2012-01-22 23:26:27 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2012 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#ifndef ANDROID_GUI_BUFFERQUEUE_H
|
|
|
|
#define ANDROID_GUI_BUFFERQUEUE_H
|
|
|
|
|
|
|
|
#include <EGL/egl.h>
|
|
|
|
|
2012-02-26 02:48:35 +00:00
|
|
|
#include <gui/IGraphicBufferAlloc.h>
|
2012-01-22 23:26:27 +00:00
|
|
|
#include <gui/ISurfaceTexture.h>
|
|
|
|
|
|
|
|
#include <ui/GraphicBuffer.h>
|
|
|
|
|
|
|
|
#include <utils/String8.h>
|
|
|
|
#include <utils/Vector.h>
|
|
|
|
#include <utils/threads.h>
|
|
|
|
|
|
|
|
namespace android {
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
class BufferQueue : public BnSurfaceTexture {
|
|
|
|
public:
|
|
|
|
enum { MIN_UNDEQUEUED_BUFFERS = 2 };
|
|
|
|
enum {
|
|
|
|
MIN_ASYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS + 1,
|
|
|
|
MIN_SYNC_BUFFER_SLOTS = MIN_UNDEQUEUED_BUFFERS
|
|
|
|
};
|
|
|
|
enum { NUM_BUFFER_SLOTS = 32 };
|
|
|
|
enum { NO_CONNECTED_API = 0 };
|
2012-01-22 23:26:27 +00:00
|
|
|
enum { INVALID_BUFFER_SLOT = -1 };
|
2012-01-22 23:26:27 +00:00
|
|
|
|
|
|
|
struct FrameAvailableListener : public virtual RefBase {
|
|
|
|
// onFrameAvailable() is called from queueBuffer() each time an
|
|
|
|
// additional frame becomes available for consumption. This means that
|
|
|
|
// frames that are queued while in asynchronous mode only trigger the
|
|
|
|
// callback if no previous frames are pending. Frames queued while in
|
|
|
|
// synchronous mode always trigger the callback.
|
|
|
|
//
|
|
|
|
// This is called without any lock held and can be called concurrently
|
|
|
|
// by multiple threads.
|
|
|
|
virtual void onFrameAvailable() = 0;
|
|
|
|
};
|
|
|
|
|
|
|
|
// BufferQueue manages a pool of gralloc memory slots to be used
|
|
|
|
// by producers and consumers.
|
|
|
|
// allowSynchronousMode specifies whether or not synchronous mode can be
|
|
|
|
// enabled.
|
|
|
|
BufferQueue(bool allowSynchronousMode = true);
|
|
|
|
virtual ~BufferQueue();
|
|
|
|
|
2012-01-30 23:51:27 +00:00
|
|
|
virtual int query(int what, int* value);
|
|
|
|
|
2012-01-22 23:26:27 +00:00
|
|
|
// setBufferCount updates the number of available buffer slots. After
|
|
|
|
// calling this all buffer slots are both unallocated and owned by the
|
|
|
|
// BufferQueue object (i.e. they are not owned by the client).
|
|
|
|
virtual status_t setBufferCount(int bufferCount);
|
|
|
|
|
|
|
|
virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
|
|
|
|
|
|
|
|
// dequeueBuffer gets the next buffer slot index for the client to use. If a
|
|
|
|
// buffer slot is available then that slot index is written to the location
|
|
|
|
// pointed to by the buf argument and a status of OK is returned. If no
|
|
|
|
// slot is available then a status of -EBUSY is returned and buf is
|
|
|
|
// unmodified.
|
|
|
|
// The width and height parameters must be no greater than the minimum of
|
|
|
|
// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
|
|
|
|
// An error due to invalid dimensions might not be reported until
|
|
|
|
// updateTexImage() is called.
