replicant-frameworks_native/services/inputflinger/InputWindow.cpp

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/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#define LOG_TAG "InputWindow"
#define LOG_NDEBUG 0
#include "InputWindow.h"
#include <cutils/log.h>
#include <ui/Rect.h>
#include <ui/Region.h>
namespace android {
// --- InputWindowInfo ---
void InputWindowInfo::addTouchableRegion(const Rect& region) {
touchableRegion.orSelf(region);
}
bool InputWindowInfo::touchableRegionContainsPoint(int32_t x, int32_t y) const {
return touchableRegion.contains(x,y);
}
bool InputWindowInfo::frameContainsPoint(int32_t x, int32_t y) const {
return x >= frameLeft && x < frameRight
&& y >= frameTop && y < frameBottom;
}
bool InputWindowInfo::isTrustedOverlay() const {
return layoutParamsType == TYPE_INPUT_METHOD
|| layoutParamsType == TYPE_INPUT_METHOD_DIALOG
|| layoutParamsType == TYPE_MAGNIFICATION_OVERLAY
|| layoutParamsType == TYPE_STATUS_BAR
|| layoutParamsType == TYPE_NAVIGATION_BAR
|| layoutParamsType == TYPE_SECURE_SYSTEM_OVERLAY;
}
bool InputWindowInfo::supportsSplitTouch() const {
return layoutParamsFlags & FLAG_SPLIT_TOUCH;
}
bool InputWindowInfo::overlaps(const InputWindowInfo* other) const {
return frameLeft < other->frameRight && frameRight > other->frameLeft
&& frameTop < other->frameBottom && frameBottom > other->frameTop;
}
// --- InputWindowHandle ---
InputWindowHandle::InputWindowHandle(const sp<InputApplicationHandle>& inputApplicationHandle) :
inputApplicationHandle(inputApplicationHandle), mInfo(NULL) {
}
InputWindowHandle::~InputWindowHandle() {
delete mInfo;
}
void InputWindowHandle::releaseInfo() {
if (mInfo) {
delete mInfo;
mInfo = NULL;
}
}
} // namespace android