2014-02-28 19:17:17 +00:00
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/*
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* Copyright 2014 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_GUI_BUFFERQUEUEPRODUCER_H
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#define ANDROID_GUI_BUFFERQUEUEPRODUCER_H
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2014-03-03 18:16:19 +00:00
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#include <gui/BufferQueueDefs.h>
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2014-02-28 19:17:17 +00:00
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#include <gui/IGraphicBufferProducer.h>
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namespace android {
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class BufferSlot;
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class BufferQueueProducer : public BnGraphicBufferProducer,
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private IBinder::DeathRecipient {
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public:
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2014-03-03 18:16:19 +00:00
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friend class BufferQueue; // Needed to access binderDied
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2014-02-28 19:17:17 +00:00
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BufferQueueProducer(const sp<BufferQueueCore>& core);
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virtual ~BufferQueueProducer();
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// requestBuffer returns the GraphicBuffer for slot N.
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//
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// In normal operation, this is called the first time slot N is returned
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// by dequeueBuffer. It must be called again if dequeueBuffer returns
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// flags indicating that previously-returned buffers are no longer valid.
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virtual status_t requestBuffer(int slot, sp<GraphicBuffer>* buf);
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// setBufferCount updates the number of available buffer slots. If this
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// method succeeds, buffer slots will be both unallocated and owned by
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// the BufferQueue object (i.e. they are not owned by the producer or
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// consumer).
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//
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// This will fail if the producer has dequeued any buffers, or if
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// bufferCount is invalid. bufferCount must generally be a value
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// between the minimum undequeued buffer count (exclusive) and NUM_BUFFER_SLOTS
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// (inclusive). It may also be set to zero (the default) to indicate
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// that the producer does not wish to set a value. The minimum value
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// can be obtained by calling query(NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS,
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// ...).
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//
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// This may only be called by the producer. The consumer will be told
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// to discard buffers through the onBuffersReleased callback.
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virtual status_t setBufferCount(int bufferCount);
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// dequeueBuffer gets the next buffer slot index for the producer to use.
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// If a buffer slot is available then that slot index is written to the
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// location pointed to by the buf argument and a status of OK is returned.
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// If no slot is available then a status of -EBUSY is returned and buf is
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// unmodified.
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//
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// The outFence parameter will be updated to hold the fence associated with
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// the buffer. The contents of the buffer must not be overwritten until the
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// fence signals. If the fence is Fence::NO_FENCE, the buffer may be
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// written immediately.
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//
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// The width and height parameters must be no greater than the minimum of
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// GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
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// An error due to invalid dimensions might not be reported until
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// updateTexImage() is called. If width and height are both zero, the
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// default values specified by setDefaultBufferSize() are used instead.
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//
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// The pixel formats are enumerated in graphics.h, e.g.
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// HAL_PIXEL_FORMAT_RGBA_8888. If the format is 0, the default format
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// will be used.
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//
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// The usage argument specifies gralloc buffer usage flags. The values
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// are enumerated in gralloc.h, e.g. GRALLOC_USAGE_HW_RENDER. These
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// will be merged with the usage flags specified by setConsumerUsageBits.
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//
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// The return value may be a negative error value or a non-negative
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// collection of flags. If the flags are set, the return values are
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// valid, but additional actions must be performed.
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//
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// If IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION is set, the
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// producer must discard cached GraphicBuffer references for the slot
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// returned in buf.
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// If IGraphicBufferProducer::RELEASE_ALL_BUFFERS is set, the producer
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// must discard cached GraphicBuffer references for all slots.
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//
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// In both cases, the producer will need to call requestBuffer to get a
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// GraphicBuffer handle for the returned slot.
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virtual status_t dequeueBuffer(int *outSlot, sp<Fence>* outFence, bool async,
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uint32_t width, uint32_t height, uint32_t format, uint32_t usage);
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2014-03-06 23:14:33 +00:00
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// See IGraphicBufferProducer::detachBuffer
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virtual status_t detachBuffer(int slot);
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2014-03-28 22:25:31 +00:00
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// See IGraphicBufferProducer::detachNextBuffer
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virtual status_t detachNextBuffer(sp<GraphicBuffer>* outBuffer,
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sp<Fence>* outFence);
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2014-03-06 23:14:33 +00:00
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// See IGraphicBufferProducer::attachBuffer
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virtual status_t attachBuffer(int* outSlot, const sp<GraphicBuffer>& buffer);
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2014-02-28 19:17:17 +00:00
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// queueBuffer returns a filled buffer to the BufferQueue.
