replicant-frameworks_native/libs/gui/tests/SurfaceTextureGL_test.cpp

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "SurfaceTextureGL_test"
//#define LOG_NDEBUG 0
#include "SurfaceTextureGL.h"
#include "DisconnectWaiter.h"
#include "FillBuffer.h"
namespace android {
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferNpot) {
const int texWidth = 64;
const int texHeight = 66;
ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
texWidth, texHeight));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
HAL_PIXEL_FORMAT_YV12));
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
ANativeWindowBuffer* anb;
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
// Fill the buffer with the a checkerboard pattern
uint8_t* img = NULL;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
buf->unlock();
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
-1));
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, texWidth, texHeight);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 255, 127, 255, 255, 3));
EXPECT_TRUE(checkPixel(63, 0, 0, 133, 0, 255, 3));
EXPECT_TRUE(checkPixel(63, 65, 0, 133, 0, 255, 3));
EXPECT_TRUE(checkPixel( 0, 65, 255, 127, 255, 255, 3));
EXPECT_TRUE(checkPixel(22, 44, 255, 127, 255, 255, 3));
EXPECT_TRUE(checkPixel(45, 52, 255, 127, 255, 255, 3));
EXPECT_TRUE(checkPixel(52, 51, 98, 255, 73, 255, 3));
EXPECT_TRUE(checkPixel( 7, 31, 155, 0, 118, 255, 3));
EXPECT_TRUE(checkPixel(31, 9, 107, 24, 87, 255, 3));
EXPECT_TRUE(checkPixel(29, 35, 255, 127, 255, 255, 3));
EXPECT_TRUE(checkPixel(36, 22, 155, 29, 0, 255, 3));
}
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferPow2) {
const int texWidth = 64;
const int texHeight = 64;
ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
texWidth, texHeight));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
HAL_PIXEL_FORMAT_YV12));
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
ANativeWindowBuffer* anb;
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
// Fill the buffer with the a checkerboard pattern
uint8_t* img = NULL;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
fillYV12Buffer(img, texWidth, texHeight, buf->getStride());
buf->unlock();
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(),
-1));
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, texWidth, texHeight);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 0, 133, 0, 255));
EXPECT_TRUE(checkPixel(63, 0, 255, 127, 255, 255));
EXPECT_TRUE(checkPixel(63, 63, 0, 133, 0, 255));
EXPECT_TRUE(checkPixel( 0, 63, 255, 127, 255, 255));
EXPECT_TRUE(checkPixel(22, 19, 100, 255, 74, 255));
EXPECT_TRUE(checkPixel(45, 11, 100, 255, 74, 255));
EXPECT_TRUE(checkPixel(52, 12, 155, 0, 181, 255));
EXPECT_TRUE(checkPixel( 7, 32, 150, 237, 170, 255));
EXPECT_TRUE(checkPixel(31, 54, 0, 71, 117, 255));
EXPECT_TRUE(checkPixel(29, 28, 0, 133, 0, 255));
EXPECT_TRUE(checkPixel(36, 41, 100, 232, 255, 255));
}
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BufferWithCrop) {
const int texWidth = 64;
const int texHeight = 66;
ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
texWidth, texHeight));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
HAL_PIXEL_FORMAT_YV12));
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
android_native_rect_t crops[] = {
{4, 6, 22, 36},
{0, 6, 22, 36},
{4, 0, 22, 36},
{4, 6, texWidth, 36},
{4, 6, 22, texHeight},
};
for (int i = 0; i < 5; i++) {
const android_native_rect_t& crop(crops[i]);
SCOPED_TRACE(String8::format("rect{ l: %d t: %d r: %d b: %d }",
crop.left, crop.top, crop.right, crop.bottom).string());
ASSERT_EQ(NO_ERROR, native_window_set_crop(mANW.get(), &crop));
ANativeWindowBuffer* anb;
ASSERT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
ASSERT_TRUE(anb != NULL);
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
uint8_t* img = NULL;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
fillYV12BufferRect(img, texWidth, texHeight, buf->getStride(), crop);
buf->unlock();
ASSERT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(),
buf->getNativeBuffer(), -1));
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, 64, 64);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel(63, 0, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel(63, 63, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel( 0, 63, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel(25, 14, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel(35, 31, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel(57, 6, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel( 5, 42, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel(32, 33, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel(16, 26, 82, 255, 35, 255));
EXPECT_TRUE(checkPixel(46, 51, 82, 255, 35, 255));
}
}
// This test is intended to catch synchronization bugs between the CPU-written
// and GPU-read buffers.
