2009-03-04 03:31:44 +00:00
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_LAYER_H
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#define ANDROID_LAYER_H
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#include <stdint.h>
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#include <sys/types.h>
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2011-04-20 21:20:59 +00:00
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#include <gui/SurfaceTexture.h>
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#include <pixelflinger/pixelflinger.h>
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2009-10-06 00:07:12 +00:00
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#include <ui/GraphicBuffer.h>
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2009-03-04 03:31:44 +00:00
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#include <ui/PixelFormat.h>
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2009-04-10 21:24:30 +00:00
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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2009-03-04 03:31:44 +00:00
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#include "LayerBase.h"
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2011-04-20 21:20:59 +00:00
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#include "SurfaceTextureLayer.h"
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2009-03-04 03:31:44 +00:00
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#include "Transform.h"
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namespace android {
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// ---------------------------------------------------------------------------
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class Client;
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2010-06-26 01:02:21 +00:00
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class GLExtensions;
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2009-03-04 03:31:44 +00:00
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// ---------------------------------------------------------------------------
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2011-08-12 01:18:50 +00:00
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class Layer : public LayerBaseClient
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2009-03-04 03:31:44 +00:00
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{
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2010-05-11 03:06:11 +00:00
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public:
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2010-06-01 22:12:58 +00:00
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Layer(SurfaceFlinger* flinger, DisplayID display,
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const sp<Client>& client);
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2010-05-11 03:06:11 +00:00
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2010-06-01 22:12:58 +00:00
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virtual ~Layer();
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2009-03-04 03:31:44 +00:00
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2010-06-01 22:12:58 +00:00
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virtual const char* getTypeId() const { return "Layer"; }
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2009-03-04 03:31:44 +00:00
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2010-06-01 22:12:58 +00:00
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// the this layer's size and format
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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status_t setBuffers(uint32_t w, uint32_t h,
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PixelFormat format, uint32_t flags=0);
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2009-03-04 03:31:44 +00:00
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2010-05-22 00:24:35 +00:00
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bool isFixedSize() const;
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2009-03-04 03:31:44 +00:00
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2010-06-01 22:12:58 +00:00
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// LayerBase interface
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2010-08-11 00:14:02 +00:00
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virtual void setGeometry(hwc_layer_t* hwcl);
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virtual void setPerFrameData(hwc_layer_t* hwcl);
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2009-03-04 03:31:44 +00:00
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virtual void onDraw(const Region& clip) const;
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virtual uint32_t doTransaction(uint32_t transactionFlags);
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virtual void lockPageFlip(bool& recomputeVisibleRegions);
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virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion);
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2011-04-20 21:20:59 +00:00
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virtual bool isOpaque() const;
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2009-09-24 02:16:27 +00:00
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virtual bool needsDithering() const { return mNeedsDithering; }
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2009-03-04 03:31:44 +00:00
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virtual bool isSecure() const { return mSecure; }
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2011-03-10 01:05:02 +00:00
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virtual bool isProtected() const;
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2010-05-11 03:06:11 +00:00
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virtual void onRemoved();
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2011-09-20 22:13:14 +00:00
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virtual sp<Layer> getLayer() const { return const_cast<Layer*>(this); }
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2011-09-17 00:31:54 +00:00
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virtual void setName(const String8& name);
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2010-06-01 22:12:58 +00:00
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2011-08-18 01:19:00 +00:00
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// LayerBaseClient interface
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virtual wp<IBinder> getSurfaceTextureBinder() const;
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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// only for debugging
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2011-09-20 22:13:14 +00:00
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inline const sp<GraphicBuffer>& getActiveBuffer() const { return mActiveBuffer; }
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2010-04-21 00:55:49 +00:00
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protected:
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2011-04-20 21:20:59 +00:00
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virtual void onFirstRef();
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2010-04-21 00:55:49 +00:00
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virtual void dump(String8& result, char* scratch, size_t size) const;
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2009-03-04 03:31:44 +00:00
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private:
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2011-04-20 21:20:59 +00:00
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friend class SurfaceTextureLayer;
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void onFrameQueued();
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virtual sp<ISurface> createSurface();
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2009-10-06 00:07:12 +00:00
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uint32_t getEffectiveUsage(uint32_t usage) const;
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2011-08-24 01:03:18 +00:00
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uint32_t getTransformHint() const;
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2011-04-20 21:20:59 +00:00
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bool isCropped() const;
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static bool getOpacityForFormat(uint32_t format);
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2010-06-01 22:12:58 +00:00
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// -----------------------------------------------------------------------
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2011-04-20 21:20:59 +00:00
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// constants
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sp<SurfaceTextureLayer> mSurfaceTexture;
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GLuint mTextureName;
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2010-06-01 22:12:58 +00:00
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// thread-safe
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2011-04-20 21:20:59 +00:00
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volatile int32_t mQueuedFrames;
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// main thread
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sp<GraphicBuffer> mActiveBuffer;
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GLfloat mTextureMatrix[16];
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Rect mCurrentCrop;
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uint32_t mCurrentTransform;
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2011-07-18 23:15:08 +00:00
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uint32_t mCurrentScalingMode;
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2011-04-20 21:20:59 +00:00
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bool mCurrentOpacity;
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2010-06-01 22:12:58 +00:00
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// constants
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PixelFormat mFormat;
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2010-06-26 01:02:21 +00:00
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const GLExtensions& mGLExtensions;
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2011-04-20 21:20:59 +00:00
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bool mOpaqueLayer;
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2010-06-01 22:12:58 +00:00
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bool mNeedsDithering;
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// page-flip thread (currently main thread)
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2011-01-19 23:27:27 +00:00
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bool mSecure; // no screenshots
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bool mProtectedByApp; // application requires protected path to external sink
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2010-06-01 22:12:58 +00:00
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Region mPostedDirtyRegion;
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// binder thread, transaction thread
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mutable Mutex mLock;
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2009-03-04 03:31:44 +00:00
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_LAYER_H
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