vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.
the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.
- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.
The vector types have some minimal support for the
glsl style swizzled access; for instance:
vec4 u;
vec3 v = u.xyz;
only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.
most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).
- operations available on vectors include:
dot, length, distance, normalize and cross
- operations available on matrices include:
transpose, inverse, trace
- and a few utilities to create matrices:
ortho, frustum, lookAt
Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
2013-08-22 06:10:41 +00:00
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/*
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* Copyright 2013 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#define LOG_TAG "RegionTest"
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2014-10-17 03:46:05 +00:00
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#include <math.h>
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vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.
the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.
- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.
The vector types have some minimal support for the
glsl style swizzled access; for instance:
vec4 u;
vec3 v = u.xyz;
only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.
most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).
- operations available on vectors include:
dot, length, distance, normalize and cross
- operations available on matrices include:
transpose, inverse, trace
- and a few utilities to create matrices:
ortho, frustum, lookAt
Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
2013-08-22 06:10:41 +00:00
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#include <stdlib.h>
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2014-10-17 03:46:05 +00:00
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vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.
the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.
- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.
The vector types have some minimal support for the
glsl style swizzled access; for instance:
vec4 u;
vec3 v = u.xyz;
only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.
most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).
- operations available on vectors include:
dot, length, distance, normalize and cross
- operations available on matrices include:
transpose, inverse, trace
- and a few utilities to create matrices:
ortho, frustum, lookAt
Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
2013-08-22 06:10:41 +00:00
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#include <ui/Region.h>
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#include <ui/Rect.h>
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#include <ui/vec4.h>
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2014-10-17 03:46:05 +00:00
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#include <gtest/gtest.h>
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vector and matrix classes for graphics use
- this implements vec2, vec3, vec4, which are float vectors
of size 2, 3 and 4 respectively.
the code allows easy instantiation of vectors of a different
type via the tvec{2|3|4}<T> template classes.
- this also implements mat4 which is a float 4x4 matrix. the
tmat44<T> template class allows easy instantiation of a
4x4 matrix of a different value_type.
The vector types have some minimal support for the
glsl style swizzled access; for instance:
vec4 u;
vec3 v = u.xyz;
only .x, .xy, .xyz and their .stpq / .rgba equivalent are
supported.
most operators are supported on both vector and matrices:
arithmetic, unary, compound assignment and comparison
(bit-wise operators NOT supported).
- operations available on vectors include:
dot, length, distance, normalize and cross
- operations available on matrices include:
transpose, inverse, trace
- and a few utilities to create matrices:
ortho, frustum, lookAt
Change-Id: I64add89ae90fa78d3f2f59985b63495575378635
2013-08-22 06:10:41 +00:00
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namespace android {
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class VecTest : public testing::Test {
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};
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TEST_F(VecTest, Basics) {
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vec4 v4;
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vec3& v3(v4.xyz);
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EXPECT_EQ(sizeof(vec4), sizeof(float)*4);
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EXPECT_EQ(sizeof(vec3), sizeof(float)*3);
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EXPECT_EQ(sizeof(vec2), sizeof(float)*2);
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EXPECT_EQ((void*)&v3, (void*)&v4);
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}
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TEST_F(VecTest, Constructors) {
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vec4 v0;
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EXPECT_EQ(v0.x, 0);
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EXPECT_EQ(v0.y, 0);
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EXPECT_EQ(v0.z, 0);
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EXPECT_EQ(v0.w, 0);
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vec4 v1(1);
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EXPECT_EQ(v1.x, 1);
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EXPECT_EQ(v1.y, 1);
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EXPECT_EQ(v1.z, 1);
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EXPECT_EQ(v1.w, 1);
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vec4 v2(1,2,3,4);
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EXPECT_EQ(v2.x, 1);
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EXPECT_EQ(v2.y, 2);
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EXPECT_EQ(v2.z, 3);
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EXPECT_EQ(v2.w, 4);
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vec4 v3(v2);
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EXPECT_EQ(v3.x, 1);
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EXPECT_EQ(v3.y, 2);
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EXPECT_EQ(v3.z, 3);
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EXPECT_EQ(v3.w, 4);
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vec4 v4(v3.xyz, 42);
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EXPECT_EQ(v4.x, 1);
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EXPECT_EQ(v4.y, 2);
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EXPECT_EQ(v4.z, 3);
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EXPECT_EQ(v4.w, 42);
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vec4 v5(vec3(v2.xy, 42), 24);
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EXPECT_EQ(v5.x, 1);
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EXPECT_EQ(v5.y, 2);
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EXPECT_EQ(v5.z, 42);
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EXPECT_EQ(v5.w, 24);
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tvec4<double> vd(2);
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EXPECT_EQ(vd.x, 2);
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EXPECT_EQ(vd.y, 2);
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EXPECT_EQ(vd.z, 2);
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EXPECT_EQ(vd.w, 2);
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}
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TEST_F(VecTest, Access) {
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vec4 v0(1,2,3,4);
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v0.x = 10;
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v0.y = 20;
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v0.z = 30;
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v0.w = 40;
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EXPECT_EQ(v0.x, 10);
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EXPECT_EQ(v0.y, 20);
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EXPECT_EQ(v0.z, 30);
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EXPECT_EQ(v0.w, 40);
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v0[0] = 100;
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v0[1] = 200;
