2011-03-11 00:24:46 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2011 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include <gtest/gtest.h>
|
|
|
|
#include <gui/SurfaceTexture.h>
|
|
|
|
#include <gui/SurfaceTextureClient.h>
|
|
|
|
#include <ui/GraphicBuffer.h>
|
|
|
|
#include <utils/String8.h>
|
|
|
|
|
|
|
|
#include <surfaceflinger/ISurfaceComposer.h>
|
|
|
|
#include <surfaceflinger/Surface.h>
|
|
|
|
#include <surfaceflinger/SurfaceComposerClient.h>
|
|
|
|
|
|
|
|
#include <EGL/egl.h>
|
|
|
|
#include <EGL/eglext.h>
|
|
|
|
#include <GLES2/gl2.h>
|
|
|
|
#include <GLES2/gl2ext.h>
|
|
|
|
|
|
|
|
#include <ui/FramebufferNativeWindow.h>
|
|
|
|
|
|
|
|
namespace android {
|
|
|
|
|
|
|
|
class GLTest : public ::testing::Test {
|
|
|
|
protected:
|
|
|
|
|
|
|
|
GLTest():
|
|
|
|
mEglDisplay(EGL_NO_DISPLAY),
|
|
|
|
mEglSurface(EGL_NO_SURFACE),
|
|
|
|
mEglContext(EGL_NO_CONTEXT) {
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void SetUp() {
|
|
|
|
EGLBoolean returnValue;
|
|
|
|
|
|
|
|
mEglDisplay = eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
|
|
|
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
|
|
|
ASSERT_NE(EGL_NO_DISPLAY, mEglDisplay);
|
|
|
|
|
|
|
|
EGLint majorVersion;
|
|
|
|
EGLint minorVersion;
|
|
|
|
EXPECT_TRUE(eglInitialize(mEglDisplay, &majorVersion, &minorVersion));
|
|
|
|
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
|
|
|
RecordProperty("EglVersionMajor", majorVersion);
|
|
|
|
RecordProperty("EglVersionMajor", minorVersion);
|
|
|
|
|
|
|
|
EGLConfig myConfig = {0};
|
|
|
|
EGLint numConfigs = 0;
|
|
|
|
EXPECT_TRUE(eglChooseConfig(mEglDisplay, getConfigAttribs(), &myConfig,
|
|
|
|
1, &numConfigs));
|
|
|
|
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
|
|
|
|
|
|
|
char* displaySecsEnv = getenv("GLTEST_DISPLAY_SECS");
|
|
|
|
if (displaySecsEnv != NULL) {
|
|
|
|
mDisplaySecs = atoi(displaySecsEnv);
|
|
|
|
if (mDisplaySecs < 0) {
|
|
|
|
mDisplaySecs = 0;
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
mDisplaySecs = 0;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mDisplaySecs > 0) {
|
|
|
|
mComposerClient = new SurfaceComposerClient;
|
|
|
|
ASSERT_EQ(NO_ERROR, mComposerClient->initCheck());
|
|
|
|
|
2011-04-25 23:40:05 +00:00
|
|
|
mSurfaceControl = mComposerClient->createSurface(
|
2011-03-11 00:24:46 +00:00
|
|
|
String8("Test Surface"), 0,
|
|
|
|
getSurfaceWidth(), getSurfaceHeight(),
|
|
|
|
PIXEL_FORMAT_RGB_888, 0);
|
|
|
|
|
|
|
|
ASSERT_TRUE(mSurfaceControl != NULL);
|
|
|
|
ASSERT_TRUE(mSurfaceControl->isValid());
|
|
|
|
|
|
|
|
ASSERT_EQ(NO_ERROR, mComposerClient->openTransaction());
|
|
|
|
ASSERT_EQ(NO_ERROR, mSurfaceControl->setLayer(30000));
|
|
|
|
ASSERT_EQ(NO_ERROR, mSurfaceControl->show());
|
|
|
|
ASSERT_EQ(NO_ERROR, mComposerClient->closeTransaction());
|
|
|
|
|
|
|
|
sp<ANativeWindow> window = mSurfaceControl->getSurface();
|
|
|
|
mEglSurface = eglCreateWindowSurface(mEglDisplay, myConfig,
|
|
|
|
window.get(), NULL);
|
|
|
|
} else {
|
|
|
|
EGLint pbufferAttribs[] = {
|
|
|
|
EGL_WIDTH, getSurfaceWidth(),
|
|
|
|
EGL_HEIGHT, getSurfaceHeight(),
