replicant-frameworks_native/libs/ui/Surface.cpp

257 lines
7.8 KiB
C++
Raw Normal View History

2008-10-21 14:00:00 +00:00
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "Surface"
#include <stdint.h>
#include <unistd.h>
#include <fcntl.h>
#include <errno.h>
#include <sys/types.h>
#include <sys/stat.h>
#include <utils/Atomic.h>
#include <utils/Errors.h>
#include <utils/threads.h>
#include <utils/IPCThreadState.h>
#include <utils/IMemory.h>
#include <utils/Log.h>
#include <ui/ISurface.h>
#include <ui/Surface.h>
#include <ui/SurfaceComposerClient.h>
#include <ui/Rect.h>
#include <private/ui/SharedState.h>
#include <private/ui/LayerState.h>
namespace android {
// ---------------------------------------------------------------------------
Surface::Surface(const sp<SurfaceComposerClient>& client,
const sp<ISurface>& surface,
const ISurfaceFlingerClient::surface_data_t& data,
uint32_t w, uint32_t h, PixelFormat format, uint32_t flags,
bool owner)
: mClient(client), mSurface(surface),
2008-10-21 14:00:00 +00:00
mToken(data.token), mIdentity(data.identity),
mFormat(format), mFlags(flags), mOwner(owner)
{
mSwapRectangle.makeInvalid();
mSurfaceHeapBase[0] = 0;
mSurfaceHeapBase[1] = 0;
mHeap[0] = data.heap[0];
mHeap[1] = data.heap[1];
}
Surface::Surface(Surface const* rhs)
: mOwner(false)
{
mToken = rhs->mToken;
mIdentity= rhs->mIdentity;
mClient = rhs->mClient;
mSurface = rhs->mSurface;
mHeap[0] = rhs->mHeap[0];
mHeap[1] = rhs->mHeap[1];
mFormat = rhs->mFormat;
mFlags = rhs->mFlags;
mSurfaceHeapBase[0] = rhs->mSurfaceHeapBase[0];
mSurfaceHeapBase[1] = rhs->mSurfaceHeapBase[1];
mSwapRectangle.makeInvalid();
}
Surface::~Surface()
{
if (mOwner && mToken>=0 && mClient!=0) {
mClient->destroySurface(mToken);
}
mClient.clear();
mSurface.clear();
mHeap[0].clear();
mHeap[1].clear();
IPCThreadState::self()->flushCommands();
}
sp<Surface> Surface::dup() const
{
Surface const * r = this;
if (this && mOwner) {
// the only reason we need to do this is because of Java's garbage
// collector: because we're creating a copy of the Surface
// instead of a reference, we can garantee that when our last
// reference goes away, the real surface will be deleted.
// Without this hack (the code is correct too), we'd have to
// wait for a GC for the surface to go away.
r = new Surface(this);
}
return const_cast<Surface*>(r);
}
status_t Surface::nextBuffer(SurfaceInfo* info) {
return mClient->nextBuffer(this, info);
}
status_t Surface::lock(SurfaceInfo* info, bool blocking) {
return Surface::lock(info, NULL, blocking);
}
status_t Surface::lock(SurfaceInfo* info, Region* dirty, bool blocking) {
if (heapBase(0) == 0) return INVALID_OPERATION;
if (heapBase(1) == 0) return INVALID_OPERATION;
return mClient->lockSurface(this, info, dirty, blocking);
}
status_t Surface::unlockAndPost() {
if (heapBase(0) == 0) return INVALID_OPERATION;
if (heapBase(1) == 0) return INVALID_OPERATION;
return mClient->unlockAndPostSurface(this);
}
status_t Surface::unlock() {
if (heapBase(0) == 0) return INVALID_OPERATION;
if (heapBase(1) == 0) return INVALID_OPERATION;
return mClient->unlockSurface(this);
}
status_t Surface::setLayer(int32_t layer) {
return mClient->setLayer(this, layer);
}
status_t Surface::setPosition(int32_t x, int32_t y) {
return mClient->setPosition(this, x, y);
}
status_t Surface::setSize(uint32_t w, uint32_t h) {
return mClient->setSize(this, w, h);
}
