2011-03-11 00:24:46 +00:00
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/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2011-06-08 16:40:45 +00:00
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//#define LOG_NDEBUG 0
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2011-03-11 00:24:46 +00:00
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#include <gtest/gtest.h>
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#include <gui/SurfaceTexture.h>
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#include <gui/SurfaceTextureClient.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/String8.h>
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2011-06-08 16:40:45 +00:00
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#include <utils/threads.h>
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2011-03-11 00:24:46 +00:00
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#include <surfaceflinger/ISurfaceComposer.h>
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/SurfaceComposerClient.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <GLES2/gl2ext.h>
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#include <ui/FramebufferNativeWindow.h>
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namespace android {
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class GLTest : public ::testing::Test {
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protected:
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GLTest():
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mEglDisplay(EGL_NO_DISPLAY),
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mEglSurface(EGL_NO_SURFACE),
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mEglContext(EGL_NO_CONTEXT) {
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}
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virtual void SetUp() {
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EGLBoolean returnValue;
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mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
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EGLint majorVersion;
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EGLint minorVersion;
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EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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RecordProperty("EglVersionMajor", majorVersion);
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RecordProperty("EglVersionMajor", minorVersion);
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EGLConfig myConfig = {0};
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EGLint numConfigs = 0;
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EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
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1, &numConfigs));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
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if (displaySecsEnv != NULL) {
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mDisplaySecs = atoi(displaySecsEnv);
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if (mDisplaySecs < 0) {
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mDisplaySecs = 0;
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}
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} else {
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mDisplaySecs = 0;
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}
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if (mDisplaySecs > 0) {
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mComposerClient = new SurfaceComposerClient;
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ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
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2011-04-25 23:40:05 +00:00
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mSurfaceControl = mComposerClient->createSurface(
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2011-03-11 00:24:46 +00:00
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String8("Test Surface"), 0,
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getSurfaceWidth(), getSurfaceHeight(),
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PIXEL_FORMAT_RGB_888, 0);
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ASSERT_TRUE(mSurfaceControl != NULL);
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ASSERT_TRUE(mSurfaceControl->isValid());
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ASSERT_EQ(NO_ERROR, mComposerClient->openTransaction());
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ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(30000));
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ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
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ASSERT_EQ(NO_ERROR, mComposerClient->closeTransaction());
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sp<ANativeWindow> window = mSurfaceControl->getSurface();
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mEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
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window.get(), NULL);
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} else {
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EGLint pbufferAttribs[] = {
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EGL_WIDTH, getSurfaceWidth(),
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EGL_HEIGHT, getSurfaceHeight(),
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EGL_NONE };
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mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig,
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pbufferAttribs);
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}
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
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mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT,
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getContextAttribs());
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
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EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
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mEglContext));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EGLint w, h;
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EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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RecordProperty("EglSurfaceWidth", w);
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RecordProperty("EglSurfaceHeight", h);
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glViewport(0, 0, w, h);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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}
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virtual void TearDown() {
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// Display the result
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if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
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eglSwapBuffers(mEglDisplay, mEglSurface);
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sleep(mDisplaySecs);
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}
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if (mComposerClient != NULL) {
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mComposerClient->dispose();
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}
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if (mEglContext != EGL_NO_CONTEXT) {
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eglDestroyContext(mEglDisplay, mEglContext);
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}
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if (mEglSurface != EGL_NO_SURFACE) {
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eglDestroySurface(mEglDisplay, mEglSurface);
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}
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if (mEglDisplay != EGL_NO_DISPLAY) {
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eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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eglTerminate(mEglDisplay);
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}
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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}
