replicant-frameworks_native/opengl/tools/glgen/stubs/gles11/glDrawArraysIndirect.cpp

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/* void glDrawArraysIndirect ( GLenum mode, const void *indirect ) */
static void android_glDrawArraysIndirect(JNIEnv *_env, jobject, int mode, jlong indirect) {
// In OpenGL ES, 'indirect' is a byte offset into a buffer, not a raw pointer.
// GL checks for too-large values. Here we only need to check for successful signed 64-bit
// to unsigned 32-bit conversion.
if (sizeof(void*) != sizeof(jlong) && indirect > static_cast<jlong>(UINT32_MAX)) {
jniThrowException(_env, "java/lang/IllegalArgumentException", "indirect offset too large");
return;
}
glDrawArraysIndirect(mode, (const void*)indirect);
}