2009-03-04 03:31:44 +00:00
|
|
|
/*
|
|
|
|
* Copyright (C) 2006 The Android Open Source Project
|
|
|
|
*
|
|
|
|
* Licensed under the Apache License, Version 2.0 (the "License");
|
|
|
|
* you may not use this file except in compliance with the License.
|
|
|
|
* You may obtain a copy of the License at
|
|
|
|
*
|
|
|
|
* http://www.apache.org/licenses/LICENSE-2.0
|
|
|
|
*
|
|
|
|
* Unless required by applicable law or agreed to in writing, software
|
|
|
|
* distributed under the License is distributed on an "AS IS" BASIS,
|
|
|
|
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
|
|
* See the License for the specific language governing permissions and
|
|
|
|
* limitations under the License.
|
|
|
|
*/
|
|
|
|
|
|
|
|
//
|
|
|
|
// Class providing access to a read-only asset. Asset objects are NOT
|
|
|
|
// thread-safe, and should not be shared across threads.
|
|
|
|
//
|
|
|
|
#ifndef __LIBS_ASSET_H
|
|
|
|
#define __LIBS_ASSET_H
|
|
|
|
|
|
|
|
#include <stdio.h>
|
|
|
|
#include <sys/types.h>
|
|
|
|
#include "FileMap.h"
|
|
|
|
#include "String8.h"
|
|
|
|
#include "Errors.h"
|
|
|
|
|
|
|
|
namespace android {
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Instances of this class provide read-only operations on a byte stream.
|
|
|
|
*
|
|
|
|
* Access may be optimized for streaming, random, or whole buffer modes. All
|
|
|
|
* operations are supported regardless of how the file was opened, but some
|
|
|
|
* things will be less efficient. [pass that in??]
|
|
|
|
*
|
|
|
|
* "Asset" is the base class for all types of assets. The classes below
|
|
|
|
* provide most of the implementation. The AssetManager uses one of the
|
|
|
|
* static "create" functions defined here to create a new instance.
|
|
|
|
*/
|
|
|
|
class Asset {
|
|
|
|
public:
|
|
|
|
virtual ~Asset(void);
|
|
|
|
|
|
|
|
static int32_t getGlobalCount();
|
2009-08-31 16:17:57 +00:00
|
|
|
static String8 getAssetAllocations();
|
2009-03-04 03:31:44 +00:00
|
|
|
|
|
|
|
/* used when opening an asset */
|
|
|
|
typedef enum AccessMode {
|
|
|
|
ACCESS_UNKNOWN = 0,
|
|
|
|
|
|
|
|
/* read chunks, and seek forward and backward */
|
|
|
|
ACCESS_RANDOM,
|
|
|
|
|
|
|
|
/* read sequentially, with an occasional forward seek */
|
|
|
|
ACCESS_STREAMING,
|
|
|
|
|
|
|
|
/* caller plans to ask for a read-only buffer with all data */
|
|
|
|
ACCESS_BUFFER,
|
|
|
|
} AccessMode;
|
|
|
|
|
|
|
|
enum {
|
|
|
|
/* data larger than this does not get uncompressed into a buffer */
|
|
|
|
#ifdef HAVE_ANDROID_OS
|
|
|
|
UNCOMPRESS_DATA_MAX = 1 * 1024 * 1024
|
|
|
|
#else
|
|
|
|
UNCOMPRESS_DATA_MAX = 2 * 1024 * 1024
|
|
|
|
#endif
|
|
|
|
};
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Read data from the current offset. Returns the actual number of
|
|
|
|
* bytes read, 0 on EOF, or -1 on error.
|
|
|
|
*/
|
|
|
|
virtual ssize_t read(void* buf, size_t count) = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Seek to the specified offset. "whence" uses the same values as
|
|
|
|
* lseek/fseek. Returns the new position on success, or (off_t) -1
|
|
|
|
* on failure.
|
|
|
|
*/
|
|
|
|
virtual off_t seek(off_t offset, int whence) = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Close the asset, freeing all associated resources.
|
|
|
|
*/
|
|
|
|
virtual void close(void) = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get a pointer to a buffer with the entire contents of the file.
|
|
|
|
*/
|
|
|
|
virtual const void* getBuffer(bool wordAligned) = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get the total amount of data that can be read.
|
|
|
|
*/
|
|
|
|
virtual off_t getLength(void) const = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Get the total amount of data that can be read from the current position.
|
|
|
|
*/
|
|
|
|
virtual off_t getRemainingLength(void) const = 0;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Open a new file descriptor that can be used to read this asset.
|
|
|
|
* Returns -1 if you can not use the file descriptor (for example if the
|
|
|
|
* asset is compressed).