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virtual EGLint const* getConfigAttribs() {
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static EGLint sDefaultConfigAttribs[] = {
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EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
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EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_ALPHA_SIZE, 8,
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EGL_DEPTH_SIZE, 16,
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EGL_STENCIL_SIZE, 8,
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EGL_NONE };
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return sDefaultConfigAttribs;
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}
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virtual EGLint const* getContextAttribs() {
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static EGLint sDefaultContextAttribs[] = {
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EGL_CONTEXT_CLIENT_VERSION, 2,
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EGL_NONE };
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return sDefaultContextAttribs;
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}
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virtual EGLint getSurfaceWidth() {
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return 64;
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}
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virtual EGLint getSurfaceHeight() {
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return 64;
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}
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void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
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GLuint shader = glCreateShader(shaderType);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (shader) {
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glShaderSource(shader, 1, &pSource, NULL);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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glCompileShader(shader);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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GLint compiled = 0;
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glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (!compiled) {
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GLint infoLen = 0;
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glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (infoLen) {
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char* buf = (char*) malloc(infoLen);
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if (buf) {
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glGetShaderInfoLog(shader, infoLen, NULL, buf);
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printf("Shader compile log:\n%s\n", buf);
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free(buf);
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FAIL();
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}
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} else {
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char* buf = (char*) malloc(0x1000);
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if (buf) {
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glGetShaderInfoLog(shader, 0x1000, NULL, buf);
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printf("Shader compile log:\n%s\n", buf);
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free(buf);
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FAIL();
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}
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}
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glDeleteShader(shader);
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shader = 0;
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}
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}
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ASSERT_TRUE(shader != 0);
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*outShader = shader;
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}
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void createProgram(const char* pVertexSource, const char* pFragmentSource,
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GLuint* outPgm) {
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GLuint vertexShader, fragmentShader;
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{
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SCOPED_TRACE("compiling vertex shader");
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loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
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if (HasFatalFailure()) {
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return;
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}
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}
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{
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SCOPED_TRACE("compiling fragment shader");
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loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
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if (HasFatalFailure()) {
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return;
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}
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}
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GLuint program = glCreateProgram();
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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if (program) {
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glAttachShader(program, vertexShader);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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glAttachShader(program, fragmentShader);
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ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
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glLinkProgram(program);
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GLint linkStatus = GL_FALSE;
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glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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if (linkStatus != GL_TRUE) {
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GLint bufLength = 0;
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glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
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if (bufLength) {
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char* buf = (char*) malloc(bufLength);
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if (buf) {
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glGetProgramInfoLog(program, bufLength, NULL, buf);
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printf("Program link log:\n%s\n", buf);
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free(buf);
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FAIL();
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}
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}
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glDeleteProgram(program);
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program = 0;
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}
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}
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glDeleteShader(vertexShader);
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glDeleteShader(fragmentShader);
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ASSERT_TRUE(program != 0);
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*outPgm = program;
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}
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::testing::AssertionResult checkPixel(int x, int y, int r,
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int g, int b, int a) {
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GLubyte pixel[4];
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String8 msg;
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glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
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GLenum err = glGetError();
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if (err != GL_NO_ERROR) {
