2010-12-20 19:27:26 +00:00
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/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_SURFACETEXTURE_H
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#define ANDROID_GUI_SURFACETEXTURE_H
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include <GLES2/gl2.h>
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#include <gui/ISurfaceTexture.h>
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#include <ui/GraphicBuffer.h>
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#include <utils/threads.h>
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#define ANDROID_GRAPHICS_SURFACETEXTURE_JNI_ID "mSurfaceTexture"
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namespace android {
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// ----------------------------------------------------------------------------
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class SurfaceTexture : public BnSurfaceTexture {
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public:
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enum { MIN_BUFFER_SLOTS = 3 };
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enum { NUM_BUFFER_SLOTS = 32 };
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// tex indicates the name OpenGL texture to which images are to be streamed.
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// This texture name cannot be changed once the SurfaceTexture is created.
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SurfaceTexture(GLuint tex);
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virtual ~SurfaceTexture();
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// setBufferCount updates the number of available buffer slots. After
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// calling this all buffer slots are both unallocated and owned by the
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// SurfaceTexture object (i.e. they are not owned by the client).
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virtual status_t setBufferCount(int bufferCount);
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virtual sp<GraphicBuffer> requestBuffer(int buf, uint32_t w, uint32_t h,
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uint32_t format, uint32_t usage);
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// dequeueBuffer gets the next buffer slot index for the client to use. If a
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// buffer slot is available then that slot index is written to the location
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// pointed to by the buf argument and a status of OK is returned. If no
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// slot is available then a status of -EBUSY is returned and buf is
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// unmodified.
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virtual status_t dequeueBuffer(int *buf);
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virtual status_t queueBuffer(int buf);
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virtual void cancelBuffer(int buf);
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virtual status_t setCrop(const Rect& reg);
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virtual status_t setTransform(uint32_t transform);
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// updateTexImage sets the image contents of the target texture to that of
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// the most recently queued buffer.
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//
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// This call may only be made while the OpenGL ES context to which the
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// target texture belongs is bound to the calling thread.
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status_t updateTexImage();
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private:
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// freeAllBuffers frees the resources (both GraphicBuffer and EGLImage) for
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// all slots.
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void freeAllBuffers();
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// createImage creates a new EGLImage from a GraphicBuffer.
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EGLImageKHR createImage(EGLDisplay dpy,
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const sp<GraphicBuffer>& graphicBuffer);
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enum { INVALID_BUFFER_SLOT = -1 };
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struct BufferSlot {
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// mGraphicBuffer points to the buffer allocated for this slot or is NULL
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// if no buffer has been allocated.
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sp<GraphicBuffer> mGraphicBuffer;
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// mEglImage is the EGLImage created from mGraphicBuffer.
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EGLImageKHR mEglImage;
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// mEglDisplay is the EGLDisplay used to create mEglImage.
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EGLDisplay mEglDisplay;
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// mOwnedByClient indicates whether the slot is currently accessible to a
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// client and should not be used by the SurfaceTexture object. It gets
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// set to true when dequeueBuffer returns the slot and is reset to false
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// when the client calls either queueBuffer or cancelBuffer on the slot.
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bool mOwnedByClient;
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};
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// mSlots is the array of buffer slots that must be mirrored on the client
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// side. This allows buffer ownership to be transferred between the client
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// and server without sending a GraphicBuffer over binder. The entire array
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// is initialized to NULL at construction time, and buffers are allocated
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// for a slot when requestBuffer is called with that slot's index.
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BufferSlot mSlots[NUM_BUFFER_SLOTS];
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// mBufferCount is the number of buffer slots that the client and server
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// must maintain. It defaults to MIN_BUFFER_SLOTS and can be changed by
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// calling setBufferCount.
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int mBufferCount;
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// mCurrentTexture is the buffer slot index of the buffer that is currently
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2011-01-09 21:25:39 +00:00
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// bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
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// indicating that no buffer slot is currently bound to the texture. Note,
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// however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
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// that no buffer is bound to the texture. A call to setBufferCount will
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// reset mCurrentTexture to INVALID_BUFFER_SLOT.
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2010-12-20 19:27:26 +00:00
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int mCurrentTexture;
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// mLastQueued is the buffer slot index of the most recently enqueued buffer.
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// At construction time it is initialized to INVALID_BUFFER_SLOT, and is
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// updated each time queueBuffer is called.
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int mLastQueued;
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// mTexName is the name of the OpenGL texture to which streamed images will
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// be bound when updateTexImage is called. It is set at construction time
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// changed with a call to setTexName.
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const GLuint mTexName;
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// mMutex is the mutex used to prevent concurrent access to the member
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// variables of SurfaceTexture objects. It must be locked whenever the
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// member variables are accessed.
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Mutex mMutex;
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};
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// ----------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_GUI_SURFACETEXTURE_H
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