2014-02-10 23:10:22 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2011 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef _UI_INPUT_WINDOW_H
|
|
|
|
#define _UI_INPUT_WINDOW_H
|
|
|
|
|
|
|
|
#include <input/Input.h>
|
|
|
|
#include <input/InputTransport.h>
|
|
|
|
#include <ui/Rect.h>
|
|
|
|
#include <ui/Region.h>
|
|
|
|
#include <utils/RefBase.h>
|
|
|
|
#include <utils/Timers.h>
|
|
|
|
#include <utils/String8.h>
|
|
|
|
|
|
|
|
#include "InputApplication.h"
|
|
|
|
|
|
|
|
namespace android {
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Describes the properties of a window that can receive input.
|
|
|
|
*/
|
|
|
|
struct InputWindowInfo {
|
|
|
|
// Window flags from WindowManager.LayoutParams
|
|
|
|
enum {
|
|
|
|
FLAG_ALLOW_LOCK_WHILE_SCREEN_ON = 0x00000001,
|
|
|
|
FLAG_DIM_BEHIND = 0x00000002,
|
|
|
|
FLAG_BLUR_BEHIND = 0x00000004,
|
|
|
|
FLAG_NOT_FOCUSABLE = 0x00000008,
|
|
|
|
FLAG_NOT_TOUCHABLE = 0x00000010,
|
|
|
|
FLAG_NOT_TOUCH_MODAL = 0x00000020,
|
|
|
|
FLAG_TOUCHABLE_WHEN_WAKING = 0x00000040,
|
|
|
|
FLAG_KEEP_SCREEN_ON = 0x00000080,
|
|
|
|
FLAG_LAYOUT_IN_SCREEN = 0x00000100,
|
|
|
|
FLAG_LAYOUT_NO_LIMITS = 0x00000200,
|
|
|
|
FLAG_FULLSCREEN = 0x00000400,
|
|
|
|
FLAG_FORCE_NOT_FULLSCREEN = 0x00000800,
|
|
|
|
FLAG_DITHER = 0x00001000,
|
|
|
|
FLAG_SECURE = 0x00002000,
|
|
|
|
FLAG_SCALED = 0x00004000,
|
|
|
|
FLAG_IGNORE_CHEEK_PRESSES = 0x00008000,
|
|
|
|
FLAG_LAYOUT_INSET_DECOR = 0x00010000,
|
|
|
|
FLAG_ALT_FOCUSABLE_IM = 0x00020000,
|
|
|
|
FLAG_WATCH_OUTSIDE_TOUCH = 0x00040000,
|
|
|
|
FLAG_SHOW_WHEN_LOCKED = 0x00080000,
|
|
|
|
FLAG_SHOW_WALLPAPER = 0x00100000,
|
|
|
|
FLAG_TURN_SCREEN_ON = 0x00200000,
|
|
|
|
FLAG_DISMISS_KEYGUARD = 0x00400000,
|
|
|
|
FLAG_SPLIT_TOUCH = 0x00800000,
|
|
|
|
FLAG_SLIPPERY = 0x20000000,
|
|
|
|
FLAG_NEEDS_MENU_KEY = 0x40000000,
|
|
|
|
};
|
|
|
|
|
|
|
|
// Window types from WindowManager.LayoutParams
|
|
|
|
enum {
|
|
|
|
FIRST_APPLICATION_WINDOW = 1,
|
|
|
|
TYPE_BASE_APPLICATION = 1,
|
|
|
|
TYPE_APPLICATION = 2,
|
|
|
|
TYPE_APPLICATION_STARTING = 3,
|
|
|
|
LAST_APPLICATION_WINDOW = 99,
|
|
|
|
FIRST_SUB_WINDOW = 1000,
|
|
|
|
TYPE_APPLICATION_PANEL = FIRST_SUB_WINDOW,
|
|
|
|
TYPE_APPLICATION_MEDIA = FIRST_SUB_WINDOW+1,
|
|
|
|
TYPE_APPLICATION_SUB_PANEL = FIRST_SUB_WINDOW+2,
|
|
|
|
TYPE_APPLICATION_ATTACHED_DIALOG = FIRST_SUB_WINDOW+3,
|
|
|
|
TYPE_APPLICATION_MEDIA_OVERLAY = FIRST_SUB_WINDOW+4,