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msg += String8::format("error reading pixel: %#x", err);
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while ((err = glGetError()) != GL_NO_ERROR) {
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msg += String8::format(", %#x", err);
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}
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fprintf(stderr, "pixel check failure: %s\n", msg.string());
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return ::testing::AssertionFailure(
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::testing::Message(msg.string()));
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}
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if (r >= 0 && GLubyte(r) != pixel[0]) {
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msg += String8::format("r(%d isn't %d)", pixel[0], r);
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}
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if (g >= 0 && GLubyte(g) != pixel[1]) {
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if (!msg.isEmpty()) {
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msg += " ";
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}
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msg += String8::format("g(%d isn't %d)", pixel[1], g);
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}
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if (b >= 0 && GLubyte(b) != pixel[2]) {
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if (!msg.isEmpty()) {
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msg += " ";
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}
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msg += String8::format("b(%d isn't %d)", pixel[2], b);
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}
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if (a >= 0 && GLubyte(a) != pixel[3]) {
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if (!msg.isEmpty()) {
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msg += " ";
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}
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msg += String8::format("a(%d isn't %d)", pixel[3], a);
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}
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if (!msg.isEmpty()) {
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fprintf(stderr, "pixel check failure: %s\n", msg.string());
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return ::testing::AssertionFailure(
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::testing::Message(msg.string()));
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} else {
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return ::testing::AssertionSuccess();
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}
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}
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int mDisplaySecs;
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sp<SurfaceComposerClient> mComposerClient;
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sp<SurfaceControl> mSurfaceControl;
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EGLDisplay mEglDisplay;
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EGLSurface mEglSurface;
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EGLContext mEglContext;
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};
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// XXX: Code above this point should live elsewhere
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class SurfaceTextureGLTest : public GLTest {
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protected:
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static const GLint TEX_ID = 123;
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virtual void SetUp() {
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GLTest::SetUp();
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mST = new SurfaceTexture(TEX_ID);
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mSTC = new SurfaceTextureClient(mST);
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mANW = mSTC;
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const char vsrc[] =
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"attribute vec4 vPosition;\n"
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"varying vec2 texCoords;\n"
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"uniform mat4 texMatrix;\n"
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"void main() {\n"
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" vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
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" texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
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" gl_Position = vPosition;\n"
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"}\n";
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const char fsrc[] =
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"#extension GL_OES_EGL_image_external : require\n"
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"precision mediump float;\n"
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"uniform samplerExternalOES texSampler;\n"
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"varying vec2 texCoords;\n"
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"void main() {\n"
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" gl_FragColor = texture2D(texSampler, texCoords);\n"
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"}\n";
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{
|
|
|
|
SCOPED_TRACE("creating shader program");
|
|
|
|
createProgram(vsrc, fsrc, &mPgm);
|
|
|
|
if (HasFatalFailure()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
ASSERT_NE(-1, mPositionHandle);
|
|
|
|
mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
ASSERT_NE(-1, mTexSamplerHandle);
|
|
|
|
mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
ASSERT_NE(-1, mTexMatrixHandle);
|
|
|
|
}
|
|
|
|
|
|
|
|
// drawTexture draws the SurfaceTexture over the entire GL viewport.
|
|
|
|
void drawTexture() {
|
|
|
|
const GLfloat triangleVertices[] = {
|
|
|
|
-1.0f, 1.0f,
|
|
|
|
-1.0f, -1.0f,
|
|
|
|
1.0f, -1.0f,
|
|
|
|
1.0f, 1.0f,
|
|
|
|
};
|
|
|
|
|
|
|
|
glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
glEnableVertexAttribArray(mPositionHandle);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
|
|
|
|
glUseProgram(mPgm);
|
|
|
|
glUniform1i(mTexSamplerHandle, 0);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
|
|
|
|
GLfloat texMatrix[16];
|
|
|
|
mST->getTransformMatrix(texMatrix);
|
|
|
|
glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
}
|
|
|
|
|
|
|
|
sp<SurfaceTexture> mST;
|
|
|
|
sp<SurfaceTextureClient> mSTC;
|
|
|
|
sp<ANativeWindow> mANW;
|
|
|
|
|
|
|
|
GLuint mPgm;
|
|
|
|
GLint mPositionHandle;
|
|
|
|
GLint mTexSamplerHandle;
|
|
|
|
GLint mTexMatrixHandle;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Fill a YV12 buffer with a multi-colored checkerboard pattern
|
|
|
|
void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
|
|
|
|
const int blockWidth = w > 16 ? w / 16 : 1;
|
|
|
|
const int blockHeight = h > 16 ? h / 16 : 1;
|
|
|
|
const int yuvTexOffsetY = 0;
|
|
|
|
int yuvTexStrideY = stride;
|
|
|
|
int yuvTexOffsetV = yuvTexStrideY * h;
|
|
|
|
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
|
|
|
|
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
|
|
|
|
int yuvTexStrideU = yuvTexStrideV;
|
|
|
|
for (int x = 0; x < w; x++) {
|
|
|
|
for (int y = 0; y < h; y++) {
|
|
|
|
int parityX = (x / blockWidth) & 1;
|
|
|
|
int parityY = (y / blockHeight) & 1;
|
|
|
|
unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
|
|
|
|
buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
|
|
|
|
if (x < w / 2 && y < h / 2) {
|
|
|
|
buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
|
|
|
|
if (x * 2 < w / 2 && y * 2 < h / 2) {
|
|
|
|
buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
|
|
|
|
buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
|
|
|
|
buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
|
|
|
|
buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
|
|
|
|
intensity;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fill a YV12 buffer with red outside a given rectangle and green inside it.