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledYV12BuffersRepeatedly) {
enum { texWidth = 16 };
enum { texHeight = 16 };
enum { numFrames = 1024 };
ASSERT_EQ(NO_ERROR, mST->setDefaultMaxBufferCount(2));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
texWidth, texHeight));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
HAL_PIXEL_FORMAT_YV12));
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
GRALLOC_USAGE_SW_WRITE_OFTEN));
struct TestPixel {
int x;
int y;
};
const TestPixel testPixels[] = {
{ 4, 11 },
{ 12, 14 },
{ 7, 2 },
};
enum {numTestPixels = sizeof(testPixels) / sizeof(testPixels[0])};
class ProducerThread : public Thread {
public:
ProducerThread(const sp<ANativeWindow>& anw,
const TestPixel* testPixels):
mANW(anw),
mTestPixels(testPixels) {
}
virtual ~ProducerThread() {
}
virtual bool threadLoop() {
for (int i = 0; i < numFrames; i++) {
ANativeWindowBuffer* anb;
if (native_window_dequeue_buffer_and_wait(mANW.get(),
&anb) != NO_ERROR) {
return false;
}
if (anb == NULL) {
return false;
}
sp<GraphicBuffer> buf(new GraphicBuffer(anb, false));
const int yuvTexOffsetY = 0;
int stride = buf->getStride();
int yuvTexStrideY = stride;
int yuvTexOffsetV = yuvTexStrideY * texHeight;
int yuvTexStrideV = (yuvTexStrideY/2 + 0xf) & ~0xf;
int yuvTexOffsetU = yuvTexOffsetV + yuvTexStrideV * texHeight/2;
int yuvTexStrideU = yuvTexStrideV;
uint8_t* img = NULL;
buf->lock(GRALLOC_USAGE_SW_WRITE_OFTEN, (void**)(&img));
// Gray out all the test pixels first, so we're more likely to
// see a failure if GL is still texturing from the buffer we
// just dequeued.
for (int j = 0; j < numTestPixels; j++) {
int x = mTestPixels[j].x;
int y = mTestPixels[j].y;
uint8_t value = 128;
img[y*stride + x] = value;
}
// Fill the buffer with gray.
for (int y = 0; y < texHeight; y++) {
for (int x = 0; x < texWidth; x++) {
img[yuvTexOffsetY + y*yuvTexStrideY + x] = 128;
img[yuvTexOffsetU + (y/2)*yuvTexStrideU + x/2] = 128;
img[yuvTexOffsetV + (y/2)*yuvTexStrideV + x/2] = 128;
}
}
// Set the test pixels to either white or black.
for (int j = 0; j < numTestPixels; j++) {
int x = mTestPixels[j].x;
int y = mTestPixels[j].y;
uint8_t value = 0;
if (j == (i % numTestPixels)) {
value = 255;
}
img[y*stride + x] = value;
}
buf->unlock();
if (mANW->queueBuffer(mANW.get(), buf->getNativeBuffer(), -1)
!= NO_ERROR) {
return false;
}
}
return false;
}
sp<ANativeWindow> mANW;
const TestPixel* mTestPixels;
};
sp<Thread> pt(new ProducerThread(mANW, testPixels));
pt->run();
glViewport(0, 0, texWidth, texHeight);
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
// We wait for the first two frames up front so that the producer will be
// likely to dequeue the buffer that's currently being textured from.
mFW->waitForFrame();
mFW->waitForFrame();
for (int i = 0; i < numFrames; i++) {
SCOPED_TRACE(String8::format("frame %d", i).string());
// We must wait for each frame to come in because if we ever do an
// updateTexImage call that doesn't consume a newly available buffer
// then the producer and consumer will get out of sync, which will cause
// a deadlock.
