257 lines
7.8 KiB
C++
257 lines
7.8 KiB
C++
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "Surface"
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#include <stdint.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <errno.h>
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <utils/Atomic.h>
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#include <utils/Errors.h>
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#include <utils/threads.h>
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#include <utils/IPCThreadState.h>
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#include <utils/IMemory.h>
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#include <utils/Log.h>
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#include <ui/ISurface.h>
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#include <ui/Surface.h>
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#include <ui/SurfaceComposerClient.h>
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#include <ui/Rect.h>
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#include <private/ui/SharedState.h>
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#include <private/ui/LayerState.h>
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namespace android {
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// ---------------------------------------------------------------------------
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Surface::Surface(const sp<SurfaceComposerClient>& client,
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const sp<ISurface>& surface,
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const ISurfaceFlingerClient::surface_data_t& data,
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uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
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bool owner)
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: mClient(client), mSurface(surface),
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mToken(data.token), mIdentity(data.identity),
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mFormat(format), mFlags(flags), mOwner(owner)
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{
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mSwapRectangle.makeInvalid();
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mSurfaceHeapBase[0] = 0;
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mSurfaceHeapBase[1] = 0;
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mHeap[0] = data.heap[0];
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mHeap[1] = data.heap[1];
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}
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Surface::Surface(Surface const* rhs)
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: mOwner(false)
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{
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mToken = rhs->mToken;
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mIdentity= rhs->mIdentity;
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mClient = rhs->mClient;
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mSurface = rhs->mSurface;
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mHeap[0] = rhs->mHeap[0];
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mHeap[1] = rhs->mHeap[1];
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mFormat = rhs->mFormat;
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mFlags = rhs->mFlags;
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mSurfaceHeapBase[0] = rhs->mSurfaceHeapBase[0];
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mSurfaceHeapBase[1] = rhs->mSurfaceHeapBase[1];
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mSwapRectangle.makeInvalid();
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}
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Surface::~Surface()
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{
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if (mOwner && mToken>=0 && mClient!=0) {
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mClient->destroySurface(mToken);
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}
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mClient.clear();
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mSurface.clear();
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mHeap[0].clear();
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mHeap[1].clear();
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IPCThreadState::self()->flushCommands();
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}
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sp<Surface> Surface::dup() const
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{
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Surface const * r = this;
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if (this && mOwner) {
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// the only reason we need to do this is because of Java's garbage
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// collector: because we're creating a copy of the Surface
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// instead of a reference, we can garantee that when our last
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// reference goes away, the real surface will be deleted.
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// Without this hack (the code is correct too), we'd have to
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// wait for a GC for the surface to go away.
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r = new Surface(this);
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}
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return const_cast<Surface*>(r);
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}
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status_t Surface::nextBuffer(SurfaceInfo* info) {
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return mClient->nextBuffer(this, info);
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}
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status_t Surface::lock(SurfaceInfo* info, bool blocking) {
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return Surface::lock(info, NULL, blocking);
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}
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status_t Surface::lock(SurfaceInfo* info, Region* dirty, bool blocking) {
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if (heapBase(0) == 0) return INVALID_OPERATION;
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if (heapBase(1) == 0) return INVALID_OPERATION;
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return mClient->lockSurface(this, info, dirty, blocking);
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}
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status_t Surface::unlockAndPost() {
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if (heapBase(0) == 0) return INVALID_OPERATION;
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if (heapBase(1) == 0) return INVALID_OPERATION;
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return mClient->unlockAndPostSurface(this);
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}
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status_t Surface::unlock() {
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if (heapBase(0) == 0) return INVALID_OPERATION;
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if (heapBase(1) == 0) return INVALID_OPERATION;
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return mClient->unlockSurface(this);
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}
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status_t Surface::setLayer(int32_t layer) {
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return mClient->setLayer(this, layer);
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}
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status_t Surface::setPosition(int32_t x, int32_t y) {
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return mClient->setPosition(this, x, y);
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}
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status_t Surface::setSize(uint32_t w, uint32_t h) {
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return mClient->setSize(this, w, h);
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}
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status_t Surface::hide() {
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return mClient->hide(this);
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}
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status_t Surface::show(int32_t layer) {