|
|
|
|
virtual status_t dequeueBuffer(int *buf, uint32_t width, uint32_t height,
|
|
|
|
uint32_t format, uint32_t usage);
|
|
|
|
|
|
|
|
// queueBuffer returns a filled buffer to the BufferQueue. In addition, a
|
|
|
|
// timestamp must be provided for the buffer. The timestamp is in
|
|
|
|
// nanoseconds, and must be monotonically increasing. Its other semantics
|
|
|
|
// (zero point, etc) are client-dependent and should be documented by the
|
|
|
|
// client.
|
|
|
|
virtual status_t queueBuffer(int buf, int64_t timestamp,
|
|
|
|
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
|
|
|
|
virtual void cancelBuffer(int buf);
|
|
|
|
virtual status_t setCrop(const Rect& reg);
|
|
|
|
virtual status_t setTransform(uint32_t transform);
|
|
|
|
virtual status_t setScalingMode(int mode);
|
|
|
|
|
|
|
|
// setSynchronousMode set whether dequeueBuffer is synchronous or
|
|
|
|
// asynchronous. In synchronous mode, dequeueBuffer blocks until
|
|
|
|
// a buffer is available, the currently bound buffer can be dequeued and
|
|
|
|
// queued buffers will be retired in order.
|
|
|
|
// The default mode is asynchronous.
|
|
|
|
virtual status_t setSynchronousMode(bool enabled);
|
|
|
|
|
|
|
|
// connect attempts to connect a producer client API to the BufferQueue.
|
|
|
|
// This must be called before any other ISurfaceTexture methods are called
|
|
|
|
// except for getAllocator.
|
|
|
|
//
|
|
|
|
// This method will fail if the connect was previously called on the
|
|
|
|
// BufferQueue and no corresponding disconnect call was made.
|
|
|
|
virtual status_t connect(int api,
|
|
|
|
uint32_t* outWidth, uint32_t* outHeight, uint32_t* outTransform);
|
|
|
|
|
|
|
|
// disconnect attempts to disconnect a producer client API from the
|
|
|
|
// BufferQueue. Calling this method will cause any subsequent calls to other
|
|
|
|
// ISurfaceTexture methods to fail except for getAllocator and connect.
|
|
|
|
// Successfully calling connect after this will allow the other methods to
|
|
|
|
// succeed again.
|
|
|
|
//
|
|
|
|
// This method will fail if the the BufferQueue is not currently
|
|
|
|
// connected to the specified client API.
|
|
|
|
virtual status_t disconnect(int api);
|
|
|
|
|
2012-01-22 23:26:27 +00:00
|
|
|
// dump our state in a String
|
|
|
|
virtual void dump(String8& result) const;
|
|
|
|
virtual void dump(String8& result, const char* prefix, char* buffer, size_t SIZE) const;
|
|
|
|
|
|
|
|
// public facing structure for BufferSlot
|
|
|
|
struct BufferItem {
|
|
|
|
|
|
|
|
BufferItem()
|
|
|
|
:
|
|
|
|
mTransform(0),
|
|
|
|
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
|
|
|
|
mTimestamp(0),
|
|
|
|
mFrameNumber(0),
|
|
|
|
mBuf(INVALID_BUFFER_SLOT) {
|
|
|
|
mCrop.makeInvalid();
|
|
|
|
}
|
|
|
|
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
|
|
|
|
// if no buffer has been allocated.
|
|
|
|
sp<GraphicBuffer> mGraphicBuffer;
|
|
|
|
|
|
|
|
// mCrop is the current crop rectangle for this buffer slot. This gets
|
|
|
|
// set to mNextCrop each time queueBuffer gets called for this buffer.
|
|
|
|
Rect mCrop;
|
|
|
|
|
|
|
|
// mTransform is the current transform flags for this buffer slot. This
|
|
|
|
// gets set to mNextTransform each time queueBuffer gets called for this
|
|
|
|
// slot.
|
|
|
|
uint32_t mTransform;
|
|
|
|
|
|
|
|
// mScalingMode is the current scaling mode for this buffer slot. This
|
|
|
|
// gets set to mNextScalingMode each time queueBuffer gets called for
|
|
|
|
// this slot.