|
|
|
|
LAST_SUB_WINDOW = 1999,
|
|
|
|
FIRST_SYSTEM_WINDOW = 2000,
|
|
|
|
TYPE_STATUS_BAR = FIRST_SYSTEM_WINDOW,
|
|
|
|
TYPE_SEARCH_BAR = FIRST_SYSTEM_WINDOW+1,
|
|
|
|
TYPE_PHONE = FIRST_SYSTEM_WINDOW+2,
|
|
|
|
TYPE_SYSTEM_ALERT = FIRST_SYSTEM_WINDOW+3,
|
|
|
|
TYPE_KEYGUARD = FIRST_SYSTEM_WINDOW+4,
|
|
|
|
TYPE_TOAST = FIRST_SYSTEM_WINDOW+5,
|
|
|
|
TYPE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+6,
|
|
|
|
TYPE_PRIORITY_PHONE = FIRST_SYSTEM_WINDOW+7,
|
|
|
|
TYPE_SYSTEM_DIALOG = FIRST_SYSTEM_WINDOW+8,
|
|
|
|
TYPE_KEYGUARD_DIALOG = FIRST_SYSTEM_WINDOW+9,
|
|
|
|
TYPE_SYSTEM_ERROR = FIRST_SYSTEM_WINDOW+10,
|
|
|
|
TYPE_INPUT_METHOD = FIRST_SYSTEM_WINDOW+11,
|
|
|
|
TYPE_INPUT_METHOD_DIALOG= FIRST_SYSTEM_WINDOW+12,
|
|
|
|
TYPE_WALLPAPER = FIRST_SYSTEM_WINDOW+13,
|
|
|
|
TYPE_STATUS_BAR_PANEL = FIRST_SYSTEM_WINDOW+14,
|
|
|
|
TYPE_SECURE_SYSTEM_OVERLAY = FIRST_SYSTEM_WINDOW+15,
|
|
|
|
TYPE_DRAG = FIRST_SYSTEM_WINDOW+16,
|
|
|
|
TYPE_STATUS_BAR_SUB_PANEL = FIRST_SYSTEM_WINDOW+17,
|
|
|
|
TYPE_POINTER = FIRST_SYSTEM_WINDOW+18,
|
|
|
|
TYPE_NAVIGATION_BAR = FIRST_SYSTEM_WINDOW+19,
|
|
|
|
TYPE_VOLUME_OVERLAY = FIRST_SYSTEM_WINDOW+20,
|
|
|
|
TYPE_BOOT_PROGRESS = FIRST_SYSTEM_WINDOW+21,
|
2014-04-23 20:50:03 +00:00
|
|
|
TYPE_MAGNIFICATION_OVERLAY = FIRST_SYSTEM_WINDOW+22,
|
2014-02-10 23:10:22 +00:00
|
|
|
LAST_SYSTEM_WINDOW = 2999,
|
|
|
|
};
|
|
|
|
|
|
|
|
enum {
|
|
|
|
INPUT_FEATURE_DISABLE_TOUCH_PAD_GESTURES = 0x00000001,
|
|
|
|
INPUT_FEATURE_NO_INPUT_CHANNEL = 0x00000002,
|
|
|
|
INPUT_FEATURE_DISABLE_USER_ACTIVITY = 0x00000004,
|
|
|
|
};
|
|
|
|
|
|
|
|
sp<InputChannel> inputChannel;
|
|
|
|
String8 name;
|
|
|
|
int32_t layoutParamsFlags;
|
|
|
|
int32_t layoutParamsType;
|
|
|
|
nsecs_t dispatchingTimeout;
|
|
|
|
int32_t frameLeft;
|
|
|
|
int32_t frameTop;
|
|
|
|
int32_t frameRight;
|
|
|
|
int32_t frameBottom;
|
|
|
|
float scaleFactor;
|
|
|
|
Region touchableRegion;
|
|
|
|
bool visible;
|
|
|
|
bool canReceiveKeys;
|
|
|
|
bool hasFocus;
|
|
|
|
bool hasWallpaper;
|
|
|
|
bool paused;
|
|
|
|
int32_t layer;
|
|
|
|
int32_t ownerPid;
|
|
|
|
int32_t ownerUid;
|
|
|
|
int32_t inputFeatures;
|
|
|
|
int32_t displayId;
|
|
|
|
|
|
|
|
void addTouchableRegion(const Rect& region);
|
|
|
|
|
|
|
|
bool touchableRegionContainsPoint(int32_t x, int32_t y) const;
|
|
|
|
bool frameContainsPoint(int32_t x, int32_t y) const;