|
|
|
|
EGL_NONE };
|
|
|
|
|
|
|
|
mEglSurface = eglCreatePbufferSurface(mEglDisplay, myConfig,
|
|
|
|
pbufferAttribs);
|
|
|
|
}
|
|
|
|
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
|
|
|
ASSERT_NE(EGL_NO_SURFACE, mEglSurface);
|
|
|
|
|
|
|
|
mEglContext = eglCreateContext(mEglDisplay, myConfig, EGL_NO_CONTEXT,
|
|
|
|
getContextAttribs());
|
|
|
|
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
|
|
|
ASSERT_NE(EGL_NO_CONTEXT, mEglContext);
|
|
|
|
|
|
|
|
EXPECT_TRUE(eglMakeCurrent(mEglDisplay, mEglSurface, mEglSurface,
|
|
|
|
mEglContext));
|
|
|
|
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
|
|
|
|
|
|
|
EGLint w, h;
|
|
|
|
EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_WIDTH, &w));
|
|
|
|
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
|
|
|
EXPECT_TRUE(eglQuerySurface(mEglDisplay, mEglSurface, EGL_HEIGHT, &h));
|
|
|
|
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
|
|
|
RecordProperty("EglSurfaceWidth", w);
|
|
|
|
RecordProperty("EglSurfaceHeight", h);
|
|
|
|
|
|
|
|
glViewport(0, 0, w, h);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual void TearDown() {
|
|
|
|
// Display the result
|
|
|
|
if (mDisplaySecs > 0 && mEglSurface != EGL_NO_SURFACE) {
|
|
|
|
eglSwapBuffers(mEglDisplay, mEglSurface);
|
|
|
|
sleep(mDisplaySecs);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mComposerClient != NULL) {
|
|
|
|
mComposerClient->dispose();
|
|
|
|
}
|
|
|
|
if (mEglContext != EGL_NO_CONTEXT) {
|
|
|
|
eglDestroyContext(mEglDisplay, mEglContext);
|
|
|
|
}
|
|
|
|
if (mEglSurface != EGL_NO_SURFACE) {
|
|
|
|
eglDestroySurface(mEglDisplay, mEglSurface);
|
|
|
|
}
|
|
|
|
if (mEglDisplay != EGL_NO_DISPLAY) {
|
|
|
|
eglMakeCurrent(mEglDisplay, EGL_NO_SURFACE, EGL_NO_SURFACE,
|
|
|
|
EGL_NO_CONTEXT);
|
|
|
|
eglTerminate(mEglDisplay);
|
|
|
|
}
|
|
|
|
ASSERT_EQ(EGL_SUCCESS, eglGetError());
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual EGLint const* getConfigAttribs() {
|
|
|
|
static EGLint sDefaultConfigAttribs[] = {
|
|
|
|
EGL_SURFACE_TYPE, EGL_PBUFFER_BIT,
|
|
|
|
EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
|
|
EGL_RED_SIZE, 8,
|
|
|
|
EGL_GREEN_SIZE, 8,
|
|
|
|
EGL_BLUE_SIZE, 8,
|
|
|
|
EGL_ALPHA_SIZE, 8,
|
|
|
|
EGL_DEPTH_SIZE, 16,
|
|
|
|
EGL_STENCIL_SIZE, 8,
|
|
|
|
EGL_NONE };
|
|
|
|
|
|
|
|
return sDefaultConfigAttribs;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual EGLint const* getContextAttribs() {
|
|
|
|
static EGLint sDefaultContextAttribs[] = {
|
|
|
|
EGL_CONTEXT_CLIENT_VERSION, 2,
|
|
|
|
EGL_NONE };
|
|
|
|
|
|
|
|
return sDefaultContextAttribs;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual EGLint getSurfaceWidth() {
|
|
|
|
return 64;
|
|
|
|
}
|
|
|
|
|
|
|
|
virtual EGLint getSurfaceHeight() {
|
|
|
|
return 64;
|
|
|
|
}
|
|
|
|
|
|
|
|
void loadShader(GLenum shaderType, const char* pSource, GLuint* outShader) {
|
|
|
|
GLuint shader = glCreateShader(shaderType);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
if (shader) {
|
|
|
|
glShaderSource(shader, 1, &pSource, NULL);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