|
|
|
|
*/
|
|
|
|
virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const = 0;
|
|
|
|
|
2009-08-31 16:17:57 +00:00
|
|
|
/*
|
|
|
|
* Return whether this asset's buffer is allocated in RAM (not mmapped).
|
|
|
|
* Note: not virtual so it is safe to call even when being destroyed.
|
|
|
|
*/
|
|
|
|
virtual bool isAllocated(void) const { return false; }
|
|
|
|
|
2009-03-04 03:31:44 +00:00
|
|
|
/*
|
|
|
|
* Get a string identifying the asset's source. This might be a full
|
|
|
|
* path, it might be a colon-separated list of identifiers.
|
|
|
|
*
|
|
|
|
* This is NOT intended to be used for anything except debug output.
|
|
|
|
* DO NOT try to parse this or use it to open a file.
|
|
|
|
*/
|
|
|
|
const char* getAssetSource(void) const { return mAssetSource.string(); }
|
|
|
|
|
|
|
|
protected:
|
|
|
|
Asset(void); // constructor; only invoked indirectly
|
|
|
|
|
|
|
|
/* handle common seek() housekeeping */
|
|
|
|
off_t handleSeek(off_t offset, int whence, off_t curPosn, off_t maxPosn);
|
|
|
|
|
|
|
|
/* set the asset source string */
|
|
|
|
void setAssetSource(const String8& path) { mAssetSource = path; }
|
|
|
|
|
|
|
|
AccessMode getAccessMode(void) const { return mAccessMode; }
|
|
|
|
|
|
|
|
private:
|
|
|
|
/* these operations are not implemented */
|
|
|
|
Asset(const Asset& src);
|
|
|
|
Asset& operator=(const Asset& src);
|
|
|
|
|
|
|
|
/* AssetManager needs access to our "create" functions */
|
|
|
|
friend class AssetManager;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Create the asset from a named file on disk.
|
|
|
|
*/
|
|
|
|
static Asset* createFromFile(const char* fileName, AccessMode mode);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Create the asset from a named, compressed file on disk (e.g. ".gz").
|
|
|
|
*/
|
|
|
|
static Asset* createFromCompressedFile(const char* fileName,
|
|
|
|
AccessMode mode);
|
|
|
|
|
|
|
|
#if 0
|
|
|
|
/*
|
|
|
|
* Create the asset from a segment of an open file. This will fail
|
|
|
|
* if "offset" and "length" don't fit within the bounds of the file.
|
|
|
|
*
|
|
|
|
* The asset takes ownership of the file descriptor.
|
|
|
|
*/
|
|
|
|
static Asset* createFromFileSegment(int fd, off_t offset, size_t length,
|
|
|
|
AccessMode mode);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Create from compressed data. "fd" should be seeked to the start of
|
|
|
|
* the compressed data. This could be inside a gzip file or part of a
|
|
|
|
* Zip archive.
|
|
|
|
*
|
|
|
|
* The asset takes ownership of the file descriptor.
|
|
|
|
*
|
|
|
|
* This may not verify the validity of the compressed data until first
|
|
|
|
* use.
|
|
|
|
*/
|
|
|
|
static Asset* createFromCompressedData(int fd, off_t offset,
|
|
|
|
int compressionMethod, size_t compressedLength,
|
|
|
|
size_t uncompressedLength, AccessMode mode);
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Create the asset from a memory-mapped file segment.
|
|
|
|
*
|
|
|
|
* The asset takes ownership of the FileMap.
|
|
|
|
*/
|
|
|
|
static Asset* createFromUncompressedMap(FileMap* dataMap, AccessMode mode);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Create the asset from a memory-mapped file segment with compressed
|
|
|
|
* data. "method" is a Zip archive compression method constant.
|
|
|
|
*
|
|
|
|
* The asset takes ownership of the FileMap.
|
|
|
|
*/
|
|
|
|
static Asset* createFromCompressedMap(FileMap* dataMap, int method,
|
|
|
|
size_t uncompressedLen, AccessMode mode);
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Create from a reference-counted chunk of shared memory.
|
|
|
|
*/
|
|
|
|
// TODO
|
|
|
|
|
|
|
|
AccessMode mAccessMode; // how the asset was opened
|
|
|
|
String8 mAssetSource; // debug string
|
2009-08-31 16:17:57 +00:00
|
|
|
|
|
|
|
Asset* mNext; // linked list.
|
|
|
|
Asset* mPrev;
|
2009-03-04 03:31:44 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* ===========================================================================
|
|
|
|
*
|
|
|
|
* Innards follow. Do not use these classes directly.
|
|
|
|
*/
|
|
|
|
|
|
|
|
/*
|
|
|
|
* An asset based on an uncompressed file on disk. It may encompass the
|
|
|
|
* entire file or just a piece of it. Access is through fread/fseek.
