replicant-frameworks_native/include/private/ui/SharedBufferStack.h

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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_UI_SHARED_BUFFER_STACK_H
#define ANDROID_UI_SHARED_BUFFER_STACK_H
#include <stdint.h>
#include <sys/types.h>
#include <cutils/compiler.h>
#include <utils/Debug.h>
#include <utils/threads.h>
#include <utils/String8.h>
#include <ui/Rect.h>
namespace android {
// ---------------------------------------------------------------------------
/*
* These classes manage a stack of buffers in shared memory.
*
* SharedClient: represents a client with several stacks
* SharedBufferStack: represents a stack of buffers
* SharedBufferClient: manipulates the SharedBufferStack from the client side
* SharedBufferServer: manipulates the SharedBufferStack from the server side
*
* Buffers can be dequeued until there are none available, they can be locked
* unless they are in use by the server, which is only the case for the last
* dequeue-able buffer. When these various conditions are not met, the caller
* waits until the condition is met.
*
*
* CAVEATS:
*
* In the current implementation there are several limitations:
* - buffers must be locked in the same order they've been dequeued
* - buffers must be enqueued in the same order they've been locked
* - dequeue() is not reentrant
* - no error checks are done on the condition above
*
*/
// When changing these values, the COMPILE_TIME_ASSERT at the end of this
// file need to be updated.
const unsigned int NUM_LAYERS_MAX = 31;
const unsigned int NUM_BUFFER_MAX = 4;
const unsigned int NUM_DISPLAY_MAX = 4;
// ----------------------------------------------------------------------------
class Region;
class SharedBufferStack;
class SharedClient;
// ----------------------------------------------------------------------------
struct FlatRegion { // 12 bytes
static const unsigned int NUM_RECT_MAX = 1;
uint32_t count;
uint16_t rects[4*NUM_RECT_MAX];
};
// should be 128 bytes (32 longs)
class SharedBufferStack
{
friend class SharedClient;
friend class SharedBufferBase;
friend class SharedBufferClient;
friend class SharedBufferServer;
public:
SharedBufferStack();
void init(int32_t identity);
status_t setDirtyRegion(int buffer, const Region& reg);
Region getDirtyRegion(int buffer) const;
// these attributes are part of the conditions/updates
volatile int32_t head; // server's current front buffer
volatile int32_t available; // number of dequeue-able buffers
volatile int32_t queued; // number of buffers waiting for post
volatile int32_t inUse; // buffer currently in use by SF
volatile status_t status; // surface's status code
// not part of the conditions
volatile int32_t reallocMask;
int32_t identity; // surface's identity (const)
int32_t reserved32[13];
FlatRegion dirtyRegion[NUM_BUFFER_MAX]; // 12*4=48 bytes
};
// ----------------------------------------------------------------------------
// 4 KB max
class SharedClient
{
public:
SharedClient();
~SharedClient();
status_t validate(size_t token) const;
uint32_t getIdentity(size_t token) const;
private:
friend class SharedBufferBase;
friend class SharedBufferClient;
friend class SharedBufferServer;
// FIXME: this should be replaced by a lock-less primitive
Mutex lock;
Condition cv;
SharedBufferStack surfaces[ NUM_LAYERS_MAX ];
};
// ============================================================================
class SharedBufferBase
{
public:
SharedBufferBase(SharedClient* sharedClient, int surface, int num);
~SharedBufferBase();
uint32_t getIdentity();
size_t getFrontBuffer() const;
String8 dump(char const* prefix) const;
protected:
SharedClient* const mSharedClient;
SharedBufferStack* const mSharedStack;
const int mNumBuffers;
friend struct Update;
friend struct QueueUpdate;
struct ConditionBase {
SharedBufferStack& stack;
inline ConditionBase(SharedBufferBase* sbc)
: stack(*sbc->mSharedStack) { }
};
struct UpdateBase {
SharedBufferStack& stack;
inline UpdateBase(SharedBufferBase* sbb)
: stack(*sbb->mSharedStack) { }
};
template <typename T>
status_t waitForCondition(T condition);
template <typename T>
status_t updateCondition(T update);
};
template <typename T>