status_t Surface::hide() {
return mClient->hide(this);
}
status_t Surface::show(int32_t layer) {
return mClient->show(this, layer);
}
status_t Surface::freeze() {
return mClient->freeze(this);
}
status_t Surface::unfreeze() {
return mClient->unfreeze(this);
}
status_t Surface::setFlags(uint32_t flags, uint32_t mask) {
return mClient->setFlags(this, flags, mask);
}
status_t Surface::setTransparentRegionHint(const Region& transparent) {
return mClient->setTransparentRegionHint(this, transparent);
}
status_t Surface::setAlpha(float alpha) {
return mClient->setAlpha(this, alpha);
}
status_t Surface::setMatrix(float dsdx, float dtdx, float dsdy, float dtdy) {
return mClient->setMatrix(this, dsdx, dtdx, dsdy, dtdy);
}
status_t Surface::setFreezeTint(uint32_t tint) {
return mClient->setFreezeTint(this, tint);
}
Region Surface::dirtyRegion() const {
return mDirtyRegion;
}
void Surface::setDirtyRegion(const Region& region) const {
mDirtyRegion = region;
}
const Rect& Surface::swapRectangle() const {
return mSwapRectangle;
}
void Surface::setSwapRectangle(const Rect& r) {
mSwapRectangle = r;
}
sp<Surface> Surface::readFromParcel(Parcel* parcel)
{
sp<SurfaceComposerClient> client;
ISurfaceFlingerClient::surface_data_t data;
sp<IBinder> clientBinder= parcel->readStrongBinder();
sp<ISurface> surface = interface_cast<ISurface>(parcel->readStrongBinder());
data.heap[0] = interface_cast<IMemoryHeap>(parcel->readStrongBinder());
data.heap[1] = interface_cast<IMemoryHeap>(parcel->readStrongBinder());
data.token = parcel->readInt32();
data.identity = parcel->readInt32();
PixelFormat format = parcel->readInt32();
uint32_t flags = parcel->readInt32();
if (clientBinder != NULL)
client = SurfaceComposerClient::clientForConnection(clientBinder);
return new Surface(client, surface, data, 0, 0, format, flags, false);
}
status_t Surface::writeToParcel(const sp<Surface>& surface, Parcel* parcel)
{
uint32_t flags=0;
uint32_t format=0;
SurfaceID token = -1;
uint32_t identity = 0;
sp<SurfaceComposerClient> client;
sp<ISurface> sur;
sp<IMemoryHeap> heap[2];
if (surface->isValid()) {
token = surface->mToken;
identity = surface->mIdentity;
client = surface->mClient;
sur = surface->mSurface;
heap[0] = surface->mHeap[0];
heap[1] = surface->mHeap[1];
format = surface->mFormat;
flags = surface->mFlags;
}
parcel->writeStrongBinder(client!=0 ? client->connection() : NULL);
parcel->writeStrongBinder(sur!=0 ? sur->asBinder() : NULL);
parcel->writeStrongBinder(heap[0]!=0 ? heap[0]->asBinder() : NULL);
parcel->writeStrongBinder(heap[1]!=0 ? heap[1]->asBinder() : NULL);
parcel->writeInt32(token);
parcel->writeInt32(identity);
parcel->writeInt32(format);
parcel->writeInt32(flags);
return NO_ERROR;
}
bool Surface::isSameSurface(const sp<Surface>& lhs, const sp<Surface>& rhs)
{
if (lhs == 0 || rhs == 0)
return false;
return lhs->mSurface->asBinder() == rhs->mSurface->asBinder();
}
void* Surface::heapBase(int i) const
{
void* heapBase = mSurfaceHeapBase[i];
// map lazily so it doesn't get mapped in clients that don't need it
if (heapBase == 0) {
const sp<IMemoryHeap>& heap(mHeap[i]);
if (heap != 0) {
heapBase = static_cast<uint8_t*>(heap->base());
if (heapBase == MAP_FAILED) {
heapBase = NULL;
LOGE("Couldn't map Surface's heap (binder=%p, heap=%p)",
heap->asBinder().get(), heap.get());
}
mSurfaceHeapBase[i] = heapBase;
}
}
return heapBase;
}
}; // namespace android