2014-05-19 22:12:22 +00:00
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/* void glDrawArraysIndirect ( GLenum mode, const void *indirect ) */
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static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) {
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// In OpenGL ES, 'indirect' is a byte offset into a buffer, not a raw pointer.
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// GL checks for too-large values. Here we only need to check for successful signed 64-bit
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// to unsigned 32-bit conversion.
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2014-11-11 06:51:01 +00:00
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if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) {
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2014-05-19 22:12:22 +00:00
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jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large");
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return;
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}
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glDrawArraysIndirect(mode, (const void*)indirect);
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}
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