|
|
|
|
uint32_t mScalingMode;
|
|
|
|
|
|
|
|
// mTimestamp is the current timestamp for this buffer slot. This gets
|
|
|
|
// to set by queueBuffer each time this slot is queued.
|
|
|
|
int64_t mTimestamp;
|
2012-01-22 23:26:27 +00:00
|
|
|
|
2012-01-22 23:26:27 +00:00
|
|
|
// mFrameNumber is the number of the queued frame for this slot.
|
|
|
|
uint64_t mFrameNumber;
|
|
|
|
|
|
|
|
// buf is the slot index of this buffer
|
|
|
|
int mBuf;
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
// The following public functions is the consumer facing interface
|
|
|
|
|
|
|
|
// acquire consumes a buffer by transferring its ownership to a consumer.
|
|
|
|
// buffer contains the GraphicBuffer and its corresponding information.
|
|
|
|
// buffer.mGraphicsBuffer will be NULL when the buffer has been already
|
|
|
|
// acquired by the consumer.
|
|
|
|
|
|
|
|
status_t acquire(BufferItem *buffer);
|
|
|
|
|
|
|
|
// releaseBuffer releases a buffer slot from the consumer back to the
|
|
|
|
// BufferQueue pending a fence sync.
|
|
|
|
status_t releaseBuffer(int buf, EGLDisplay display, EGLSyncKHR fence);
|
|
|
|
|
|
|
|
// consumerDisconnect disconnects a consumer from the BufferQueue. All
|
|
|
|
// buffers will be freed.
|
|
|
|
status_t consumerDisconnect();
|
|
|
|
|
|
|
|
// setDefaultBufferSize is used to set the size of buffers returned by
|
|
|
|
// requestBuffers when a with and height of zero is requested.
|
|
|
|
status_t setDefaultBufferSize(uint32_t w, uint32_t h);
|
|
|
|
|
|
|
|
// setBufferCountServer set the buffer count. If the client has requested
|
|
|
|
// a buffer count using setBufferCount, the server-buffer count will
|
|
|
|
// take effect once the client sets the count back to zero.
|
|
|
|
status_t setBufferCountServer(int bufferCount);
|
|
|
|
|
|
|
|
// isSynchronousMode returns whether the SurfaceTexture is currently in
|
|
|
|
// synchronous mode.
|
|
|
|
bool isSynchronousMode() const;
|
|
|
|
|
|
|
|
// setConsumerName sets the name used in logging
|
|
|
|
void setConsumerName(const String8& name);
|
|
|
|
|
|
|
|
// setFrameAvailableListener sets the listener object that will be notified
|
|
|
|
// when a new frame becomes available.
|
|
|
|
void setFrameAvailableListener(const sp<FrameAvailableListener>& listener);
|
|
|
|
|
|
|
|
|
|
|
|
private:
|
2012-01-22 23:26:27 +00:00
|
|
|
// freeBufferLocked frees the resources (both GraphicBuffer and EGLImage)
|
|
|
|
// for the given slot.
|
|
|
|
void freeBufferLocked(int index);
|
|
|
|
|
|
|
|
// freeAllBuffersLocked frees the resources (both GraphicBuffer and
|
|
|
|
// EGLImage) for all slots.
|
|
|
|
void freeAllBuffersLocked();
|
|
|
|
|
|
|
|
// freeAllBuffersExceptHeadLocked frees the resources (both GraphicBuffer
|
|
|
|
// and EGLImage) for all slots except the head of mQueue
|
|
|
|
void freeAllBuffersExceptHeadLocked();
|
|
|
|
|
|
|
|
// drainQueueLocked drains the buffer queue if we're in synchronous mode
|
|
|
|
// returns immediately otherwise. It returns NO_INIT if the BufferQueue
|
|
|
|
// became abandoned or disconnected during this call.