|
|
|
|
*/
|
|
|
|
class _FileAsset : public Asset {
|
|
|
|
public:
|
|
|
|
_FileAsset(void);
|
|
|
|
virtual ~_FileAsset(void);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Use a piece of an already-open file.
|
|
|
|
*
|
|
|
|
* On success, the object takes ownership of "fd".
|
|
|
|
*/
|
|
|
|
status_t openChunk(const char* fileName, int fd, off_t offset, size_t length);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Use a memory-mapped region.
|
|
|
|
*
|
|
|
|
* On success, the object takes ownership of "dataMap".
|
|
|
|
*/
|
|
|
|
status_t openChunk(FileMap* dataMap);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Standard Asset interfaces.
|
|
|
|
*/
|
|
|
|
virtual ssize_t read(void* buf, size_t count);
|
|
|
|
virtual off_t seek(off_t offset, int whence);
|
|
|
|
virtual void close(void);
|
|
|
|
virtual const void* getBuffer(bool wordAligned);
|
|
|
|
virtual off_t getLength(void) const { return mLength; }
|
|
|
|
virtual off_t getRemainingLength(void) const { return mLength-mOffset; }
|
|
|
|
virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const;
|
2009-08-31 16:17:57 +00:00
|
|
|
virtual bool isAllocated(void) const { return mBuf != NULL; }
|
2009-03-04 03:31:44 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
off_t mStart; // absolute file offset of start of chunk
|
|
|
|
off_t mLength; // length of the chunk
|
|
|
|
off_t mOffset; // current local offset, 0 == mStart
|
|
|
|
FILE* mFp; // for read/seek
|
|
|
|
char* mFileName; // for opening
|
|
|
|
|
|
|
|
/*
|
|
|
|
* To support getBuffer() we either need to read the entire thing into
|
|
|
|
* a buffer or memory-map it. For small files it's probably best to
|
|
|
|
* just read them in.
|
|
|
|
*/
|
|
|
|
enum { kReadVsMapThreshold = 4096 };
|
|
|
|
|
|
|
|
FileMap* mMap; // for memory map
|
|
|
|
unsigned char* mBuf; // for read
|
|
|
|
|
|
|
|
const void* ensureAlignment(FileMap* map);
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
* An asset based on compressed data in a file.
|
|
|
|
*/
|
|
|
|
class _CompressedAsset : public Asset {
|
|
|
|
public:
|
|
|
|
_CompressedAsset(void);
|
|
|
|
virtual ~_CompressedAsset(void);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Use a piece of an already-open file.
|
|
|
|
*
|
|
|
|
* On success, the object takes ownership of "fd".
|
|
|
|
*/
|
|
|
|
status_t openChunk(int fd, off_t offset, int compressionMethod,
|
|
|
|
size_t uncompressedLen, size_t compressedLen);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Use a memory-mapped region.
|
|
|
|
*
|
|
|
|
* On success, the object takes ownership of "fd".
|
|
|
|
*/
|
|
|
|
status_t openChunk(FileMap* dataMap, int compressionMethod,
|
|
|
|
size_t uncompressedLen);
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Standard Asset interfaces.
|
|
|
|
*/
|
|
|
|
virtual ssize_t read(void* buf, size_t count);
|
|
|
|
virtual off_t seek(off_t offset, int whence);
|
|
|
|
virtual void close(void);
|
|
|
|
virtual const void* getBuffer(bool wordAligned);
|
|
|
|
virtual off_t getLength(void) const { return mUncompressedLen; }
|
|
|
|
virtual off_t getRemainingLength(void) const { return mUncompressedLen-mOffset; }
|
|
|
|
virtual int openFileDescriptor(off_t* outStart, off_t* outLength) const { return -1; }
|
2009-08-31 16:17:57 +00:00
|
|
|
virtual bool isAllocated(void) const { return mBuf != NULL; }
|
2009-03-04 03:31:44 +00:00
|
|
|
|
|
|
|
private:
|
|
|
|
off_t mStart; // offset to start of compressed data
|
|
|
|
off_t mCompressedLen; // length of the compressed data
|
|
|
|
off_t mUncompressedLen; // length of the uncompressed data
|
|
|
|
off_t mOffset; // current offset, 0 == start of uncomp data
|
|
|
|
|
|
|
|
FileMap* mMap; // for memory-mapped input
|
|
|
|
int mFd; // for file input
|
|
|
|
|
|
|
|
unsigned char* mBuf; // for getBuffer()
|
|
|
|
};
|
|
|
|
|
|
|
|
// need: shared mmap version?
|
|
|
|
|
|
|
|
}; // namespace android
|
|
|
|
|
|
|
|
#endif // __LIBS_ASSET_H
|