glCompileShader(shader);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
GLint compiled = 0;
|
|
|
|
glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
if (!compiled) {
|
|
|
|
GLint infoLen = 0;
|
|
|
|
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
if (infoLen) {
|
|
|
|
char* buf = (char*) malloc(infoLen);
|
|
|
|
if (buf) {
|
|
|
|
glGetShaderInfoLog(shader, infoLen, NULL, buf);
|
|
|
|
printf("Shader compile log:\n%s\n", buf);
|
|
|
|
free(buf);
|
|
|
|
FAIL();
|
|
|
|
}
|
|
|
|
} else {
|
|
|
|
char* buf = (char*) malloc(0x1000);
|
|
|
|
if (buf) {
|
|
|
|
glGetShaderInfoLog(shader, 0x1000, NULL, buf);
|
|
|
|
printf("Shader compile log:\n%s\n", buf);
|
|
|
|
free(buf);
|
|
|
|
FAIL();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glDeleteShader(shader);
|
|
|
|
shader = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
ASSERT_TRUE(shader != 0);
|
|
|
|
*outShader = shader;
|
|
|
|
}
|
|
|
|
|
|
|
|
void createProgram(const char* pVertexSource, const char* pFragmentSource,
|
|
|
|
GLuint* outPgm) {
|
|
|
|
GLuint vertexShader, fragmentShader;
|
|
|
|
{
|
|
|
|
SCOPED_TRACE("compiling vertex shader");
|
|
|
|
loadShader(GL_VERTEX_SHADER, pVertexSource, &vertexShader);
|
|
|
|
if (HasFatalFailure()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
{
|
|
|
|
SCOPED_TRACE("compiling fragment shader");
|
|
|
|
loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader);
|
|
|
|
if (HasFatalFailure()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
GLuint program = glCreateProgram();
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
if (program) {
|
|
|
|
glAttachShader(program, vertexShader);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
glAttachShader(program, fragmentShader);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
glLinkProgram(program);
|
|
|
|
GLint linkStatus = GL_FALSE;
|
|
|
|
glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
|
|
|
|
if (linkStatus != GL_TRUE) {
|
|
|
|
GLint bufLength = 0;
|
|
|
|
glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
|
|
|
|
if (bufLength) {
|
|
|
|
char* buf = (char*) malloc(bufLength);
|
|
|
|
if (buf) {
|
|
|
|
glGetProgramInfoLog(program, bufLength, NULL, buf);
|
|
|
|
printf("Program link log:\n%s\n", buf);
|
|
|
|
free(buf);
|
|
|
|
FAIL();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glDeleteProgram(program);
|
|
|
|
program = 0;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
glDeleteShader(vertexShader);
|
|
|
|
glDeleteShader(fragmentShader);
|
|
|
|
ASSERT_TRUE(program != 0);
|
|
|
|
*outPgm = program;
|
|
|
|
}
|
|
|
|
|
|
|
|
::testing::AssertionResult checkPixel(int x, int y, int r,
|
|
|
|
int g, int b, int a) {
|
|
|
|
GLubyte pixel[4];
|
|
|
|
String8 msg;
|
|
|
|
glReadPixels(x, y, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, pixel);
|
|
|
|
GLenum err = glGetError();
|
|
|
|
if (err != GL_NO_ERROR) {
|
|
|
|
msg += String8::format("error reading pixel: %#x", err);
|
|
|
|
while ((err = glGetError()) != GL_NO_ERROR) {
|
|
|
|
msg += String8::format(", %#x", err);
|
|
|
|
}
|
|
|
|
fprintf(stderr, "pixel check failure: %s\n", msg.string());