if (i > 1) {
mFW->waitForFrame();
}
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
drawTexture();
for (int j = 0; j < numTestPixels; j++) {
int x = testPixels[j].x;
int y = testPixels[j].y;
uint8_t value = 0;
if (j == (i % numTestPixels)) {
// We must y-invert the texture coords
EXPECT_TRUE(checkPixel(x, texHeight-y-1, 255, 255, 255, 255));
} else {
// We must y-invert the texture coords
EXPECT_TRUE(checkPixel(x, texHeight-y-1, 0, 0, 0, 255));
}
}
}
pt->requestExitAndWait();
}
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferNpot) {
const int texWidth = 64;
const int texHeight = 66;
ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
texWidth, texHeight));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
HAL_PIXEL_FORMAT_RGBA_8888));
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, texWidth, texHeight);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 35, 35, 35, 35));
EXPECT_TRUE(checkPixel(63, 0, 231, 231, 231, 231));
EXPECT_TRUE(checkPixel(63, 65, 231, 231, 231, 231));
EXPECT_TRUE(checkPixel( 0, 65, 35, 35, 35, 35));
EXPECT_TRUE(checkPixel(15, 10, 35, 231, 231, 231));
EXPECT_TRUE(checkPixel(23, 65, 231, 35, 231, 35));
EXPECT_TRUE(checkPixel(19, 40, 35, 231, 35, 35));
EXPECT_TRUE(checkPixel(38, 30, 231, 35, 35, 35));
EXPECT_TRUE(checkPixel(42, 54, 35, 35, 35, 231));
EXPECT_TRUE(checkPixel(37, 34, 35, 231, 231, 231));
EXPECT_TRUE(checkPixel(31, 8, 231, 35, 35, 231));
EXPECT_TRUE(checkPixel(37, 47, 231, 35, 231, 231));
EXPECT_TRUE(checkPixel(25, 38, 35, 35, 35, 35));
EXPECT_TRUE(checkPixel(49, 6, 35, 231, 35, 35));
EXPECT_TRUE(checkPixel(54, 50, 35, 231, 231, 231));
EXPECT_TRUE(checkPixel(27, 26, 231, 231, 231, 231));
EXPECT_TRUE(checkPixel(10, 6, 35, 35, 231, 231));
EXPECT_TRUE(checkPixel(29, 4, 35, 35, 35, 231));
EXPECT_TRUE(checkPixel(55, 28, 35, 35, 231, 35));
EXPECT_TRUE(checkPixel(58, 55, 35, 35, 231, 231));
}
TEST_F(SurfaceTextureGLTest, TexturingFromCpuFilledRGBABufferPow2) {
const int texWidth = 64;
const int texHeight = 64;
ASSERT_EQ(NO_ERROR, native_window_set_buffers_dimensions(mANW.get(),
texWidth, texHeight));
ASSERT_EQ(NO_ERROR, native_window_set_buffers_format(mANW.get(),
HAL_PIXEL_FORMAT_RGBA_8888));
ASSERT_EQ(NO_ERROR, native_window_set_usage(mANW.get(),
GRALLOC_USAGE_SW_READ_OFTEN | GRALLOC_USAGE_SW_WRITE_OFTEN));
ASSERT_NO_FATAL_FAILURE(produceOneRGBA8Frame(mANW));
ASSERT_EQ(NO_ERROR, mST->updateTexImage());
glClearColor(0.2, 0.2, 0.2, 0.2);
glClear(GL_COLOR_BUFFER_BIT);
glViewport(0, 0, texWidth, texHeight);
drawTexture();
EXPECT_TRUE(checkPixel( 0, 0, 231, 231, 231, 231));
EXPECT_TRUE(checkPixel(63, 0, 35, 35, 35, 35));
EXPECT_TRUE(checkPixel(63, 63, 231, 231, 231, 231));
EXPECT_TRUE(checkPixel( 0, 63, 35, 35, 35, 35));
EXPECT_TRUE(checkPixel(12, 46, 231, 231, 231, 35));
EXPECT_TRUE(checkPixel(16, 1, 231, 231, 35, 231));
EXPECT_TRUE(checkPixel(21, 12, 231, 35, 35, 231));
EXPECT_TRUE(checkPixel(26, 51, 231, 35, 231, 35));
EXPECT_TRUE(checkPixel( 5, 32, 35, 231, 231, 35));
EXPECT_TRUE(checkPixel(13, 8, 35, 231, 231, 231));
EXPECT_TRUE(checkPixel(46, 3, 35, 35, 231, 35));
EXPECT_TRUE(checkPixel(30, 33, 35, 35, 35, 35));
EXPECT_TRUE(checkPixel( 6, 52, 231, 231, 35, 35));
EXPECT_TRUE(checkPixel(55, 33, 35, 231, 35, 231));
EXPECT_TRUE(checkPixel(16, 29, 35, 35, 231, 231));
EXPECT_TRUE(checkPixel( 1, 30, 35, 35, 35, 231));
EXPECT_TRUE(checkPixel(41, 37, 35, 35, 231, 231));
EXPECT_TRUE(checkPixel(46, 29, 231, 231, 35, 35));
EXPECT_TRUE(checkPixel(15, 25, 35, 231, 35, 231));
EXPECT_TRUE(checkPixel( 3, 52, 35, 231, 35, 35));
}
// Tests if GLConsumer and BufferQueue are robust enough
// to handle a special case where updateTexImage is called
// in the middle of disconnect. This ordering is enforced
// by blocking in the disconnect callback.