|
|
|
|
void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
|
|
|
|
const android_native_rect_t& rect) {
|
|
|
|
const int yuvTexOffsetY = 0;
|
|
|
|
int yuvTexStrideY = stride;
|
|
|
|
int yuvTexOffsetV = yuvTexStrideY * h;
|
|
|
|
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
|
|
|
|
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
|
|
|
|
int yuvTexStrideU = yuvTexStrideV;
|
|
|
|
for (int x = 0; x < w; x++) {
|
|
|
|
for (int y = 0; y < h; y++) {
|
|
|
|
bool inside = rect.left <= x && x < rect.right &&
|
|
|
|
rect.top <= y && y < rect.bottom;
|
|
|
|
buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
|
|
|
|
if (x < w / 2 && y < h / 2) {
|
|
|
|
bool inside = rect.left <= 2*x && 2*x < rect.right &&
|
|
|
|
rect.top <= 2*y && 2*y < rect.bottom;
|
|
|
|
buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
|
|
|
|
buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
|
|
|
|
inside ? 16 : 255;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
|
|
|
|
const int yuvTexWidth = 64;
|
|
|
|
const int yuvTexHeight = 66;
|
|
|
|
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
|
|
|
|
yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
|
|
|
|
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
|
|
|
|
|
2011-05-01 18:33:26 +00:00
|
|
|
ANativeWindowBuffer* anb;
|
2011-03-11 00:24:46 +00:00
|
|
|
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
|
|
|
|
ASSERT_TRUE(anb != NULL);
|
|
|
|
|
|
|
|
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
// Fill the buffer with the a checkerboard pattern
|
|
|
|
uint8_t* img = NULL;
|
|
|
|
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
|
|
|
|
fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride());
|
|
|
|
buf->unlock();
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
mST->updateTexImage();
|
|
|
|
|
|
|
|
glClearColor(0.2, 0.2, 0.2, 0.2);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
drawTexture();
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel(22, 44, 247, 70, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(45, 52, 209, 32, 235, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(52, 51, 100, 255, 73, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(31, 9, 148, 71, 110, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX: This test is disabled because it it currently broken on all devices to
|
|
|
|
// which I have access. Some of the checkPixel calls are not correct because
|
|
|
|
// I just copied them from the npot test above and haven't bothered to figure
|
|
|
|
// out the correct values.