|
|
|
|
return ::testing::AssertionFailure(
|
|
|
|
::testing::Message(msg.string()));
|
|
|
|
}
|
|
|
|
if (r >= 0 && GLubyte(r) != pixel[0]) {
|
|
|
|
msg += String8::format("r(%d isn't %d)", pixel[0], r);
|
|
|
|
}
|
|
|
|
if (g >= 0 && GLubyte(g) != pixel[1]) {
|
|
|
|
if (!msg.isEmpty()) {
|
|
|
|
msg += " ";
|
|
|
|
}
|
|
|
|
msg += String8::format("g(%d isn't %d)", pixel[1], g);
|
|
|
|
}
|
|
|
|
if (b >= 0 && GLubyte(b) != pixel[2]) {
|
|
|
|
if (!msg.isEmpty()) {
|
|
|
|
msg += " ";
|
|
|
|
}
|
|
|
|
msg += String8::format("b(%d isn't %d)", pixel[2], b);
|
|
|
|
}
|
|
|
|
if (a >= 0 && GLubyte(a) != pixel[3]) {
|
|
|
|
if (!msg.isEmpty()) {
|
|
|
|
msg += " ";
|
|
|
|
}
|
|
|
|
msg += String8::format("a(%d isn't %d)", pixel[3], a);
|
|
|
|
}
|
|
|
|
if (!msg.isEmpty()) {
|
|
|
|
fprintf(stderr, "pixel check failure: %s\n", msg.string());
|
|
|
|
return ::testing::AssertionFailure(
|
|
|
|
::testing::Message(msg.string()));
|
|
|
|
} else {
|
|
|
|
return ::testing::AssertionSuccess();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
int mDisplaySecs;
|
|
|
|
sp<SurfaceComposerClient> mComposerClient;
|
|
|
|
sp<SurfaceControl> mSurfaceControl;
|
|
|
|
|
|
|
|
EGLDisplay mEglDisplay;
|
|
|
|
EGLSurface mEglSurface;
|
|
|
|
EGLContext mEglContext;
|
|
|
|
};
|
|
|
|
|
|
|
|
// XXX: Code above this point should live elsewhere
|
|
|
|
|
|
|
|
class SurfaceTextureGLTest : public GLTest {
|
|
|
|
protected:
|
|
|
|
static const GLint TEX_ID = 123;
|
|
|
|
|
|
|
|
virtual void SetUp() {
|
|
|
|
GLTest::SetUp();
|
|
|
|
mST = new SurfaceTexture(TEX_ID);
|
|
|
|
mSTC = new SurfaceTextureClient(mST);
|
|
|
|
mANW = mSTC;
|
|
|
|
|
|
|
|
const char vsrc[] =
|
|
|
|
"attribute vec4 vPosition;\n"
|
|
|
|
"varying vec2 texCoords;\n"
|
|
|
|
"uniform mat4 texMatrix;\n"
|
|
|
|
"void main() {\n"
|
|
|
|
" vec2 vTexCoords = 0.5 * (vPosition.xy + vec2(1.0, 1.0));\n"
|
|
|
|
" texCoords = (texMatrix * vec4(vTexCoords, 0.0, 1.0)).xy;\n"
|
|
|
|
" gl_Position = vPosition;\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
const char fsrc[] =
|
|
|
|
"#extension GL_OES_EGL_image_external : require\n"
|
|
|
|
"precision mediump float;\n"
|
|
|
|
"uniform samplerExternalOES texSampler;\n"
|
|
|
|
"varying vec2 texCoords;\n"
|
|
|
|
"void main() {\n"
|
|
|
|
" gl_FragColor = texture2D(texSampler, texCoords);\n"
|
|
|
|
"}\n";
|
|
|
|
|
|
|
|
{
|
|
|
|
SCOPED_TRACE("creating shader program");
|
|
|
|
createProgram(vsrc, fsrc, &mPgm);
|
|
|
|
if (HasFatalFailure()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
mPositionHandle = glGetAttribLocation(mPgm, "vPosition");
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
ASSERT_NE(-1, mPositionHandle);
|
|
|
|
mTexSamplerHandle = glGetUniformLocation(mPgm, "texSampler");
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
ASSERT_NE(-1, mTexSamplerHandle);
|
|
|
|
mTexMatrixHandle = glGetUniformLocation(mPgm, "texMatrix");
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
ASSERT_NE(-1, mTexMatrixHandle);
|
|
|
|
}
|
|
|
|
|
|
|
|
// drawTexture draws the SurfaceTexture over the entire GL viewport.
