replicant-frameworks_native/services/surfaceflinger/RenderEngine/RenderEngine.h

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/*
* Copyright 2013 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef SF_RENDERENGINE_H_
#define SF_RENDERENGINE_H_
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
// ---------------------------------------------------------------------------
namespace android {
// ---------------------------------------------------------------------------
class String8;
class RenderEngine {
enum GlesVersion {
GLES_VERSION_1_0 = 0x10000,
GLES_VERSION_1_1 = 0x10001,
GLES_VERSION_2_0 = 0x20000,
GLES_VERSION_3_0 = 0x30000,
};
static GlesVersion parseGlesVersion(const char* str);
EGLContext mEGLContext;
void setEGLContext(EGLContext ctxt);
protected:
RenderEngine();
virtual ~RenderEngine() = 0;
public:
static RenderEngine* create(EGLDisplay display, EGLConfig config);
virtual void checkErrors() const;
virtual void dump(String8& result) = 0;
virtual void setViewportAndProjection(size_t w, size_t h) = 0;
virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha) = 0;
virtual void setupDimLayerBlending(int alpha) = 0;
virtual void setupLayerTexturing(size_t textureName, bool useFiltering, const float* textureMatrix) = 0;
virtual void setupLayerBlackedOut() = 0;
virtual void disableTexturing() = 0;
virtual void disableBlending() = 0;
virtual void clearWithColor(const float vertices[][2], size_t count,
float red, float green, float blue, float alpha) = 0;
virtual void drawMesh2D(const float vertices[][2], const float texCoords[][2], size_t count) = 0;
virtual size_t getMaxTextureSize() const = 0;
virtual size_t getMaxViewportDims() const = 0;
EGLContext getEGLContext() const;
};
// ---------------------------------------------------------------------------
}; // namespace android
// ---------------------------------------------------------------------------
#endif /* SF_RENDERENGINE_H_ */