|
|
|
|
TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) {
|
|
|
|
const int yuvTexWidth = 64;
|
|
|
|
const int yuvTexHeight = 64;
|
|
|
|
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
|
|
|
|
yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
|
|
|
|
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
|
|
|
|
|
2011-05-01 18:33:26 +00:00
|
|
|
ANativeWindowBuffer* anb;
|
2011-03-11 00:24:46 +00:00
|
|
|
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
|
|
|
|
ASSERT_TRUE(anb != NULL);
|
|
|
|
|
|
|
|
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
// Fill the buffer with the a checkerboard pattern
|
|
|
|
uint8_t* img = NULL;
|
|
|
|
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
|
|
|
|
fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride());
|
|
|
|
buf->unlock();
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
mST->updateTexImage();
|
|
|
|
|
|
|
|
glClearColor(0.2, 0.2, 0.2, 0.2);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
drawTexture();
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel(22, 19, 247, 70, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(45, 11, 209, 32, 235, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(52, 12, 100, 255, 73, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 7, 32, 155, 0, 118, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(31, 54, 148, 71, 110, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(29, 28, 255, 127, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(36, 41, 155, 29, 0, 255));
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
|
|
|
|
const int yuvTexWidth = 64;
|
|
|
|
const int yuvTexHeight = 66;
|
|
|
|
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
|
|
|
|
yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
|
|
|
|
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
|
|
|
|
|
|
|
|
android_native_rect_t crops[] = {
|
|
|
|
{4, 6, 22, 36},
|
|
|
|
{0, 6, 22, 36},
|
|
|
|
{4, 0, 22, 36},
|
|
|
|
{4, 6, yuvTexWidth, 36},
|
|
|
|
{4, 6, 22, yuvTexHeight},
|
|
|
|
};
|
|
|
|
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
|
|
const android_native_rect_t& crop(crops[i]);
|
|
|
|
SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left,
|
|
|
|
crop.top, crop.right, crop.bottom).string());
|
|
|
|
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
|
|
|
|
|
2011-05-01 18:33:26 +00:00
|
|
|
ANativeWindowBuffer* anb;
|
2011-03-11 00:24:46 +00:00
|
|
|
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
|
|
|
|
ASSERT_TRUE(anb != NULL);
|
|
|
|
|
|
|
|
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
uint8_t* img = NULL;
|
|
|
|
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
|
|
|
|
fillYV12BufferRect(img, yuvTexWidth, yuvTexHeight, buf->getStride(), crop);
|
|
|
|
buf->unlock();
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
mST->updateTexImage();
|
|
|
|
|
|
|
|
glClearColor(0.2, 0.2, 0.2, 0.2);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
drawTexture();
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2011-06-08 16:40:45 +00:00
|
|
|
/*
|
|
|
|
* This test is for testing GL -> GL texture streaming via SurfaceTexture. It
|
|
|
|
* contains functionality to create a producer thread that will perform GL
|
|
|
|
* rendering to an ANativeWindow that feeds frames to a SurfaceTexture.
|
|
|
|
* Additionally it supports interlocking the producer and consumer threads so
|
|
|
|
* that a specific sequence of calls can be deterministically created by the
|
|
|
|
* test.
|
|
|
|
*
|
|
|
|
* The intended usage is as follows:
|
|
|
|
*
|
|
|
|
* TEST_F(...) {
|
|
|
|
* class PT : public ProducerThread {
|
|
|
|
* virtual void render() {
|
|
|
|
* ...
|
|
|
|
* swapBuffers();
|
|
|
|
* }
|
|
|
|
* };
|
|
|
|
*
|
|
|
|
* runProducerThread(new PT());
|
|
|
|
*
|
|
|
|
* // The order of these calls will vary from test to test and may include
|
|
|
|
* // multiple frames and additional operations (e.g. GL rendering from the
|
|
|
|
* // texture).
|
|
|
|
* fc->waitForFrame();
|
|
|
|
* mST->updateTexImage();
|
|
|
|
* fc->finishFrame();
|
|
|
|
* }
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
class SurfaceTextureGLToGLTest : public SurfaceTextureGLTest {
|
|
|
|
protected:
|
|
|
|
|
|
|
|
// ProducerThread is an abstract base class to simplify the creation of
|
|
|
|
// OpenGL ES frame producer threads.