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v0[2] = 300;
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v0[3] = 400;
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EXPECT_EQ(v0.x, 100);
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EXPECT_EQ(v0.y, 200);
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EXPECT_EQ(v0.z, 300);
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EXPECT_EQ(v0.w, 400);
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v0.xyz = vec3(1,2,3);
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 400);
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}
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TEST_F(VecTest, UnaryOps) {
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vec4 v0(1,2,3,4);
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v0 += 1;
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EXPECT_EQ(v0.x, 2);
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EXPECT_EQ(v0.y, 3);
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EXPECT_EQ(v0.z, 4);
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EXPECT_EQ(v0.w, 5);
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v0 -= 1;
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 4);
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v0 *= 2;
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EXPECT_EQ(v0.x, 2);
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EXPECT_EQ(v0.y, 4);
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EXPECT_EQ(v0.z, 6);
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EXPECT_EQ(v0.w, 8);
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v0 /= 2;
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 4);
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vec4 v1(10, 20, 30, 40);
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v0 += v1;
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EXPECT_EQ(v0.x, 11);
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EXPECT_EQ(v0.y, 22);
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EXPECT_EQ(v0.z, 33);
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EXPECT_EQ(v0.w, 44);
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v0 -= v1;
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 4);
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v0 *= v1;
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EXPECT_EQ(v0.x, 10);
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EXPECT_EQ(v0.y, 40);
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EXPECT_EQ(v0.z, 90);
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EXPECT_EQ(v0.w, 160);
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v0 /= v1;
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EXPECT_EQ(v0.x, 1);
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EXPECT_EQ(v0.y, 2);
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EXPECT_EQ(v0.z, 3);
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EXPECT_EQ(v0.w, 4);
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++v0;
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EXPECT_EQ(v0.x, 2);
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EXPECT_EQ(v0.y, 3);
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EXPECT_EQ(v0.z, 4);
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EXPECT_EQ(v0.w, 5);
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++++v0;
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EXPECT_EQ(v0.x, 4);
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EXPECT_EQ(v0.y, 5);
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EXPECT_EQ(v0.z, 6);
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EXPECT_EQ(v0.w, 7);
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--v1;
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EXPECT_EQ(v1.x, 9);
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EXPECT_EQ(v1.y, 19);
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EXPECT_EQ(v1.z, 29);
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EXPECT_EQ(v1.w, 39);
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v1 = -v1;
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EXPECT_EQ(v1.x, -9);
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EXPECT_EQ(v1.y, -19);
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EXPECT_EQ(v1.z, -29);
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EXPECT_EQ(v1.w, -39);
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tvec4<double> dv(1,2,3,4);
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v1 += dv;
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EXPECT_EQ(v1.x, -8);
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EXPECT_EQ(v1.y, -17);
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EXPECT_EQ(v1.z, -26);
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EXPECT_EQ(v1.w, -35);
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}
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TEST_F(VecTest, ComparisonOps) {
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vec4 v0(1,2,3,4);
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vec4 v1(10,20,30,40);
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EXPECT_TRUE(v0 == v0);
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EXPECT_TRUE(v0 != v1);
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EXPECT_FALSE(v0 != v0);
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EXPECT_FALSE(v0 == v1);
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}
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TEST_F(VecTest, ArithmeticOps) {
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vec4 v0(1,2,3,4);
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vec4 v1(10,20,30,40);
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vec4 v2(v0 + v1);
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EXPECT_EQ(v2.x, 11);
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EXPECT_EQ(v2.y, 22);
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EXPECT_EQ(v2.z, 33);
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EXPECT_EQ(v2.w, 44);
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v0 = v1 * 2;
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EXPECT_EQ(v0.x, 20);
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EXPECT_EQ(v0.y, 40);
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EXPECT_EQ(v0.z, 60);
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EXPECT_EQ(v0.w, 80);
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v0 = 2 * v1;
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EXPECT_EQ(v0.x, 20);
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EXPECT_EQ(v0.y, 40);
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EXPECT_EQ(v0.z, 60);
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EXPECT_EQ(v0.w, 80);
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tvec4<double> vd(2);
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v0 = v1 * vd;
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EXPECT_EQ(v0.x, 20);
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EXPECT_EQ(v0.y, 40);
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EXPECT_EQ(v0.z, 60);
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EXPECT_EQ(v0.w, 80);
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}
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TEST_F(VecTest, ArithmeticFunc) {
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vec3 east(1, 0, 0);
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vec3 north(0, 1, 0);
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vec3 up( cross(east, north) );
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EXPECT_EQ(up, vec3(0,0,1));
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EXPECT_EQ(dot(east, north), 0);
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EXPECT_EQ(length(east), 1);
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EXPECT_EQ(distance(east, north), sqrtf(2));
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vec3 v0(1,2,3);
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vec3 vn(normalize(v0));
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EXPECT_FLOAT_EQ(1, length(vn));
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EXPECT_FLOAT_EQ(length(v0), dot(v0, vn));
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tvec3<double> vd(east);
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EXPECT_EQ(length(vd), 1);
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}
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}; // namespace android
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