replicant-frameworks_native/libs/surfaceflinger/LayerOrientationAnimRotate.h

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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
#define ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H
#include <stdint.h>
#include <sys/types.h>
#include <utils/threads.h>
#include <utils/Parcel.h>
#include "LayerBase.h"
#include "LayerBitmap.h"
namespace android {
// ---------------------------------------------------------------------------
class OrientationAnimation;
class LayerOrientationAnimRotate : public LayerOrientationAnimBase
{
public:
static const uint32_t typeInfo;
static const char* const typeID;
virtual char const* getTypeID() const { return typeID; }
virtual uint32_t getTypeInfo() const { return typeInfo; }
LayerOrientationAnimRotate(SurfaceFlinger* flinger, DisplayID display,
OrientationAnimation* anim,
const LayerBitmap& zoomOut,
const LayerBitmap& zoomIn);
virtual ~LayerOrientationAnimRotate();
void onOrientationCompleted();
virtual void onDraw(const Region& clip) const;
virtual Point getPhysicalSize() const;
virtual void validateVisibility(const Transform& globalTransform);
virtual bool needsBlending() const;
virtual bool isSecure() const { return false; }
private:
void drawScaled(float angle, float scale, float alpha) const;
OrientationAnimation* mAnim;
LayerBitmap mBitmap;
LayerBitmap mBitmapIn;
nsecs_t mStartTime;
nsecs_t mFinishTime;
bool mOrientationCompleted;
int mOriginalTargetOrientation;
mutable bool mFirstRedraw;
mutable float mLastNormalizedTime;
mutable float mLastAngle;
mutable float mLastScale;
mutable GLuint mTextureName;
mutable GLuint mTextureNameIn;
mutable bool mNeedsBlending;
};
// ---------------------------------------------------------------------------
}; // namespace android
#endif // ANDROID_LAYER_ORIENTATION_ANIM_ROTATE_H