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//
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// Additional data is provided in the QueueBufferInput struct. Notably,
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// a timestamp must be provided for the buffer. The timestamp is in
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// nanoseconds, and must be monotonically increasing. Its other semantics
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// (zero point, etc) are producer-specific and should be documented by the
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// producer.
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//
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// The caller may provide a fence that signals when all rendering
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// operations have completed. Alternatively, NO_FENCE may be used,
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// indicating that the buffer is ready immediately.
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//
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// Some values are returned in the output struct: the current settings
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// for default width and height, the current transform hint, and the
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// number of queued buffers.
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virtual status_t queueBuffer(int slot,
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const QueueBufferInput& input, QueueBufferOutput* output);
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// cancelBuffer returns a dequeued buffer to the BufferQueue, but doesn't
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// queue it for use by the consumer.
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//
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// The buffer will not be overwritten until the fence signals. The fence
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// will usually be the one obtained from dequeueBuffer.
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virtual void cancelBuffer(int slot, const sp<Fence>& fence);
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// Query native window attributes. The "what" values are enumerated in
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// window.h (e.g. NATIVE_WINDOW_FORMAT).
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virtual int query(int what, int* outValue);
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// connect attempts to connect a producer API to the BufferQueue. This
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// must be called before any other IGraphicBufferProducer methods are
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// called except for getAllocator. A consumer must already be connected.
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//
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// This method will fail if connect was previously called on the
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// BufferQueue and no corresponding disconnect call was made (i.e. if
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// it's still connected to a producer).
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//
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// APIs are enumerated in window.h (e.g. NATIVE_WINDOW_API_CPU).
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2014-03-21 20:05:51 +00:00
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virtual status_t connect(const sp<IProducerListener>& listener,
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int api, bool producerControlledByApp, QueueBufferOutput* output);
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// disconnect attempts to disconnect a producer API from the BufferQueue.
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// Calling this method will cause any subsequent calls to other
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// IGraphicBufferProducer methods to fail except for getAllocator and connect.
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// Successfully calling connect after this will allow the other methods to
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// succeed again.
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//
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// This method will fail if the the BufferQueue is not currently
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// connected to the specified producer API.
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virtual status_t disconnect(int api);
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2014-03-03 23:42:54 +00:00
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// Attaches a sideband buffer stream to the IGraphicBufferProducer.
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//
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// A sideband stream is a device-specific mechanism for passing buffers
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// from the producer to the consumer without using dequeueBuffer/
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// queueBuffer. If a sideband stream is present, the consumer can choose
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// whether to acquire buffers from the sideband stream or from the queued
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// buffers.
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//
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// Passing NULL or a different stream handle will detach the previous
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// handle if any.
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virtual status_t setSidebandStream(const sp<NativeHandle>& stream);
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2014-06-20 20:13:57 +00:00
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// See IGraphicBufferProducer::allocateBuffers
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virtual void allocateBuffers(bool async, uint32_t width, uint32_t height,
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uint32_t format, uint32_t usage);
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2014-02-28 19:17:17 +00:00
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private:
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// This is required by the IBinder::DeathRecipient interface
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virtual void binderDied(const wp<IBinder>& who);
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2014-03-06 23:14:33 +00:00
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// waitForFreeSlotThenRelock finds the oldest slot in the FREE state. It may
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// block if there are no available slots and we are not in non-blocking
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// mode (producer and consumer controlled by the application). If it blocks,
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// it will release mCore->mMutex while blocked so that other operations on
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// the BufferQueue may succeed.
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status_t waitForFreeSlotThenRelock(const char* caller, bool async,
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int* found, status_t* returnFlags) const;
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2014-02-28 19:17:17 +00:00
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sp<BufferQueueCore> mCore;
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// This references mCore->mSlots. Lock mCore->mMutex while accessing.
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BufferQueueDefs::SlotsType& mSlots;
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// This is a cached copy of the name stored in the BufferQueueCore.
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// It's updated during connect and dequeueBuffer (which should catch
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// most updates).
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String8 mConsumerName;
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2014-06-27 22:51:55 +00:00
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uint32_t mStickyTransform;
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2014-09-30 18:28:30 +00:00
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// This saves the fence from the last queueBuffer, such that the
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// next queueBuffer call can throttle buffer production. The prior
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// queueBuffer's fence is not nessessarily available elsewhere,
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// since the previous buffer might have already been acquired.
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sp<Fence> mLastQueueBufferFence;
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2014-02-28 19:17:17 +00:00
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}; // class BufferQueueProducer
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} // namespace android
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#endif
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