2009-03-04 03:31:44 +00:00
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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2009-04-10 21:24:30 +00:00
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#define LOG_TAG "ISurface"
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2009-03-04 03:31:44 +00:00
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#include <stdio.h>
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#include <stdint.h>
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#include <sys/types.h>
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2009-05-20 02:08:10 +00:00
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#include <binder/Parcel.h>
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#include <binder/IMemory.h>
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2009-03-04 03:31:44 +00:00
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#include <ui/Overlay.h>
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2009-10-06 00:07:12 +00:00
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#include <ui/GraphicBuffer.h>
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2009-03-04 03:31:44 +00:00
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2010-02-10 01:46:37 +00:00
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#include <surfaceflinger/Surface.h>
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#include <surfaceflinger/ISurface.h>
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2009-03-04 03:31:44 +00:00
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namespace android {
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2009-04-10 21:24:30 +00:00
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// ----------------------------------------------------------------------
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2009-03-04 03:31:44 +00:00
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ISurface::BufferHeap::BufferHeap()
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: w(0), h(0), hor_stride(0), ver_stride(0), format(0),
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transform(0), flags(0)
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{
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}
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ISurface::BufferHeap::BufferHeap(uint32_t w, uint32_t h,
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int32_t hor_stride, int32_t ver_stride,
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PixelFormat format, const sp<IMemoryHeap>& heap)
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: w(w), h(h), hor_stride(hor_stride), ver_stride(ver_stride),
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format(format), transform(0), flags(0), heap(heap)
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{
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}
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ISurface::BufferHeap::BufferHeap(uint32_t w, uint32_t h,
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int32_t hor_stride, int32_t ver_stride,
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PixelFormat format, uint32_t transform, uint32_t flags,
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const sp<IMemoryHeap>& heap)
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: w(w), h(h), hor_stride(hor_stride), ver_stride(ver_stride),
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format(format), transform(transform), flags(flags), heap(heap)
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{
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}
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ISurface::BufferHeap::~BufferHeap()
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{
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}
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2009-04-10 21:24:30 +00:00
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// ----------------------------------------------------------------------
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2009-03-04 03:31:44 +00:00
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class BpSurface : public BpInterface<ISurface>
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{
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public:
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BpSurface(const sp<IBinder>& impl)
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: BpInterface<ISurface>(impl)
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{
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}
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2010-05-22 00:24:35 +00:00
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virtual sp<GraphicBuffer> requestBuffer(int bufferIdx,
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uint32_t w, uint32_t h, uint32_t format, uint32_t usage)
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2009-04-10 21:24:30 +00:00
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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data.writeInt32(bufferIdx);
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2010-05-22 00:24:35 +00:00
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data.writeInt32(w);
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data.writeInt32(h);
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data.writeInt32(format);
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2009-08-12 05:34:02 +00:00
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data.writeInt32(usage);
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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remote()->transact(REQUEST_BUFFER, data, &reply);
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2010-02-12 01:30:52 +00:00
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sp<GraphicBuffer> buffer = new GraphicBuffer();
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reply.read(*buffer);
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2009-04-10 21:24:30 +00:00
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return buffer;
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}
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2010-05-07 22:58:44 +00:00
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virtual status_t setBufferCount(int bufferCount)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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data.writeInt32(bufferCount);
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remote()->transact(SET_BUFFER_COUNT, data, &reply);
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status_t err = reply.readInt32();
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return err;
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}
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2009-03-04 03:31:44 +00:00
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virtual status_t registerBuffers(const BufferHeap& buffers)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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data.writeInt32(buffers.w);
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data.writeInt32(buffers.h);
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data.writeInt32(buffers.hor_stride);
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data.writeInt32(buffers.ver_stride);
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data.writeInt32(buffers.format);
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data.writeInt32(buffers.transform);
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data.writeInt32(buffers.flags);
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data.writeStrongBinder(buffers.heap->asBinder());
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remote()->transact(REGISTER_BUFFERS, data, &reply);
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status_t result = reply.readInt32();
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return result;
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}
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virtual void postBuffer(ssize_t offset)
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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data.writeInt32(offset);
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remote()->transact(POST_BUFFER, data, &reply, IBinder::FLAG_ONEWAY);
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}
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virtual void unregisterBuffers()
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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remote()->transact(UNREGISTER_BUFFERS, data, &reply);
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}
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virtual sp<OverlayRef> createOverlay(
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2010-01-22 01:31:06 +00:00
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uint32_t w, uint32_t h, int32_t format, int32_t orientation)
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2009-03-04 03:31:44 +00:00
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{
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Parcel data, reply;
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data.writeInterfaceToken(ISurface::getInterfaceDescriptor());
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data.writeInt32(w);
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data.writeInt32(h);
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data.writeInt32(format);
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2010-01-22 01:31:06 +00:00
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data.writeInt32(orientation);
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2009-03-04 03:31:44 +00:00
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remote()->transact(CREATE_OVERLAY, data, &reply);
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return OverlayRef::readFromParcel(reply);
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}
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};
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IMPLEMENT_META_INTERFACE(Surface, "android.ui.ISurface");
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// ----------------------------------------------------------------------
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status_t BnSurface::onTransact(
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uint32_t code, const Parcel& data, Parcel* reply, uint32_t flags)
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{
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switch(code) {
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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case REQUEST_BUFFER: {
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2009-04-10 21:24:30 +00:00
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CHECK_INTERFACE(ISurface, data, reply);
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fix [2068105] implement queueBuffer/lockBuffer/dequeueBuffer properly
Rewrote SurfaceFlinger's buffer management from the ground-up.