status_t SharedBufferBase::waitForCondition(T condition)
{
const SharedBufferStack& stack( *mSharedStack );
SharedClient& client( *mSharedClient );
const nsecs_t TIMEOUT = s2ns(1);
Mutex::Autolock _l(client.lock);
while ((condition()==false) && (stack.status == NO_ERROR)) {
status_t err = client.cv.waitRelative(client.lock, TIMEOUT);
// handle errors and timeouts
if (CC_UNLIKELY(err != NO_ERROR)) {
if (err == TIMED_OUT) {
if (condition()) {
LOGE("waitForCondition(%s) timed out (identity=%d), "
"but condition is true! We recovered but it "
"shouldn't happen." ,
T::name(), mSharedStack->identity);
break;
} else {
LOGW("waitForCondition(%s) timed out (identity=%d). "
"CPU may be pegged. trying again.",
T::name(), mSharedStack->identity);
}
} else {
LOGE("waitForCondition(%s) error (%s) ",
T::name(), strerror(-err));
return err;
}
}
}
return stack.status;
}
template <typename T>
status_t SharedBufferBase::updateCondition(T update) {
SharedClient& client( *mSharedClient );
Mutex::Autolock _l(client.lock);
ssize_t result = update();
client.cv.broadcast();
return result;
}
// ----------------------------------------------------------------------------
class SharedBufferClient : public SharedBufferBase
{
public:
SharedBufferClient(SharedClient* sharedClient, int surface, int num);
ssize_t dequeue();
status_t undoDequeue(int buf);
status_t lock(int buf);
status_t queue(int buf);
bool needNewBuffer(int buffer) const;
status_t setDirtyRegion(int buffer, const Region& reg);
private:
friend struct Condition;
friend struct DequeueCondition;
friend struct LockCondition;
struct QueueUpdate : public UpdateBase {
inline QueueUpdate(SharedBufferBase* sbb);
inline ssize_t operator()();
};
struct UndoDequeueUpdate : public UpdateBase {
inline UndoDequeueUpdate(SharedBufferBase* sbb);
inline ssize_t operator()();
};
// --
struct DequeueCondition : public ConditionBase {
inline DequeueCondition(SharedBufferClient* sbc);
inline bool operator()();
static inline const char* name() { return "DequeueCondition"; }
};
struct LockCondition : public ConditionBase {
int buf;
inline LockCondition(SharedBufferClient* sbc, int buf);
inline bool operator()();
static inline const char* name() { return "LockCondition"; }
};
int32_t tail;
};
// ----------------------------------------------------------------------------
class SharedBufferServer : public SharedBufferBase
{
public:
SharedBufferServer(SharedClient* sharedClient, int surface, int num,
int32_t identity);
ssize_t retireAndLock();
status_t unlock(int buffer);
void setStatus(status_t status);
status_t reallocate();
status_t assertReallocate(int buffer);
Region getDirtyRegion(int buffer) const;
private:
struct UnlockUpdate : public UpdateBase {
const int lockedBuffer;
inline UnlockUpdate(SharedBufferBase* sbb, int lockedBuffer);
inline ssize_t operator()();
};
struct RetireUpdate : public UpdateBase {
const int numBuffers;
inline RetireUpdate(SharedBufferBase* sbb, int numBuffers);
inline ssize_t operator()();
};
struct StatusUpdate : public UpdateBase {
const status_t status;
inline StatusUpdate(SharedBufferBase* sbb, status_t status);
inline ssize_t operator()();
};
struct ReallocateCondition : public ConditionBase {
int buf;
inline ReallocateCondition(SharedBufferBase* sbb, int buf);
inline bool operator()();
static inline const char* name() { return "ReallocateCondition"; }
};
};
// ===========================================================================
struct display_cblk_t
{
uint16_t w;
uint16_t h;
uint8_t format;
uint8_t orientation;
uint8_t reserved[2];
float fps;
float density;
float xdpi;
float ydpi;
uint32_t pad[2];
};
struct surface_flinger_cblk_t // 4KB max
{
uint8_t connected;
uint8_t reserved[3];
uint32_t pad[7];
display_cblk_t displays[NUM_DISPLAY_MAX];
};
// ---------------------------------------------------------------------------
COMPILE_TIME_ASSERT(sizeof(SharedClient) <= 4096)
COMPILE_TIME_ASSERT(sizeof(SharedBufferStack) == 128)
COMPILE_TIME_ASSERT(sizeof(surface_flinger_cblk_t) <= 4096)
// ---------------------------------------------------------------------------
}; // namespace android
#endif /* ANDROID_UI_SHARED_BUFFER_STACK_H */