2009-03-04 03:31:44 +00:00
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/*
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* Copyright (C) 2007 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef ANDROID_BOOTANIMATION_H
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#define ANDROID_BOOTANIMATION_H
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#include <stdint.h>
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#include <sys/types.h>
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#include <utils/threads.h>
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#include <utils/AssetManager.h>
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#include <ui/ISurfaceComposer.h>
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#include <ui/SurfaceComposerClient.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include "Barrier.h"
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class SkBitmap;
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namespace android {
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class AssetManager;
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class EGLNativeWindowSurface;
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// ---------------------------------------------------------------------------
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class BootAnimation : public Thread
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{
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public:
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BootAnimation(const sp<ISurfaceComposer>& composer);
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virtual ~BootAnimation();
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const sp<SurfaceComposerClient>& session() const;
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virtual void requestExit();
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private:
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virtual bool threadLoop();
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virtual status_t readyToRun();
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virtual void onFirstRef();
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struct Texture {
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GLint w;
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GLint h;
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GLuint name;
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};
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status_t initTexture(Texture* texture, AssetManager& asset, const char* name);
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bool android();
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sp<SurfaceComposerClient> mSession;
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AssetManager mAssets;
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2009-03-25 01:34:16 +00:00
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Texture mAndroid[2];
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int mWidth;
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int mHeight;
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2009-03-04 03:31:44 +00:00
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EGLDisplay mDisplay;
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EGLDisplay mContext;
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EGLDisplay mSurface;
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sp<Surface> mFlingerSurface;
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Barrier mBarrier;
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};
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// ---------------------------------------------------------------------------
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}; // namespace android
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#endif // ANDROID_BOOTANIMATION_H
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