TEST_F(SurfaceTextureGLTest, DisconnectStressTest) {
class ProducerThread : public Thread {
public:
ProducerThread(const sp<ANativeWindow>& anw):
mANW(anw) {
}
virtual ~ProducerThread() {
}
virtual bool threadLoop() {
ANativeWindowBuffer* anb;
native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_EGL);
for (int numFrames =0 ; numFrames < 2; numFrames ++) {
if (native_window_dequeue_buffer_and_wait(mANW.get(),
&anb) != NO_ERROR) {
return false;
}
if (anb == NULL) {
return false;
}
if (mANW->queueBuffer(mANW.get(), anb, -1)
!= NO_ERROR) {
return false;
}
}
native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_EGL);
return false;
}
private:
sp<ANativeWindow> mANW;
};
sp<DisconnectWaiter> dw(new DisconnectWaiter());
mConsumer->consumerConnect(dw, false);
sp<Thread> pt(new ProducerThread(mANW));
pt->run();
// eat a frame so GLConsumer will own an at least one slot
dw->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
dw->waitForFrame();
// Could fail here as GLConsumer thinks it still owns the slot
// but bufferQueue has released all slots
EXPECT_EQ(OK,mST->updateTexImage());
dw->finishDisconnect();
}
// This test ensures that the GLConsumer clears the mCurrentTexture
// when it is disconnected and reconnected. Otherwise it will
// attempt to release a buffer that it does not owned
TEST_F(SurfaceTextureGLTest, DisconnectClearsCurrentTexture) {
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
NATIVE_WINDOW_API_EGL));
ANativeWindowBuffer *anb;
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
EXPECT_EQ(OK,mST->updateTexImage());
EXPECT_EQ(OK,mST->updateTexImage());
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
NATIVE_WINDOW_API_EGL));
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
NATIVE_WINDOW_API_EGL));
EXPECT_EQ(OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
// Will fail here if mCurrentTexture is not cleared properly
mFW->waitForFrame();
EXPECT_EQ(OK,mST->updateTexImage());
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
NATIVE_WINDOW_API_EGL));
}
TEST_F(SurfaceTextureGLTest, ScaleToWindowMode) {
ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW));
// The producer image size
ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
// The consumer image size (16 x 9) ratio
mST->setDefaultBufferSize(1280, 720);
ASSERT_EQ(OK, native_window_api_connect(mANW.get(),
NATIVE_WINDOW_API_CPU));
ANativeWindowBuffer *anb;
android_native_rect_t odd = {23, 78, 123, 477};
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &odd));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
mFW->waitForFrame();
EXPECT_EQ(OK, mST->updateTexImage());
Rect r = mST->getCurrentCrop();
assertRectEq(Rect(23, 78, 123, 477), r);
ASSERT_EQ(OK, native_window_api_disconnect(mANW.get(),
NATIVE_WINDOW_API_CPU));
}
// This test ensures the scaling mode does the right thing
// ie NATIVE_WINDOW_SCALING_MODE_CROP should crop
// the image such that it has the same aspect ratio as the
// default buffer size
TEST_F(SurfaceTextureGLTest, CroppedScalingMode) {
ASSERT_EQ(OK, native_window_set_scaling_mode(mANW.get(),
NATIVE_WINDOW_SCALING_MODE_SCALE_CROP));
// The producer image size
ASSERT_EQ(OK, native_window_set_buffers_dimensions(mANW.get(), 512, 512));
// The consumer image size (16 x 9) ratio
mST->setDefaultBufferSize(1280, 720);
native_window_api_connect(mANW.get(), NATIVE_WINDOW_API_CPU);
ANativeWindowBuffer *anb;
// The crop is in the shape of (320, 180) === 16 x 9
android_native_rect_t standard = {10, 20, 330, 200};
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &standard));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
mFW->waitForFrame();
EXPECT_EQ(OK, mST->updateTexImage());
Rect r = mST->getCurrentCrop();