|
|
|
|
void drawTexture() {
|
|
|
|
const GLfloat triangleVertices[] = {
|
|
|
|
-1.0f, 1.0f,
|
|
|
|
-1.0f, -1.0f,
|
|
|
|
1.0f, -1.0f,
|
|
|
|
1.0f, 1.0f,
|
|
|
|
};
|
|
|
|
|
|
|
|
glVertexAttribPointer(mPositionHandle, 2, GL_FLOAT, GL_FALSE, 0, triangleVertices);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
glEnableVertexAttribArray(mPositionHandle);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
|
|
|
|
glUseProgram(mPgm);
|
|
|
|
glUniform1i(mTexSamplerHandle, 0);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
glBindTexture(GL_TEXTURE_EXTERNAL_OES, TEX_ID);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
|
|
|
|
GLfloat texMatrix[16];
|
|
|
|
mST->getTransformMatrix(texMatrix);
|
|
|
|
glUniformMatrix4fv(mTexMatrixHandle, 1, GL_FALSE, texMatrix);
|
|
|
|
|
|
|
|
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
|
|
|
|
ASSERT_EQ(GLenum(GL_NO_ERROR), glGetError());
|
|
|
|
}
|
|
|
|
|
|
|
|
sp<SurfaceTexture> mST;
|
|
|
|
sp<SurfaceTextureClient> mSTC;
|
|
|
|
sp<ANativeWindow> mANW;
|
|
|
|
|
|
|
|
GLuint mPgm;
|
|
|
|
GLint mPositionHandle;
|
|
|
|
GLint mTexSamplerHandle;
|
|
|
|
GLint mTexMatrixHandle;
|
|
|
|
};
|
|
|
|
|
|
|
|
// Fill a YV12 buffer with a multi-colored checkerboard pattern
|
|
|
|
void fillYV12Buffer(uint8_t* buf, int w, int h, int stride) {
|
|
|
|
const int blockWidth = w > 16 ? w / 16 : 1;
|
|
|
|
const int blockHeight = h > 16 ? h / 16 : 1;
|
|
|
|
const int yuvTexOffsetY = 0;
|
|
|
|
int yuvTexStrideY = stride;
|
|
|
|
int yuvTexOffsetV = yuvTexStrideY * h;
|
|
|
|
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
|
|
|
|
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
|
|
|
|
int yuvTexStrideU = yuvTexStrideV;
|
|
|
|
for (int x = 0; x < w; x++) {
|
|
|
|
for (int y = 0; y < h; y++) {
|
|
|
|
int parityX = (x / blockWidth) & 1;
|
|
|
|
int parityY = (y / blockHeight) & 1;
|
|
|
|
unsigned char intensity = (parityX ^ parityY) ? 63 : 191;
|
|
|
|
buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = intensity;
|
|
|
|
if (x < w / 2 && y < h / 2) {
|
|
|
|
buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = intensity;
|
|
|
|
if (x * 2 < w / 2 && y * 2 < h / 2) {
|
|
|
|
buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 0] =
|
|
|
|
buf[yuvTexOffsetV + (y*2 * yuvTexStrideV) + x*2 + 1] =
|
|
|
|
buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 0] =
|
|
|
|
buf[yuvTexOffsetV + ((y*2+1) * yuvTexStrideV) + x*2 + 1] =
|
|
|
|
intensity;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Fill a YV12 buffer with red outside a given rectangle and green inside it.
|
|
|
|
void fillYV12BufferRect(uint8_t* buf, int w, int h, int stride,
|
|
|
|
const android_native_rect_t& rect) {
|
|
|
|
const int yuvTexOffsetY = 0;
|
|
|
|
int yuvTexStrideY = stride;
|
|
|
|
int yuvTexOffsetV = yuvTexStrideY * h;
|
|
|
|
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
|
|
|
|
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * h/2;
|
|
|
|
int yuvTexStrideU = yuvTexStrideV;
|
|
|
|
for (int x = 0; x < w; x++) {
|
|
|
|
for (int y = 0; y < h; y++) {
|
|
|
|
bool inside = rect.left <= x && x < rect.right &&
|
|
|
|
rect.top <= y && y < rect.bottom;
|
|
|
|
buf[yuvTexOffsetY + (y * yuvTexStrideY) + x] = inside ? 240 : 64;
|
|
|
|
if (x < w / 2 && y < h / 2) {
|
|
|
|
bool inside = rect.left <= 2*x && 2*x < rect.right &&
|
|
|
|
rect.top <= 2*y && 2*y < rect.bottom;
|
|
|
|
buf[yuvTexOffsetU + (y * yuvTexStrideU) + x] = 16;
|
|
|
|
buf[yuvTexOffsetV + (y * yuvTexStrideV) + x] =
|
|
|
|
inside ? 16 : 255;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
|
|
|
|
const int yuvTexWidth = 64;
|
|
|
|
const int yuvTexHeight = 66;
|
|
|
|
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
|
|
|
|
yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
|
|
|
|
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
|
|
|
|
|
|
|
|
android_native_buffer_t* anb;
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
|
|
|
|
ASSERT_TRUE(anb != NULL);
|
|
|
|
|
|
|
|
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
// Fill the buffer with the a checkerboard pattern
|
|
|
|
uint8_t* img = NULL;
|
|
|
|
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
|
|
|
|
fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride());
|
|
|
|
buf->unlock();
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
mST->updateTexImage();
|
|
|
|
|
|
|
|
glClearColor(0.2, 0.2, 0.2, 0.2);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
drawTexture();
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel(22, 44, 247, 70, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(45, 52, 209, 32, 235, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(52, 51, 100, 255, 73, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(31, 9, 148, 71, 110, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255));
|
|
|
|
}
|
|
|
|
|
|
|
|
// XXX: This test is disabled because it it currently broken on all devices to
|
|
|
|
// which I have access. Some of the checkPixel calls are not correct because
|
|
|
|
// I just copied them from the npot test above and haven't bothered to figure
|
|
|
|
// out the correct values.