|
|
|
|
class ProducerThread : public Thread {
|
|
|
|
public:
|
|
|
|
virtual ~ProducerThread() {
|
|
|
|
}
|
|
|
|
|
|
|
|
void setEglObjects(EGLDisplay producerEglDisplay,
|
|
|
|
EGLSurface producerEglSurface,
|
|
|
|
EGLContext producerEglContext) {
|
|
|
|
mProducerEglDisplay = producerEglDisplay;
|
|
|
|
mProducerEglSurface = producerEglSurface;
|
|
|
|
mProducerEglContext = producerEglContext;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual bool threadLoop() {
|
|
|
|
eglMakeCurrent(mProducerEglDisplay, mProducerEglSurface,
|
|
|
|
mProducerEglSurface, mProducerEglContext);
|
|
|
|
render();
|
|
|
|
eglMakeCurrent(mProducerEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
|
|
|
|
EGL_NO_CONTEXT);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected:
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virtual void render() = 0;
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void swapBuffers() {
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eglSwapBuffers(mProducerEglDisplay, mProducerEglSurface);
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}
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EGLDisplay mProducerEglDisplay;
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EGLSurface mProducerEglSurface;
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EGLContext mProducerEglContext;
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};
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// FrameCondition is a utility class for interlocking between the producer
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// and consumer threads. The FrameCondition object should be created and
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// destroyed in the consumer thread only. The consumer thread should set
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// the FrameCondition as the FrameAvailableListener of the SurfaceTexture,
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// and should call both waitForFrame and finishFrame once for each expected
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// frame.
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//
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// This interlocking relies on the fact that onFrameAvailable gets called
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// synchronously from SurfaceTexture::queueBuffer.
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class FrameCondition : public SurfaceTexture::FrameAvailableListener {
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public:
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// waitForFrame waits for the next frame to arrive. This should be
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// called from the consumer thread once for every frame expected by the
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// test.
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void waitForFrame() {
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LOGV("+waitForFrame");
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Mutex::Autolock lock(mMutex);
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status_t result = mFrameAvailableCondition.wait(mMutex);
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LOGV("-waitForFrame");
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}
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// Allow the producer to return from its swapBuffers call and continue
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// on to produce the next frame. This should be called by the consumer
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// thread once for every frame expected by the test.
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void finishFrame() {
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LOGV("+finishFrame");
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Mutex::Autolock lock(mMutex);
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mFrameFinishCondition.signal();
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LOGV("-finishFrame");
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}
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// This should be called by SurfaceTexture on the producer thread.
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virtual void onFrameAvailable() {
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LOGV("+onFrameAvailable");
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Mutex::Autolock lock(mMutex);
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mFrameAvailableCondition.signal();
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mFrameFinishCondition.wait(mMutex);
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LOGV("-onFrameAvailable");
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}
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protected:
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Mutex mMutex;
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Condition mFrameAvailableCondition;
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Condition mFrameFinishCondition;
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};
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SurfaceTextureGLToGLTest():
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mProducerEglSurface(EGL_NO_SURFACE),
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mProducerEglContext(EGL_NO_CONTEXT) {
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}
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virtual void SetUp() {
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SurfaceTextureGLTest::SetUp();
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EGLConfig myConfig = {0};
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EGLint numConfigs = 0;
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EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
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1, &numConfigs));
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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mProducerEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
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mANW.get(), NULL);
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_SURFACE, mProducerEglSurface);
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mProducerEglContext = eglCreateContext(mEglDisplay, myConfig,
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EGL_NO_CONTEXT, getContextAttribs());
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ASSERT_EQ(EGL_SUCCESS, eglGetError());
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ASSERT_NE(EGL_NO_CONTEXT, mProducerEglContext);
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mFC = new FrameCondition();
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mST->setFrameAvailableListener(mFC);
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}
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virtual void TearDown() {
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if (mProducerThread != NULL) {
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mProducerThread->requestExitAndWait();
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}
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if (mProducerEglContext != EGL_NO_CONTEXT) {
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eglDestroyContext(mEglDisplay, mProducerEglContext);
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}
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if (mProducerEglSurface != EGL_NO_SURFACE) {
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eglDestroySurface(mEglDisplay, mProducerEglSurface);
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}
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mProducerThread.clear();
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mFC.clear();
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}
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void runProducerThread(const sp<ProducerThread> producerThread) {
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ASSERT_TRUE(mProducerThread == NULL);
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mProducerThread = producerThread;
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producerThread->setEglObjects(mEglDisplay, mProducerEglSurface,
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mProducerEglContext);
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producerThread->run();
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}
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EGLSurface mProducerEglSurface;
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EGLContext mProducerEglContext;
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sp<ProducerThread> mProducerThread;
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sp<FrameCondition> mFC;
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};
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// XXX: This test is disabled because it causes hangs on some devices.