// crop should be the same as crop (same aspect ratio)
assertRectEq(Rect(10, 20, 330, 200), r);
// make this wider then desired aspect 239 x 100 (2.39:1)
android_native_rect_t wide = {20, 30, 259, 130};
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &wide));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
mFW->waitForFrame();
EXPECT_EQ(OK, mST->updateTexImage());
r = mST->getCurrentCrop();
// crop should be the same height, but have cropped left and right borders
// offset is 30.6 px L+, R-
assertRectEq(Rect(51, 30, 228, 130), r);
// This image is taller then desired aspect 400 x 300 (4:3)
android_native_rect_t narrow = {0, 0, 400, 300};
ASSERT_EQ(OK, native_window_set_crop(mANW.get(), &narrow));
EXPECT_EQ (OK, native_window_dequeue_buffer_and_wait(mANW.get(), &anb));
EXPECT_EQ(OK, mANW->queueBuffer(mANW.get(), anb, -1));
mFW->waitForFrame();
EXPECT_EQ(OK, mST->updateTexImage());
r = mST->getCurrentCrop();
// crop should be the same width, but have cropped top and bottom borders
// offset is 37.5 px
assertRectEq(Rect(0, 37, 400, 262), r);
native_window_api_disconnect(mANW.get(), NATIVE_WINDOW_API_CPU);
}
TEST_F(SurfaceTextureGLTest, AbandonUnblocksDequeueBuffer) {
class ProducerThread : public Thread {
public:
ProducerThread(const sp<ANativeWindow>& anw):
mANW(anw),
mDequeueError(NO_ERROR) {
}
virtual ~ProducerThread() {
}
virtual bool threadLoop() {
Mutex::Autolock lock(mMutex);
ANativeWindowBuffer* anb;
// Frame 1
if (native_window_dequeue_buffer_and_wait(mANW.get(),
&anb) != NO_ERROR) {
return false;
}
if (anb == NULL) {
return false;
}
if (mANW->queueBuffer(mANW.get(), anb, -1)
!= NO_ERROR) {
return false;
}
// Frame 2
if (native_window_dequeue_buffer_and_wait(mANW.get(),
&anb) != NO_ERROR) {
return false;
}
if (anb == NULL) {
return false;
}
if (mANW->queueBuffer(mANW.get(), anb, -1)
!= NO_ERROR) {
return false;
}
// Frame 3 - error expected
mDequeueError = native_window_dequeue_buffer_and_wait(mANW.get(),
&anb);
return false;
}
status_t getDequeueError() {
Mutex::Autolock lock(mMutex);
return mDequeueError;
}
private:
sp<ANativeWindow> mANW;
status_t mDequeueError;
Mutex mMutex;
};
ASSERT_EQ(OK, mST->setDefaultMaxBufferCount(2));
sp<Thread> pt(new ProducerThread(mANW));
pt->run();
mFW->waitForFrame();
mFW->waitForFrame();
// Sleep for 100ms to allow the producer thread's dequeueBuffer call to
// block waiting for a buffer to become available.
usleep(100000);
mST->abandon();
pt->requestExitAndWait();
ASSERT_EQ(NO_INIT,
reinterpret_cast<ProducerThread*>(pt.get())->getDequeueError());
}
TEST_F(SurfaceTextureGLTest, InvalidWidthOrHeightFails) {
int texHeight = 16;
ANativeWindowBuffer* anb;
GLint maxTextureSize;
glGetIntegerv(GL_MAX_TEXTURE_SIZE, &maxTextureSize);
// make sure it works with small textures
mST->setDefaultBufferSize(16, texHeight);
EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
EXPECT_EQ(16, anb->width);
EXPECT_EQ(texHeight, anb->height);
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
EXPECT_EQ(NO_ERROR, mST->updateTexImage());
// make sure it works with GL_MAX_TEXTURE_SIZE
mST->setDefaultBufferSize(maxTextureSize, texHeight);
EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
EXPECT_EQ(maxTextureSize, anb->width);
EXPECT_EQ(texHeight, anb->height);
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
EXPECT_EQ(NO_ERROR, mST->updateTexImage());
// make sure it fails with GL_MAX_TEXTURE_SIZE+1
mST->setDefaultBufferSize(maxTextureSize+1, texHeight);
EXPECT_EQ(NO_ERROR, native_window_dequeue_buffer_and_wait(mANW.get(),
&anb));
EXPECT_EQ(maxTextureSize+1, anb->width);
EXPECT_EQ(texHeight, anb->height);
EXPECT_EQ(NO_ERROR, mANW->queueBuffer(mANW.get(), anb, -1));
ASSERT_NE(NO_ERROR, mST->updateTexImage());
}
} // namespace android