|
|
|
|
status_t drainQueueLocked();
|
|
|
|
|
|
|
|
// drainQueueAndFreeBuffersLocked drains the buffer queue if we're in
|
|
|
|
// synchronous mode and free all buffers. In asynchronous mode, all buffers
|
|
|
|
// are freed except the current buffer.
|
|
|
|
status_t drainQueueAndFreeBuffersLocked();
|
|
|
|
|
|
|
|
status_t setBufferCountServerLocked(int bufferCount);
|
|
|
|
|
|
|
|
struct BufferSlot {
|
|
|
|
|
|
|
|
BufferSlot()
|
2012-01-22 23:26:27 +00:00
|
|
|
: mEglDisplay(EGL_NO_DISPLAY),
|
2012-01-22 23:26:27 +00:00
|
|
|
mBufferState(BufferSlot::FREE),
|
|
|
|
mRequestBufferCalled(false),
|
|
|
|
mTransform(0),
|
|
|
|
mScalingMode(NATIVE_WINDOW_SCALING_MODE_FREEZE),
|
|
|
|
mTimestamp(0),
|
|
|
|
mFrameNumber(0),
|
2012-01-22 23:26:27 +00:00
|
|
|
mFence(EGL_NO_SYNC_KHR),
|
|
|
|
mAcquireCalled(false) {
|
2012-01-22 23:26:27 +00:00
|
|
|
mCrop.makeInvalid();
|
|
|
|
}
|
|
|
|
|
|
|
|
// mGraphicBuffer points to the buffer allocated for this slot or is NULL
|
|
|
|
// if no buffer has been allocated.
|
|
|
|
sp<GraphicBuffer> mGraphicBuffer;
|
|
|
|
|
|
|
|
// mEglDisplay is the EGLDisplay used to create mEglImage.
|
|
|
|
EGLDisplay mEglDisplay;
|
|
|
|
|
|
|
|
// BufferState represents the different states in which a buffer slot
|
|
|
|
// can be.
|
|
|
|
enum BufferState {
|
|
|
|
// FREE indicates that the buffer is not currently being used and
|
|
|
|
// will not be used in the future until it gets dequeued and
|
|
|
|
// subsequently queued by the client.
|
2012-01-22 23:26:27 +00:00
|
|
|
// aka "owned by BufferQueue, ready to be dequeued"
|
2012-01-22 23:26:27 +00:00
|
|
|
FREE = 0,
|
|
|
|
|
|
|
|
// DEQUEUED indicates that the buffer has been dequeued by the
|
|
|
|
// client, but has not yet been queued or canceled. The buffer is
|
|
|
|
// considered 'owned' by the client, and the server should not use
|
|
|
|
// it for anything.
|
|
|
|
//
|
|
|
|
// Note that when in synchronous-mode (mSynchronousMode == true),
|
|
|
|
// the buffer that's currently attached to the texture may be
|
|
|
|
// dequeued by the client. That means that the current buffer can
|
|
|
|
// be in either the DEQUEUED or QUEUED state. In asynchronous mode,
|
|
|
|
// however, the current buffer is always in the QUEUED state.
|
2012-01-22 23:26:27 +00:00
|
|
|
// aka "owned by producer, ready to be queued"
|
2012-01-22 23:26:27 +00:00
|
|
|
DEQUEUED = 1,
|
|
|
|
|
|
|
|
// QUEUED indicates that the buffer has been queued by the client,
|
|
|
|
// and has not since been made available for the client to dequeue.
|
|
|
|
// Attaching the buffer to the texture does NOT transition the
|
|
|
|
// buffer away from the QUEUED state. However, in Synchronous mode
|
|
|
|
// the current buffer may be dequeued by the client under some
|
|
|
|
// circumstances. See the note about the current buffer in the
|
|
|
|
// documentation for DEQUEUED.
|
2012-01-22 23:26:27 +00:00
|
|
|
// aka "owned by BufferQueue, ready to be acquired"
|
2012-01-22 23:26:27 +00:00
|
|
|
QUEUED = 2,
|
2012-01-22 23:26:27 +00:00
|
|
|
|
|
|
|
// aka "owned by consumer, ready to be released"
|
|
|
|
ACQUIRED = 3
|
2012-01-22 23:26:27 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// mBufferState is the current state of this buffer slot.