|
|
|
|
TEST_F(SurfaceTextureGLTest, DISABLED_TexturingFromCpuFilledYV12BufferPow2) {
|
|
|
|
const int yuvTexWidth = 64;
|
|
|
|
const int yuvTexHeight = 64;
|
|
|
|
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
|
|
|
|
yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
|
|
|
|
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
|
|
|
|
|
|
|
|
android_native_buffer_t* anb;
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
|
|
|
|
ASSERT_TRUE(anb != NULL);
|
|
|
|
|
|
|
|
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
// Fill the buffer with the a checkerboard pattern
|
|
|
|
uint8_t* img = NULL;
|
|
|
|
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
|
|
|
|
fillYV12Buffer(img, yuvTexWidth, yuvTexHeight, buf->getStride());
|
|
|
|
buf->unlock();
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
mST->updateTexImage();
|
|
|
|
|
|
|
|
glClearColor(0.2, 0.2, 0.2, 0.2);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
drawTexture();
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel(22, 19, 247, 70, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(45, 11, 209, 32, 235, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(52, 12, 100, 255, 73, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 7, 32, 155, 0, 118, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(31, 54, 148, 71, 110, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(29, 28, 255, 127, 255, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(36, 41, 155, 29, 0, 255));
|
|
|
|
}
|
|
|
|
|
|
|
|
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
|
|
|
|
const int yuvTexWidth = 64;
|
|
|
|
const int yuvTexHeight = 66;
|
|
|
|
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_buffers_geometry(mANW.get(),
|
|
|
|
yuvTexWidth, yuvTexHeight, HAL_PIXEL_FORMAT_YV12));
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
|
|
|
|
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
|
|
|
|
|
|
|
|
android_native_rect_t crops[] = {
|
|
|
|
{4, 6, 22, 36},
|
|
|
|
{0, 6, 22, 36},
|
|
|
|
{4, 0, 22, 36},
|
|
|
|
{4, 6, yuvTexWidth, 36},
|
|
|
|
{4, 6, 22, yuvTexHeight},
|
|
|
|
};
|
|
|
|
|
|
|
|
for (int i = 0; i < 5; i++) {
|
|
|
|
const android_native_rect_t& crop(crops[i]);
|
|
|
|
SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }", crop.left,
|
|
|
|
crop.top, crop.right, crop.bottom).string());
|
|
|
|
|
|
|
|
ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
|
|
|
|
|
|
|
|
android_native_buffer_t* anb;
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->dequeueBuffer(mANW.get(), &anb));
|
|
|
|
ASSERT_TRUE(anb != NULL);
|
|
|
|
|
|
|
|
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->lockBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
uint8_t* img = NULL;
|
|
|
|
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
|
|
|
|
fillYV12BufferRect(img, yuvTexWidth, yuvTexHeight, buf->getStride(), crop);
|
|
|
|
buf->unlock();
|
|
|
|
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer()));
|
|
|
|
|
|
|
|
mST->updateTexImage();
|
|
|
|
|
|
|
|
glClearColor(0.2, 0.2, 0.2, 0.2);
|
|
|
|
glClear(GL_COLOR_BUFFER_BIT);
|
|
|
|
|
|
|
|
drawTexture();
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
|
|
|
|
|
|
|
|
EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
|
|
|
|
EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|