|
|
|
|
|
|
|
|
/* Returns true if the window is of a trusted type that is allowed to silently
|
|
|
|
* overlay other windows for the purpose of implementing the secure views feature.
|
|
|
|
* Trusted overlays, such as IME windows, can partly obscure other windows without causing
|
|
|
|
* motion events to be delivered to them with AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED.
|
|
|
|
*/
|
|
|
|
bool isTrustedOverlay() const;
|
|
|
|
|
|
|
|
bool supportsSplitTouch() const;
|
2016-03-22 23:52:13 +00:00
|
|
|
|
|
|
|
bool overlaps(const InputWindowInfo* other) const;
|
2014-02-10 23:10:22 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Handle for a window that can receive input.
|
|
|
|
*
|
|
|
|
* Used by the native input dispatcher to indirectly refer to the window manager objects
|
|
|
|
* that describe a window.
|
|
|
|
*/
|
|
|
|
class InputWindowHandle : public RefBase {
|
|
|
|
public:
|
|
|
|
const sp<InputApplicationHandle> inputApplicationHandle;
|
|
|
|
|
|
|
|
inline const InputWindowInfo* getInfo() const {
|
|
|
|
return mInfo;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline sp<InputChannel> getInputChannel() const {
|
|
|
|
return mInfo ? mInfo->inputChannel : NULL;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline String8 getName() const {
|
|
|
|
return mInfo ? mInfo->name : String8("<invalid>");
|
|
|
|
}
|
|
|
|
|
|
|
|
inline nsecs_t getDispatchingTimeout(nsecs_t defaultValue) const {
|
|
|
|
return mInfo ? mInfo->dispatchingTimeout : defaultValue;
|
|
|
|
}
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Requests that the state of this object be updated to reflect
|
|
|
|
* the most current available information about the application.
|
|
|
|
*
|
|
|
|
* This method should only be called from within the input dispatcher's
|
|
|
|
* critical section.
|
|
|
|
*
|
|
|
|
* Returns true on success, or false if the handle is no longer valid.
|
|
|
|
*/
|
|
|
|
virtual bool updateInfo() = 0;
|
|
|
|
|
|
|
|
/**
|
|
|
|
* Releases the storage used by the associated information when it is
|
|
|
|
* no longer needed.
|
|
|
|
*/
|
|
|
|
void releaseInfo();
|
|
|
|
|
|
|
|
protected:
|
|
|
|
InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle);
|
|
|
|
virtual ~InputWindowHandle();
|
|
|
|
|
|
|
|
InputWindowInfo* mInfo;
|
|
|
|
};
|
|
|
|
|
|
|
|
} // namespace android
|
|
|
|
|
|
|
|
#endif // _UI_INPUT_WINDOW_H
|