|
|
|
|
BufferState mBufferState;
|
|
|
|
|
|
|
|
// mRequestBufferCalled is used for validating that the client did
|
|
|
|
// call requestBuffer() when told to do so. Technically this is not
|
|
|
|
// needed but useful for debugging and catching client bugs.
|
|
|
|
bool mRequestBufferCalled;
|
|
|
|
|
|
|
|
// mCrop is the current crop rectangle for this buffer slot. This gets
|
|
|
|
// set to mNextCrop each time queueBuffer gets called for this buffer.
|
|
|
|
Rect mCrop;
|
|
|
|
|
|
|
|
// mTransform is the current transform flags for this buffer slot. This
|
|
|
|
// gets set to mNextTransform each time queueBuffer gets called for this
|
|
|
|
// slot.
|
|
|
|
uint32_t mTransform;
|
|
|
|
|
|
|
|
// mScalingMode is the current scaling mode for this buffer slot. This
|
|
|
|
// gets set to mNextScalingMode each time queueBuffer gets called for
|
|
|
|
// this slot.
|
|
|
|
uint32_t mScalingMode;
|
|
|
|
|
|
|
|
// mTimestamp is the current timestamp for this buffer slot. This gets
|
|
|
|
// to set by queueBuffer each time this slot is queued.
|
|
|
|
int64_t mTimestamp;
|
|
|
|
|
|
|
|
// mFrameNumber is the number of the queued frame for this slot.
|
|
|
|
uint64_t mFrameNumber;
|
|
|
|
|
|
|
|
// mFence is the EGL sync object that must signal before the buffer
|
|
|
|
// associated with this buffer slot may be dequeued. It is initialized
|
|
|
|
// to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
|
|
|
|
// on a compile-time option) set to a new sync object in updateTexImage.
|
|
|
|
EGLSyncKHR mFence;
|
2012-01-22 23:26:27 +00:00
|
|
|
|
|
|
|
// Indicates whether this buffer has been seen by a consumer yet
|
|
|
|
bool mAcquireCalled;
|
2012-01-22 23:26:27 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// mSlots is the array of buffer slots that must be mirrored on the client
|
|
|
|
// side. This allows buffer ownership to be transferred between the client
|
|
|
|
// and server without sending a GraphicBuffer over binder. The entire array
|
|
|
|
// is initialized to NULL at construction time, and buffers are allocated
|
|
|
|
// for a slot when requestBuffer is called with that slot's index.
|
|
|
|
BufferSlot mSlots[NUM_BUFFER_SLOTS];
|
|
|
|
|
|
|
|
// mDefaultWidth holds the default width of allocated buffers. It is used
|
|
|
|
// in requestBuffers() if a width and height of zero is specified.
|
|
|
|
uint32_t mDefaultWidth;
|
|
|
|
|
|
|
|
// mDefaultHeight holds the default height of allocated buffers. It is used
|
|
|
|
// in requestBuffers() if a width and height of zero is specified.
|
|
|
|
uint32_t mDefaultHeight;
|
|
|
|
|
|
|
|
// mPixelFormat holds the pixel format of allocated buffers. It is used
|
|
|
|
// in requestBuffers() if a format of zero is specified.
|
|
|
|
uint32_t mPixelFormat;
|
|
|
|
|
|
|
|
// mBufferCount is the number of buffer slots that the client and server
|
|
|
|
// must maintain. It defaults to MIN_ASYNC_BUFFER_SLOTS and can be changed
|
|
|
|
// by calling setBufferCount or setBufferCountServer
|
|
|
|
int mBufferCount;
|
|
|
|
|
|
|
|
// mClientBufferCount is the number of buffer slots requested by the client.
|
|
|
|
// The default is zero, which means the client doesn't care how many buffers
|
|
|
|
// there is.
