replicant-frameworks_native/opengl/tests/gl2_basic/gl2_basic.cpp

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/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <stdlib.h>
#include <stdio.h>
#include <time.h>
#include <sched.h>
#include <sys/resource.h>
#include <EGL/egl.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <utils/Timers.h>
#include <ui/FramebufferNativeWindow.h>
#include <ui/EGLUtils.h>
using namespace android;
static void printGLString(const char *name, GLenum s)
{
const char *v = (const char *)glGetString(s);
if (v)
printf("GL %s = %s\n", name, v);
else
printf("GL %s = (null)\n", name);
}
int main(int argc, char** argv)
{
EGLint s_configAttribs[] = {
EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
EGL_RED_SIZE, 5,
EGL_GREEN_SIZE, 6,
EGL_BLUE_SIZE, 5,
EGL_NONE
};
EGLint numConfigs = -1;
EGLint majorVersion;
EGLint minorVersion;
EGLConfig config;
EGLContext context;
EGLSurface surface;
EGLint w, h;
EGLDisplay dpy;
EGLNativeWindowType window = 0;
window = android_createDisplaySurface();
dpy = eglGetDisplay(EGL_DEFAULT_DISPLAY);
eglInitialize(dpy, &majorVersion, &minorVersion);
EGLUtils::selectConfigForNativeWindow(dpy, s_configAttribs, window, &config);
surface = eglCreateWindowSurface(dpy, config, window, NULL);
EGLint gl2_0Attribs[] = {EGL_CONTEXT_CLIENT_VERSION, 2, EGL_NONE};
context = eglCreateContext(dpy, config, NULL, gl2_0Attribs);
eglMakeCurrent(dpy, surface, surface, context);
eglQuerySurface(dpy, surface, EGL_WIDTH, &w);
eglQuerySurface(dpy, surface, EGL_HEIGHT, &h);
GLint dim = w<h ? w : h;
printGLString("Version", GL_VERSION);
printGLString("Vendor", GL_VENDOR);
printGLString("Renderer", GL_RENDERER);
printGLString("Extensions", GL_EXTENSIONS);
return 0;
}