The design now support an arbitrary number of buffers per surface, however the current implementation is limited to four. Currently only 2 buffers are used in practice.
The main new feature is to be able to dequeue all buffers at once (very important when there are only two).
A client can dequeue all buffers until there are none available, it can lock all buffers except the last one that is used for composition. The client will block then, until a new buffer is enqueued.
The current implementation requires that buffers are locked in the same order they are dequeued and enqueued in the same order they are locked. Only one buffer can be locked at a time.
eg. Allowed sequence: DQ, DQ, LOCK, Q, LOCK, Q
eg. Forbidden sequence: DQ, DQ, LOCK, LOCK, Q, Q
2009-09-07 23:32:45 +00:00
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int bufferIdx = data.readInt32();
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2010-05-22 00:24:35 +00:00
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uint32_t w = data.readInt32();
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uint32_t h = data.readInt32();
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uint32_t format = data.readInt32();
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uint32_t usage = data.readInt32();
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sp<GraphicBuffer> buffer(requestBuffer(bufferIdx, w, h, format, usage));
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2010-02-12 01:30:52 +00:00
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if (buffer == NULL)
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return BAD_VALUE;
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return reply->write(*buffer);
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2009-04-10 21:24:30 +00:00
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}
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2010-05-07 22:58:44 +00:00
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case SET_BUFFER_COUNT: {
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CHECK_INTERFACE(ISurface, data, reply);
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int bufferCount = data.readInt32();
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status_t err = setBufferCount(bufferCount);
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reply->writeInt32(err);
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return NO_ERROR;
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}
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2009-03-04 03:31:44 +00:00
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case REGISTER_BUFFERS: {
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CHECK_INTERFACE(ISurface, data, reply);
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BufferHeap buffer;
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buffer.w = data.readInt32();
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buffer.h = data.readInt32();
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buffer.hor_stride = data.readInt32();
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buffer.ver_stride= data.readInt32();
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buffer.format = data.readInt32();
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buffer.transform = data.readInt32();
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buffer.flags = data.readInt32();
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buffer.heap = interface_cast<IMemoryHeap>(data.readStrongBinder());
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status_t err = registerBuffers(buffer);
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reply->writeInt32(err);
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return NO_ERROR;
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} break;
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case UNREGISTER_BUFFERS: {
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CHECK_INTERFACE(ISurface, data, reply);
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unregisterBuffers();
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return NO_ERROR;
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} break;
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case POST_BUFFER: {
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CHECK_INTERFACE(ISurface, data, reply);
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ssize_t offset = data.readInt32();
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postBuffer(offset);
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return NO_ERROR;
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} break;
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case CREATE_OVERLAY: {
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CHECK_INTERFACE(ISurface, data, reply);
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int w = data.readInt32();
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int h = data.readInt32();
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int f = data.readInt32();
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2010-01-22 01:31:06 +00:00
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int orientation = data.readInt32();
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sp<OverlayRef> o = createOverlay(w, h, f, orientation);
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2009-03-04 03:31:44 +00:00
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return OverlayRef::writeToParcel(reply, o);
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} break;
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default:
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return BBinder::onTransact(code, data, reply, flags);
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}
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}
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}; // namespace android
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