|
|
|
|
int mClientBufferCount;
|
|
|
|
|
|
|
|
// mServerBufferCount buffer count requested by the server-side
|
|
|
|
int mServerBufferCount;
|
|
|
|
|
|
|
|
// mNextCrop is the crop rectangle that will be used for the next buffer
|
|
|
|
// that gets queued. It is set by calling setCrop.
|
|
|
|
Rect mNextCrop;
|
|
|
|
|
|
|
|
// mNextTransform is the transform identifier that will be used for the next
|
|
|
|
// buffer that gets queued. It is set by calling setTransform.
|
|
|
|
uint32_t mNextTransform;
|
|
|
|
|
|
|
|
// mNextScalingMode is the scaling mode that will be used for the next
|
|
|
|
// buffers that get queued. It is set by calling setScalingMode.
|
|
|
|
int mNextScalingMode;
|
|
|
|
|
|
|
|
// mGraphicBufferAlloc is the connection to SurfaceFlinger that is used to
|
|
|
|
// allocate new GraphicBuffer objects.
|
|
|
|
sp<IGraphicBufferAlloc> mGraphicBufferAlloc;
|
|
|
|
|
|
|
|
// mFrameAvailableListener is the listener object that will be called when a
|
|
|
|
// new frame becomes available. If it is not NULL it will be called from
|
|
|
|
// queueBuffer.
|
|
|
|
sp<FrameAvailableListener> mFrameAvailableListener;
|
|
|
|
|
|
|
|
// mSynchronousMode whether we're in synchronous mode or not
|
|
|
|
bool mSynchronousMode;
|
|
|
|
|
|
|
|
// mAllowSynchronousMode whether we allow synchronous mode or not
|
|
|
|
const bool mAllowSynchronousMode;
|
|
|
|
|
|
|
|
// mConnectedApi indicates the API that is currently connected to this
|
|
|
|
// BufferQueue. It defaults to NO_CONNECTED_API (= 0), and gets updated
|
|
|
|
// by the connect and disconnect methods.
|
|
|
|
int mConnectedApi;
|
|
|
|
|
|
|
|
// mDequeueCondition condition used for dequeueBuffer in synchronous mode
|
|
|
|
mutable Condition mDequeueCondition;
|
|
|
|
|
|
|
|
// mQueue is a FIFO of queued buffers used in synchronous mode
|
|
|
|
typedef Vector<int> Fifo;
|
|
|
|
Fifo mQueue;
|
|
|
|
|
|
|
|
// mAbandoned indicates that the BufferQueue will no longer be used to
|
|
|
|
// consume images buffers pushed to it using the ISurfaceTexture interface.
|
|
|
|
// It is initialized to false, and set to true in the abandon method. A
|
|
|
|
// BufferQueue that has been abandoned will return the NO_INIT error from
|
|
|
|
// all ISurfaceTexture methods capable of returning an error.
|
|
|
|
bool mAbandoned;
|
|
|
|
|
|
|
|
// mName is a string used to identify the BufferQueue in log messages.
|
|
|
|
// It is set by the setName method.
|
2012-01-22 23:26:27 +00:00
|
|
|
String8 mConsumerName;
|
2012-01-22 23:26:27 +00:00
|
|
|
|
|
|
|
// mMutex is the mutex used to prevent concurrent access to the member
|
|
|
|
// variables of BufferQueue objects. It must be locked whenever the
|
|
|
|
// member variables are accessed.
|
|
|
|
mutable Mutex mMutex;
|
|
|
|
|
|
|
|
// mFrameCounter is the free running counter, incremented for every buffer queued
|
|
|
|
// with the surface Texture.
|
|
|
|
uint64_t mFrameCounter;
|
2012-01-22 23:26:27 +00:00
|
|
|
|
|
|
|
bool mBufferHasBeenQueued;
|
2012-01-22 23:26:27 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
}; // namespace android
|
|
|
|
|
|
|
|
#endif // ANDROID_GUI_BUFFERQUEUE_H
|