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return mClient->show(this, layer);
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}
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status_t Surface::freeze() {
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return mClient->freeze(this);
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}
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status_t Surface::unfreeze() {
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return mClient->unfreeze(this);
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}
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status_t Surface::setFlags(uint32_t flags, uint32_t mask) {
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return mClient->setFlags(this, flags, mask);
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}
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status_t Surface::setTransparentRegionHint(const Region& transparent) {
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return mClient->setTransparentRegionHint(this, transparent);
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}
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status_t Surface::setAlpha(float alpha) {
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return mClient->setAlpha(this, alpha);
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}
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status_t Surface::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
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return mClient->setMatrix(this, dsdx, dtdx, dsdy, dtdy);
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}
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status_t Surface::setFreezeTint(uint32_t tint) {
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return mClient->setFreezeTint(this, tint);
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}
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Region Surface::dirtyRegion() const {
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return mDirtyRegion;
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}
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void Surface::setDirtyRegion(const Region& region) const {
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mDirtyRegion = region;
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}
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const Rect& Surface::swapRectangle() const {
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return mSwapRectangle;
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}
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void Surface::setSwapRectangle(const Rect& r) {
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mSwapRectangle = r;
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}
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sp<Surface> Surface::readFromParcel(Parcel* parcel)
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{
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sp<SurfaceComposerClient> client;
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ISurfaceFlingerClient::surface_data_t data;
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sp<IBinder> clientBinder= parcel->readStrongBinder();
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sp<ISurface> surface = interface_cast<ISurface>(parcel->readStrongBinder());
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data.heap[0] = interface_cast<IMemoryHeap>(parcel->readStrongBinder());
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data.heap[1] = interface_cast<IMemoryHeap>(parcel->readStrongBinder());
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data.token = parcel->readInt32();
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data.identity = parcel->readInt32();
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PixelFormat format = parcel->readInt32();
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uint32_t flags = parcel->readInt32();
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if (clientBinder != NULL)
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client = SurfaceComposerClient::clientForConnection(clientBinder);
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return new Surface(client, surface, data, 0, 0, format, flags, false);
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}
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status_t Surface::writeToParcel(const sp<Surface>& surface, Parcel* parcel)
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{
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uint32_t flags=0;
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uint32_t format=0;
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SurfaceID token = -1;
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uint32_t identity = 0;
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sp<SurfaceComposerClient> client;
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sp<ISurface> sur;
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sp<IMemoryHeap> heap[2];
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if (surface->isValid()) {
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token = surface->mToken;
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identity = surface->mIdentity;
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client = surface->mClient;
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sur = surface->mSurface;
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heap[0] = surface->mHeap[0];
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heap[1] = surface->mHeap[1];
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format = surface->mFormat;
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flags = surface->mFlags;
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}
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parcel->writeStrongBinder(client!=0 ? client->connection() : NULL);
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parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
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parcel->writeStrongBinder(heap[0]!=0 ? heap[0]->asBinder() : NULL);
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parcel->writeStrongBinder(heap[1]!=0 ? heap[1]->asBinder() : NULL);
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parcel->writeInt32(token);
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parcel->writeInt32(identity);
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parcel->writeInt32(format);
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parcel->writeInt32(flags);
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return NO_ERROR;
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}
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bool Surface::isSameSurface(const sp<Surface>& lhs, const sp<Surface>& rhs)
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{
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if (lhs == 0 || rhs == 0)
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return false;
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return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
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}
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void* Surface::heapBase(int i) const
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{
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void* heapBase = mSurfaceHeapBase[i];
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// map lazily so it doesn't get mapped in clients that don't need it
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if (heapBase == 0) {
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const sp<IMemoryHeap>& heap(mHeap[i]);
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if (heap != 0) {
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heapBase = static_cast<uint8_t*>(heap->base());
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if (heapBase == MAP_FAILED) {
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heapBase = NULL;
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LOGE("Couldn't map Surface's heap (binder=%p, heap=%p)",
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heap->asBinder().get(), heap.get());
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}
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mSurfaceHeapBase[i] = heapBase;
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}
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}
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return heapBase;
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}
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}; // namespace android
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