replicant-frameworks_native/opengl/libs/GLES2_dbg/Android.mk

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LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES := \
src/api.cpp \
src/dbgcontext.cpp \
src/debugger_message.pb.cpp \
src/egl.cpp \
src/server.cpp \
src/texture.cpp \
src/vertex.cpp
LOCAL_C_INCLUDES := \
$(LOCAL_PATH) \
$(LOCAL_PATH)/../ \
external/stlport/stlport \
external/protobuf/src \
bionic
#LOCAL_CFLAGS += -O0 -g -DDEBUG -UNDEBUG
LOCAL_CFLAGS := -DGOOGLE_PROTOBUF_NO_RTTI
ifeq ($(TARGET_ARCH),arm)
LOCAL_CFLAGS += -fstrict-aliasing
endif
ifeq ($(ARCH_ARM_HAVE_TLS_REGISTER),true)
LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
endif
ifneq ($(TARGET_SIMULATOR),true)
# we need to access the private Bionic header <bionic_tls.h>
# on ARM platforms, we need to mirror the ARCH_ARM_HAVE_TLS_REGISTER
# behavior from the bionic Android.mk file
ifeq ($(TARGET_ARCH)-$(ARCH_ARM_HAVE_TLS_REGISTER),arm-true)
LOCAL_CFLAGS += -DHAVE_ARM_TLS_REGISTER
endif
LOCAL_C_INCLUDES += bionic/libc/private
endif
LOCAL_MODULE:= libGLESv2_dbg
LOCAL_MODULE_TAGS := optional
include $(BUILD_STATIC_LIBRARY)