currentColorClamped.g = gglClampx(c->current.color.g);
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c->current.color.b = gglFloatToFixed(b);
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c->currentColorClamped.b = gglClampx(c->current.color.b);
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c->current.color.a = gglFloatToFixed(a);
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c->currentColorClamped.a = gglClampx(c->current.color.a);
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}
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void glColor4x(GLfixed r, GLfixed g, GLfixed b, GLfixed a)
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{
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ogles_context_t* c = ogles_context_t::get();
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c->current.color.r = r;
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c->current.color.g = g;
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c->current.color.b = b;
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c->current.color.a = a;
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c->currentColorClamped.r = gglClampx(r);
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c->currentColorClamped.g = gglClampx(g);
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c->currentColorClamped.b = gglClampx(b);
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c->currentColorClamped.a = gglClampx(a);
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}
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void glNormal3f(GLfloat x, GLfloat y, GLfloat z)
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{
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ogles_context_t* c = ogles_context_t::get();
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c->currentNormal.x = gglFloatToFixed(x);
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c->currentNormal.y = gglFloatToFixed(y);
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c->currentNormal.z = gglFloatToFixed(z);
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}
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void glNormal3x(GLfixed x, GLfixed y, GLfixed z)
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{
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ogles_context_t* c = ogles_context_t::get();
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c->currentNormal.x = x;
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c->currentNormal.y = y;
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c->currentNormal.z = z;
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}
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// ----------------------------------------------------------------------------
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void glClipPlanef(GLenum plane, const GLfloat* equ)
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{
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const GLfixed equx[4] = {
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gglFloatToFixed(equ[0]),
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gglFloatToFixed(equ[1]),
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gglFloatToFixed(equ[2]),
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gglFloatToFixed(equ[3])
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};
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ogles_context_t* c = ogles_context_t::get();
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clipPlanex(plane, equx, c);
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}
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void glClipPlanex(GLenum plane, const GLfixed* equ)
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{
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ogles_context_t* c = ogles_context_t::get();
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clipPlanex(plane, equ, c);
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}
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