2009-03-04 03:31:44 +00:00
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LOCAL_PATH:= $(call my-dir)
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#
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# Build META EGL library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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EGL/egl.cpp \
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EGL/gpu.cpp \
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#
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LOCAL_SHARED_LIBRARIES += libcutils libutils libui
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LOCAL_LDLIBS := -lpthread -ldl
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LOCAL_MODULE:= libEGL
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# needed on sim build because of weird logging issues
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ifeq ($(TARGET_SIMULATOR),true)
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else
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LOCAL_SHARED_LIBRARIES += libdl
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# we need to access the Bionic private header <bionic_tls.h>
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LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
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endif
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2009-05-08 22:23:38 +00:00
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LOCAL_CFLAGS += -fvisibility=hidden
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2009-03-04 03:31:44 +00:00
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include $(BUILD_SHARED_LIBRARY)
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#
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# Build the wrapper OpenGL ES library
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#
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES:= \
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GLES_CM/gl.cpp.arm \
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#
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LOCAL_SHARED_LIBRARIES += libcutils libutils libui libEGL
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LOCAL_LDLIBS := -lpthread -ldl
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LOCAL_MODULE:= libGLESv1_CM
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# needed on sim build because of weird logging issues
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ifeq ($(TARGET_SIMULATOR),true)
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else
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LOCAL_SHARED_LIBRARIES += libdl
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# we need to access the Bionic private header <bionic_tls.h>
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LOCAL_CFLAGS += -I$(LOCAL_PATH)/../../../../bionic/libc/private
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endif
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2009-05-08 22:23:38 +00:00
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LOCAL_CFLAGS += -fvisibility=hidden
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2009-03-04 03:31:44 +00:00
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include $(BUILD_SHARED_LIBRARY)
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