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TEST_F(SurfaceTextureGLToGLTest, DISABLED_UpdateTexImageBeforeFrameFinishedWorks) {
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class PT : public ProducerThread {
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virtual void render() {
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glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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swapBuffers();
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}
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};
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runProducerThread(new PT());
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mFC->waitForFrame();
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mST->updateTexImage();
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mFC->finishFrame();
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|
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
|
2011-03-11 00:24:46 +00:00
|
|
|
}
|
2011-06-08 16:40:45 +00:00
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|
|
TEST_F(SurfaceTextureGLToGLTest, UpdateTexImageAfterFrameFinishedWorks) {
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|
|
class PT : public ProducerThread {
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virtual void render() {
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glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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swapBuffers();
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}
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};
|
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runProducerThread(new PT());
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mFC->waitForFrame();
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|
mFC->finishFrame();
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|
mST->updateTexImage();
|
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|
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|
|
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX: This test is disabled because it causes hangs on some devices.
|
|
|
|
TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageBeforeFrameFinishedWorks) {
|
|
|
|
enum { NUM_ITERATIONS = 1024 };
|
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|
|
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|
|
class PT : public ProducerThread {
|
|
|
|
virtual void render() {
|
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|
|
for (int i = 0; i < NUM_ITERATIONS; i++) {
|
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|
|
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
|
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|
|
glClear(GL_COLOR_BUFFER_BIT);
|
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|
|
LOGV("+swapBuffers");
|
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|
|
swapBuffers();
|
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|
|
LOGV("-swapBuffers");
|
|
|
|
}
|
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|
|
}
|
|
|
|
};
|
|
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|
|
runProducerThread(new PT());
|
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|
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|
|
for (int i = 0; i < NUM_ITERATIONS; i++) {
|
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|
|
mFC->waitForFrame();
|
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|
|
LOGV("+updateTexImage");
|
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|
|
mST->updateTexImage();
|
|
|
|
LOGV("-updateTexImage");
|
|
|
|
mFC->finishFrame();
|
|
|
|
|
|
|
|
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX: This test is disabled because it causes hangs on some devices.
|
|
|
|
TEST_F(SurfaceTextureGLToGLTest, DISABLED_RepeatedUpdateTexImageAfterFrameFinishedWorks) {
|
|
|
|
enum { NUM_ITERATIONS = 1024 };
|
|
|
|
|
|
|
|
class PT : public ProducerThread {
|
|
|
|
virtual void render() {
|
|
|
|
for (int i = 0; i < NUM_ITERATIONS; i++) {
|
|
|
|
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
LOGV("+swapBuffers");
|
|
|
|
swapBuffers();
|
|
|
|
LOGV("-swapBuffers");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
runProducerThread(new PT());
|
|
|
|
|
|
|
|
for (int i = 0; i < NUM_ITERATIONS; i++) {
|
|
|
|
mFC->waitForFrame();
|
|
|
|
mFC->finishFrame();
|
|
|
|
LOGV("+updateTexImage");
|
|
|
|
mST->updateTexImage();
|
|
|
|
LOGV("-updateTexImage");
|
|
|
|
|
|
|
|
// TODO: Add frame verification once RGB TEX_EXTERNAL_OES is supported!
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
} // namespace android
|